Player Matchup

Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
BZRK LEGENDZ
Hou Yi
Platinum III
Level 110
God Stats
3W - 1L
1,820 SR
Queue Stats
164W - 154L
1,629 MMR
Solo
Ullr
Ullr
Gold III
Denјі
Ullr
Gold III
Level 123
God Stats
16W - 5L
1,692 SR
Queue Stats
125W - 61L
1,739 MMR
Solo
Cerberus
Cerberus
Gold V
JellyActions
Cerberus
Gold V
Level 80
God Stats
2W - 1L
1,552 SR
Queue Stats
8W - 1L
1,637 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,613 SR
1,601 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,506 SR
1,652 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
Archibal_TV
Horus
Gold I
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 155L
1,717 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
FFeelty
Xbalanque
Platinum IV
Level 129
God Stats
10W - 7L
1,719 SR
Queue Stats
45W - 37L
1,762 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
ImTRoniX
Jormungandr
Platinum III
Level 139
God Stats
0W - 4L
1,135 SR
Queue Stats
266W - 259L
1,669 MMR
Party 2
Chang'e
Chang'e
Gold III
Valochard
Chang'e
Gold III
Level 107
God Stats
2W - 3L
1,677 SR
Queue Stats
21W - 22L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
7 / 1 / 2
8,558
611
3,673
5,428
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
 
Awilix
12
1 / 2 / 5
7,238
517
3,845
8,727
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
14
6 / 0 / 5
8,760
626
8,904
8,493
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
Denјі
Ullr
17
9 / 0 / 4
10,466
748
16,226
8,888
3,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
JellyActions
Cerberus
11
3 / 4 / 9
7,237
517
4,505
14,047
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
LokiShivaYmirArachne

VS

Bans
BastetGilgameshCabrakanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 8 / 2
7,533
538
5,144
14,008
6,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 4
6,195
443
4,613
14,485
7,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
FFeelty
Xbalanque
14
1 / 3 / 4
7,881
563
7,173
8,336
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
ImTRoniX
Jormungandr
13
0 / 3 / 0
7,347
525
860
7,516
6,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
Valochard
Chang'e
11
2 / 6 / 1
6,661
476
8,073
10,153
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
26
Kills
7
7
Deaths
26
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
1
2
8
W
Awilix
 
Awilix
1
2
5
1.75
L
Fenrir
 
Fenrir
3
8
2
0.5
L
1
6
4
0.5
W
Hou Yi
6
0
5
8.5
W
Ullr
Denјі
Ullr
9
0
4
11
L
Xbalanque
FFeelty
Xbalanque
1
3
4
1
L
Jormungandr
ImTRoniX
Jormungandr
0
3
0
0
W
Cerberus
JellyActions
Cerberus
3
4
9
1.88
L
Chang'e
Valochard
Chang'e
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,153
Damage
25,863
45,583
Taken
54,498
17,404
Mitigated
25,853
11,519
Healing
13,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,673
152
0
1,785
5,428
1,881
362
1,361
3,947
45,229
0
W
Awilix
 
Awilix
3,845
1,419
0
520
8,727
2,518
301
1,355
7,270
0
44,713
L
Fenrir
 
Fenrir
5,144
1,105
0
3,464
14,008
6,381
0
2,359
11,577
0
38,819
L
4,613
2,209
496
2,088
14,485
7,957
0
2,530
11,859
0
11,039
W
Hou Yi
8,904
5,027
0
5,635
8,493
2,588
0
431
8,046
0
55,091
W
Ullr
Denјі
Ullr
16,226
7,618
0
1,126
8,888
3,316
871
3,281
5,519
0
83,394
L
Xbalanque
FFeelty
Xbalanque
7,173
3,138
0
3,629
8,336
2,425
0
238
8,098
0
61,584
L
Jormungandr
ImTRoniX
Jormungandr
860
260
0
1,434
7,516
6,352
0
0
7,516
45,672
0
W
Cerberus
JellyActions
Cerberus
4,505
394
0
2,453
14,047
7,101
0
2,049
11,244
16,667
3,142
L
Chang'e
Valochard
Chang'e
8,073
1,058
507
2,119
10,153
2,738
0
2,207
7,760
40,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,259
Gold Earned
35,617
455
Minions Killed
393
0
Camps Cleared
0
1,459,493
Distance Traveled
1,314,348
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,558
611
88
6
0
255,271
7
W
Awilix
7,238
517
75
5
0
333,082
5
L
Fenrir
7,533
538
66
5
0
268,454
2
L
Horus
6,195
443
10
1
0
269,362
4
W
Hou Yi
8,760
626
98
7
0
281,878
4
W
Ullr
10,466
748
166
12
0
310,333
3
L
Xbalanque
7,881
563
120
9
0
262,754
7
L
Jormungandr
7,347
525
105
8
0
252,692
4
W
Cerberus
7,237
517
28
2
0
278,929
7
L
Chang'e
6,661
476
92
7
0
261,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role