Player Matchup

Terra
Terra
 
Terra
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Drinkbeer87
Neith
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
GreninjaMaster
Ullr
Level 106
God Stats
0W - 3L
1,268 SR
Queue Stats
6W - 14L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
MagicalFeelings
Baron Samedi
Level 66
God Stats
0W - 1L
1,278 SR
Queue Stats
3W - 5L
1,699 Elo+
Solo
Team Averages
Level 105
1,409 SR
1,536 Elo+

VS

Team Averages
Level 135
1,686 SR
1,673 Elo+
Mercury
Mercury
BADEN_BALONEY
Mercury
Level 126
God Stats
15W - 11L
1,509 SR
Queue Stats
375W - 286L
1,586 Elo+
Party 3
Ah Puch
Ah Puch
Kelderose
Ah Puch
Level 127
God Stats
33W - 27L
1,638 SR
Queue Stats
467W - 370L
1,551 Elo+
Party 3
Odin
Odin
msm1ff
Odin
Level 142
God Stats
2W - 0L
1,533 SR
Queue Stats
98W - 86L
1,603 Elo+
Party 2
Sylvanus
Sylvanus
nahhhte
Sylvanus
Level 144
God Stats
2W - 2L
1,954 SR
Queue Stats
56W - 31L
2,047 Elo+
Party 2
Artemis
Artemis
xLAXb3astx
Artemis
Level 136
God Stats
16W - 8L
1,795 SR
Queue Stats
210W - 195L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 2 / 6
10,173
727
9,920
19,123
24,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
 
Chaac
17
3 / 9 / 5
10,169
726
16,892
24,350
28,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 1
8,268
591
1,277
6,132
2,075
Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 5 / 2
9,654
690
4,577
16,731
7,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MagicalFeelings
Baron Samedi
18
5 / 6 / 6
10,791
771
15,685
18,243
11,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
15 / 0 / 5
12,584
899
20,188
12,692
7,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
Kelderose
Ah Puch
18
5 / 3 / 7
10,795
771
21,104
9,012
6,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
msm1ff
Odin
18
1 / 3 / 16
10,980
784
7,411
14,966
17,004
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
nahhhte
Sylvanus
16
1 / 3 / 12
10,576
755
8,431
16,933
19,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
xLAXb3astx
Artemis
19
4 / 2 / 7
11,651
832
16,524
11,204
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
11
Kills
26
26
Deaths
11
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
6
2.5
L
Chaac
 
Chaac
3
9
5
0.61
W
Mercury
15
0
5
17.5
L
0
4
1
0.13
L
1
5
2
0.4
W
Ah Puch
Kelderose
Ah Puch
5
3
7
2.83
L
Baron Samedi
MagicalFeelings
Baron Samedi
5
6
6
1.33
W
Odin
msm1ff
Odin
1
3
16
3
W
Sylvanus
nahhhte
Sylvanus
1
3
12
2.33
W
Artemis
xLAXb3astx
Artemis
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,351
Damage
73,658
84,579
Taken
64,807
73,834
Mitigated
56,743
16,366
Healing
16,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,920
755
2,475
3,637
19,123
24,159
0
8,240
10,694
31,837
0
L
Chaac
 
Chaac
16,892
2,899
0
4,476
24,350
28,778
0
8,651
15,424
0
38,106
W
Mercury
20,188
12,425
0
1,291
12,692
7,338
1,914
3,802
8,890
0
45,668
L
1,277
705
0
368
6,132
2,075
0
2,156
3,935
0
7,838
L
4,577
1,268
0
1,203
16,731
7,259
0
4,922
11,647
0
30,879
W
Ah Puch
Kelderose
Ah Puch
21,104
617
0
2,363
9,012
6,912
952
2,997
6,015
46,600
0
L
Baron Samedi
MagicalFeelings
Baron Samedi
15,685
1,988
1,131
3,076
18,243
11,563
0
6,010
12,023
36,974
0
W
Odin
msm1ff
Odin
7,411
1,804
186
166
14,966
17,004
243
7,244
7,722
703
28,134
W
Sylvanus
nahhhte
Sylvanus
8,431
2,653
4,487
6,079
16,933
19,100
948
8,514
8,419
18,314
0
W
Artemis
xLAXb3astx
Artemis
16,524
5,776
0
1,624
11,204
6,389
4,552
3,048
8,156
0
59,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,055
Gold Earned
56,586
211
Minions Killed
251
0
Camps Cleared
0
1,030,571
Distance Traveled
1,545,189
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,173
727
42
3
0
270,287
0
L
Chaac
10,169
726
39
3
0
244,540
1
W
Mercury
12,584
899
59
4
0
412,301
1
L
Neith
8,268
591
16
1
0
76,853
0
L
Ullr
9,654
690
61
4
0
202,539
2
W
Ah Puch
10,795
771
43
3
0
289,523
0
L
Baron Samedi
10,791
771
53
4
0
236,352
3
W
Odin
10,980
784
49
4
0
329,966
3
W
Sylvanus
10,576
755
19
1
0
252,402
6
W
Artemis
11,651
832
81
6
0
260,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role