Player Matchup

Shiva
Shiva
Doofus5150
Shiva
Level 36
God Stats
4W - 4L
1,500 SR
Queue Stats
59W - 74L
1,169 Elo+
Solo
Cthulhu
Cthulhu
Nijaki
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,244 Elo+
Solo
Ymir
Ymir
Ruby63
Ymir
Level 46
God Stats
3W - 4L
1,378 SR
Queue Stats
55W - 71L
1,406 Elo+
Solo
Ra
Ra
VenusianKnight
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
therealSwisa
Skadi
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 37L
1,338 Elo+
Solo
Team Averages
Level 43
1,476 SR
1,331 Elo+

VS

Team Averages
Level 48
1,406 SR
1,425 Elo+
Anhur
Anhur
Cryptosuchus
Anhur
Level 31
God Stats
3W - 5L
1,338 SR
Queue Stats
41W - 47L
1,408 Elo+
Party 2
Thoth
Thoth
FatherXRuger
Thoth
Level 47
God Stats
1W - 2L
1,119 SR
Queue Stats
123W - 139L
1,290 Elo+
Party 1
Freya
Freya
Iansoulfly
Freya
Level 60
God Stats
3W - 0L
1,881 SR
Queue Stats
30W - 30L
1,500 Elo+
Party 2
Pele
Pele
Xiphactus
Pele
Level 47
God Stats
2W - 2L
1,449 SR
Queue Stats
67W - 66L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
butttweek40
Sylvanus
Level 56
God Stats
5W - 4L
1,243 SR
Queue Stats
144W - 150L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
1 / 7 / 0
6,684
446
6,085
12,982
13,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Nijaki
Cthulhu
9
1 / 5 / 1
6,521
435
3,151
13,552
10,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
Ruby63
Ymir
11
1 / 2 / 6
7,336
489
4,431
14,866
11,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 2 / 0
6,713
448
3,069
8,124
4,005
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
8 / 5 / 1
7,911
527
16,052
12,523
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
7,077
472
7,240
10,499
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 1 / 0
8,771
585
6,089
6,788
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
16
11 / 2 / 1
9,385
626
17,479
15,422
5,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pele
15
5 / 1 / 2
8,775
585
5,784
10,361
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
butttweek40
Sylvanus
12
0 / 5 / 3
7,128
475
5,589
14,747
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
11
Kills
20
21
Deaths
12
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
L
Shiva
1
7
0
0.14
W
4
1
0
4
W
Freya
11
2
1
5.75
L
Cthulhu
Nijaki
Cthulhu
1
5
1
0.3
L
Ymir
Ruby63
Ymir
1
2
6
2
L
0
2
0
0
W
Pele
5
1
2
6
W
Sylvanus
butttweek40
Sylvanus
0
5
3
0.3
L
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,788
Damage
42,181
62,047
Taken
57,817
43,277
Mitigated
21,757
12,251
Healing
23,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
4,155
0
1,671
10,499
2,263
0
1,722
8,777
0
37,992
L
Shiva
6,085
966
0
911
12,982
13,319
39
9,312
3,670
0
31,133
W
6,089
81
0
2,980
6,788
1,869
455
1,374
5,414
55,209
0
W
Freya
17,479
6,142
0
10,566
15,422
5,979
810
2,534
12,418
57,183
0
L
Cthulhu
Nijaki
Cthulhu
3,151
280
0
791
13,552
10,767
0
8,541
5,011
15,536
0
L
Ymir
Ruby63
Ymir
4,431
1,070
1,548
3,469
14,866
11,963
138
4,313
10,553
21,455
0
L
3,069
326
534
2,173
8,124
4,005
707
3,799
4,325
36,810
0
W
Pele
5,784
1,185
0
2,410
10,361
3,197
0
2,082
8,233
0
69,247
W
Sylvanus
butttweek40
Sylvanus
5,589
2,913
713
4,814
14,747
8,449
0
2,939
11,808
21,384
3,964
L
16,052
8,718
0
2,825
12,523
3,223
625
3,036
9,487
0
50,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
41,136
236
Minions Killed
390
0
Camps Cleared
0
1,312,507
Distance Traveled
1,412,058
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,077
472
64
4
0
267,186
1
L
Shiva
6,684
446
50
3
0
268,042
0
W
Thoth
8,771
585
98
7
0
289,302
0
W
Freya
9,385
626
87
6
0
272,113
1
L
Cthulhu
6,521
435
29
2
0
251,742
1
L
Ymir
7,336
489
23
2
0
265,192
0
L
Ra
6,713
448
52
3
0
280,455
3
W
Pele
8,775
585
100
7
0
346,530
4
W
Sylvanus
7,128
475
41
3
0
236,927
4
L
Skadi
7,911
527
82
5
0
247,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role