Player Matchup

Fenrir
Fenrir
EkkO_RekO
Fenrir
Level 159
God Stats
1W - 0L
1,622 SR
Queue Stats
15W - 9L
1,460 Elo+
Party 2
Eset
Eset
SG_Cliperfein
Eset
Level 127
God Stats
7W - 2L
1,842 SR
Queue Stats
132W - 117L
1,543 Elo+
Party 2
Mulan
Mulan
TRIPPEDAKID
Mulan
Level 28
God Stats
4W - 1L
1,389 SR
Queue Stats
14W - 9L
1,537 Elo+
Party 2
Team Averages
Level 105
1,618 SR
1,513 Elo+

VS

Team Averages
Level 68
1,530 SR
1,405 Elo+
Ymir
Ymir
ToG_RainerOG
Ymir
Level 12
God Stats
12W - 7L
1,598 SR
Queue Stats
15W - 16L
1,391 Elo+
Party 1
Loki
Loki
agus_12777
Loki
Level 126
God Stats
2W - 2L
1,735 SR
Queue Stats
249W - 252L
1,555 Elo+
Party 1
Erlang Shen
Erlang Shen
rudy14temedme
Erlang Shen
Level 66
God Stats
0W - 1L
1,257 SR
Queue Stats
82W - 133L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EkkO_RekO
Fenrir
17
11 / 1 / 14
13,078
769
16,254
18,535
17,350
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 2 / 14
12,809
753
28,026
10,428
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
5 / 6 / 18
12,102
712
11,680
16,165
19,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 4
10,033
590
5,150
31,145
28,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 10 / 1
12,267
722
12,354
17,429
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
rudy14temedme
Erlang Shen
14
1 / 7 / 4
10,243
603
6,456
16,973
11,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
26
Kills
8
9
Deaths
27
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EkkO_RekO
Fenrir
11
1
14
18
W
10
2
14
8.5
W
5
6
18
2.33
L
0
10
4
0.2
L
7
10
1
0.75
L
Erlang Shen
rudy14temedme
Erlang Shen
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,960
Damage
23,960
45,128
Taken
65,547
39,996
Mitigated
47,036
9,310
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EkkO_RekO
Fenrir
16,254
4,181
0
2,246
18,535
17,350
1,115
3,875
14,660
3,499
35,488
W
28,026
1,707
1,881
3,071
10,428
3,452
1,172
746
9,682
69,991
0
W
11,680
1,638
0
2,112
16,165
19,194
481
1,323
14,842
0
29,006
L
5,150
881
0
1,313
31,145
28,716
0
14,569
16,054
11,189
0
L
12,354
2,372
0
370
17,429
7,248
0
7,523
9,761
0
52,675
L
Erlang Shen
rudy14temedme
Erlang Shen
6,456
3,229
0
2,244
16,973
11,072
0
7,123
9,548
0
19,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,989
Gold Earned
32,543
156
Minions Killed
96
8
Camps Cleared
4
905,291
Distance Traveled
798,425
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,078
769
49
3
5
310,948
1
W
Eset
12,809
753
84
5
2
302,900
2
W
Mulan
12,102
712
23
1
1
291,443
3
L
Ymir
10,033
590
10
1
0
237,260
0
L
Loki
12,267
722
57
3
3
267,100
3
L
Erlang Shen
10,243
603
29
2
1
294,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role