Player Matchup

Nemesis
Nemesis
AxiitoN
Nemesis
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,517 Elo+
Party 2
Izanami
Izanami
Invimu
Izanami
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 57L
1,484 Elo+
Party 2
Eset
Eset
Sarcasthicc
Eset
Level 149
God Stats
1W - 2L
1,457 SR
Queue Stats
117W - 115L
1,501 Elo+
Party 2
King Arthur
King Arthur
Superegit
King Arthur
Level 27
God Stats
9W - 10L
1,620 SR
Queue Stats
58W - 61L
1,493 Elo+
Party 2
Khepri
Khepri
rindella
Khepri
Level 129
God Stats
6W - 1L
1,927 SR
Queue Stats
80W - 69L
1,642 Elo+
Party 2
Team Averages
Level 81
1,601 SR
1,527 Elo+

VS

Team Averages
Level 46
1,409 SR
1,376 Elo+
Cu Chulainn
Cu Chulainn
Hades250303
Cu Chulainn
Level 58
God Stats
1W - 6L
1,099 SR
Queue Stats
80W - 101L
1,410 Elo+
Party 1
Da Ji
Da Ji
Nackys1
Da Ji
Level 69
God Stats
2W - 3L
1,576 SR
Queue Stats
42W - 49L
1,345 Elo+
Party 3
Ra
Ra
Steven222001
Ra
Level 24
God Stats
15W - 37L
1,316 SR
Queue Stats
40W - 78L
1,298 Elo+
Party 1
Nu Wa
Nu Wa
TamIsAwesome
Nu Wa
Level 64
God Stats
21W - 21L
1,551 SR
Queue Stats
54W - 68L
1,434 Elo+
Party 3
Heimdallr
Heimdallr
nidrahs
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AxiitoN
Nemesis
18
2 / 1 / 5
10,854
775
6,661
10,124
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Invimu
Izanami
18
5 / 0 / 9
10,838
774
13,721
8,090
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
7 / 1 / 8
11,254
804
15,085
11,448
5,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Superegit
King Arthur
18
6 / 4 / 8
11,117
794
12,626
15,853
18,237
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
rindella
Khepri
17
0 / 0 / 13
10,833
774
5,452
8,160
7,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hades250303
Cu Chulainn
16
2 / 6 / 1
9,370
669
6,967
16,837
11,372
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
Nackys1
Da Ji
16
3 / 3 / 2
9,737
696
7,084
14,545
12,313
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 5 / 1
8,811
629
4,718
9,744
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 4 / 2
9,288
663
13,053
13,218
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
nidrahs
Heimdallr
15
0 / 2 / 3
9,146
653
3,900
7,842
3,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
20
Kills
6
6
Deaths
20
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AxiitoN
Nemesis
2
1
5
4.5
L
Cu Chulainn
Hades250303
Cu Chulainn
2
6
1
0.42
W
Izanami
Invimu
Izanami
5
0
9
9.5
L
Da Ji
Nackys1
Da Ji
3
3
2
1.33
W
7
1
8
11
L
0
5
1
0.1
W
King Arthur
Superegit
King Arthur
6
4
8
2.5
L
1
4
2
0.5
L
Heimdallr
nidrahs
Heimdallr
0
2
3
0.75
W
Khepri
rindella
Khepri
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,545
Damage
35,722
53,675
Taken
62,186
41,605
Mitigated
35,721
15,566
Healing
6,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AxiitoN
Nemesis
6,661
1,414
0
1,651
10,124
6,019
2,067
3,330
6,430
0
39,253
L
Cu Chulainn
Hades250303
Cu Chulainn
6,967
1,089
0
1,918
16,837
11,372
288
4,392
12,445
0
23,134
W
Izanami
Invimu
Izanami
13,721
9,445
0
2,117
8,090
4,089
3,482
2,126
5,764
0
52,501
L
Da Ji
Nackys1
Da Ji
7,084
1,122
0
438
14,545
12,313
0
3,977
10,568
0
18,353
W
15,085
1,174
1,465
3,658
11,448
5,403
1,073
3,075
8,155
43,195
0
L
4,718
306
710
487
9,744
3,877
257
5,104
4,640
27,202
0
W
King Arthur
Superegit
King Arthur
12,626
908
0
2,572
15,853
18,237
402
4,864
9,953
0
37,875
L
13,053
4,342
0
2,121
13,218
4,946
1,085
4,399
8,819
30,879
0
L
Heimdallr
nidrahs
Heimdallr
3,900
1,091
0
906
7,842
3,213
437
2,665
5,177
0
28,342
W
Khepri
rindella
Khepri
5,452
36
817
3,286
8,160
7,857
745
2,887
4,902
20,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,896
Gold Earned
46,352
284
Minions Killed
201
0
Camps Cleared
0
1,534,023
Distance Traveled
1,340,441
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,854
775
76
5
0
347,287
2
L
Cu Chulainn
9,370
669
56
4
0
279,326
0
W
Izanami
10,838
774
67
5
0
280,641
1
L
Da Ji
9,737
696
18
1
0
293,501
7
W
Eset
11,254
804
56
4
0
306,649
1
L
Ra
8,811
629
46
3
0
250,762
0
W
King Arthur
11,117
794
54
4
0
295,906
3
L
Nu Wa
9,288
663
42
3
0
243,953
3
L
Heimdallr
9,146
653
39
3
0
272,899
0
W
Khepri
10,833
774
31
2
0
303,540
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role