Player Matchup

Chronos
Chronos
Diamond III
Riysza
Chronos
Diamond III
Level 125
God Stats
7W - 1L
1,673 SR
Queue Stats
40W - 17L
2,292 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,673 SR
2,292 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,500 SR
1,500 MMR
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Riysza
Chronos
17
3 / 3 / 0
11,199
933
8,836
13,504
10,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BellonaKaliBakasuraMedusaBastet

VS

Bans
VamanaUllrCliodhnaSkadiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 3 / 0
10,720
893
10,455
15,066
9,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
0
1
W
Chronos
Riysza
Chronos
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,836
Damage
10,455
13,504
Taken
15,066
10,788
Mitigated
9,533
4,493
Healing
2,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,455
4,304
0
2,784
15,066
9,533
1,323
8,041
7,025
0
67,944
W
Chronos
Riysza
Chronos
8,836
3,080
0
4,493
13,504
10,788
1,905
175
13,329
53,377
4,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,199
Gold Earned
10,720
114
Minions Killed
104
4
Camps Cleared
5
229,735
Distance Traveled
277,761
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,720
893
104
9
5
277,761
1
W
Chronos
11,199
933
114
10
4
229,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role