Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
Picol2013
Bellona
Gold III
Level 92
God Stats
65W - 55L
1,612 SR
Queue Stats
285W - 288L
1,341 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Tizr
Erlang Shen
Gold V
Level 107
God Stats
87W - 70L
1,574 SR
Queue Stats
237W - 237L
1,251 MMR
Solo
Ra
Ra
Silver I
raydders
Ra
Silver I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 163L
1,274 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,537 SR
1,373 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,501 SR
1,385 MMR
Medusa
Medusa
Silver V
 
Medusa
Silver V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze I
 
Sylvanus
Bronze I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold V
AlatumCross
Pele
Gold V
Level 128
God Stats
8W - 4L
1,652 SR
Queue Stats
447W - 456L
1,294 MMR
Solo
Sol
Sol
Bronze V
Th3Waitingon3
Sol
Bronze V
Level 156
God Stats
1W - 7L
1,350 SR
Queue Stats
107W - 117L
1,270 MMR
Solo
Serqet
Serqet
Silver I
tw1tchma1n2951
Serqet
Silver I
Level 122
God Stats
1W - 2L
1,502 SR
Queue Stats
43W - 46L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
12 / 3 / 3
9,869
658
9,846
11,818
6,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
 
Neith
14
6 / 3 / 4
9,043
603
9,216
9,358
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Picol2013
Bellona
15
3 / 0 / 4
9,333
622
8,205
9,273
7,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
Tizr
Erlang Shen
14
3 / 2 / 9
8,067
538
7,005
14,183
10,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 2 / 5
9,007
600
6,461
8,143
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtioCliodhnaOdin

VS

Bans
ThothBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 3 / 2
7,814
521
6,395
9,488
2,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
 
Sylvanus
11
3 / 4 / 3
7,248
483
5,074
8,346
7,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 6 / 0
7,838
523
5,762
12,725
9,222
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 0
7,013
468
6,891
12,897
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 6 / 4
7,342
489
5,188
11,818
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
25
Kills
9
10
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
3
3
4.5
W
Neith
 
Neith
6
3
4
2.67
L
Medusa
 
Medusa
2
3
2
1
L
Sylvanus
 
Sylvanus
3
4
3
1.13
L
2
6
0
0.33
W
Bellona
Picol2013
Bellona
3
0
4
5
L
1
6
0
0.17
W
Erlang Shen
Tizr
Erlang Shen
3
2
9
3.75
W
1
2
5
1.75
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,733
Damage
29,310
52,775
Taken
55,274
30,633
Mitigated
27,395
18,877
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,846
3,061
0
3,477
11,818
6,675
0
2,729
9,007
0
58,592
W
Neith
 
Neith
9,216
4,489
0
3,214
9,358
2,821
2,198
2,083
6,945
0
55,675
L
Medusa
 
Medusa
6,395
2,951
0
2,524
9,488
2,964
0
1,339
8,149
0
45,638
L
Sylvanus
 
Sylvanus
5,074
1,803
610
1,757
8,346
7,274
0
1,853
6,493
17,715
5,005
L
5,762
1,478
0
2,299
12,725
9,222
935
517
12,208
0
43,915
W
Bellona
Picol2013
Bellona
8,205
3,761
0
4,205
9,273
7,303
552
1,338
7,317
0
62,915
L
6,891
2,423
0
5,892
12,897
3,845
1,497
1,418
11,479
43,209
0
W
Erlang Shen
Tizr
Erlang Shen
7,005
3,853
156
2,549
14,183
10,785
260
3,080
11,103
0
39,617
W
6,461
976
1,223
4,053
8,143
3,049
0
2,037
5,938
66,891
0
L
5,188
1,197
0
3,537
11,818
4,090
0
1,334
10,484
0
38,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,319
Gold Earned
37,255
522
Minions Killed
368
0
Camps Cleared
0
1,512,595
Distance Traveled
1,300,003
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,869
658
106
7
0
297,372
6
W
Neith
9,043
603
102
7
0
251,388
3
L
Medusa
7,814
521
90
6
0
278,146
3
L
Sylvanus
7,248
483
41
3
0
225,701
5
L
Pele
7,838
523
94
6
0
259,496
4
W
Bellona
9,333
622
135
9
0
336,127
2
L
Sol
7,013
468
63
4
0
224,696
3
W
Erlang Shen
8,067
538
48
3
0
315,590
2
W
Ra
9,007
600
131
9
0
312,118
5
L
Serqet
7,342
489
80
5
0
311,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role