Player Matchup

Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
BaliGangster
Olorun
Level 145
God Stats
8W - 2L
1,653 SR
Queue Stats
504W - 634L
1,399 Elo+
Party 1
Fenrir
Fenrir
HellRiserRD
Fenrir
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
553W - 708L
1,419 Elo+
Party 1
Nox
Nox
abhishekrkapoor
Nox
Level 119
God Stats
5W - 4L
1,629 SR
Queue Stats
421W - 593L
1,408 Elo+
Party 1
Shiva
Shiva
killermill123
Shiva
Level 126
God Stats
24W - 14L
1,687 SR
Queue Stats
351W - 435L
1,481 Elo+
Party 1
Team Averages
Level 128
1,594 SR
1,442 Elo+

VS

Team Averages
Level 91
1,554 SR
1,499 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DeadHi7
Ymir
Level 82
God Stats
0W - 1L
1,315 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SkillfulGames87
Danzaburou
Level 78
God Stats
2W - 1L
1,800 SR
Queue Stats
120W - 91L
1,551 Elo+
Solo
Awilix
Awilix
UnknownHiro
Awilix
Level 86
God Stats
3W - 6L
1,654 SR
Queue Stats
263W - 287L
1,490 Elo+
Solo
Amaterasu
Amaterasu
natsu1234
Amaterasu
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 68L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 0 / 5
6,175
515
2,155
4,405
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
0 / 0 / 5
6,811
568
3,424
4,805
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
2 / 0 / 1
6,845
570
3,226
8,523
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 5
6,148
512
2,578
6,253
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
10 / 0 / 1
8,670
723
11,441
8,260
5,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 2 / 0
6,940
578
3,851
5,707
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
DeadHi7
Ymir
9
1 / 2 / 0
6,244
520
2,882
8,259
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
SkillfulGames87
Danzaburou
9
0 / 1 / 1
5,659
472
4,408
4,884
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
10
0 / 4 / 0
5,771
481
1,618
9,564
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
natsu1234
Amaterasu
10
0 / 3 / 0
5,967
497
1,288
6,249
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
5
2.5
L
Ah Puch
 
Ah Puch
0
2
0
0
W
Olorun
0
0
5
2.5
L
Ymir
DeadHi7
Ymir
1
2
0
0.5
W
Fenrir
2
0
1
2.5
L
Danzaburou
SkillfulGames87
Danzaburou
0
1
1
0.5
L
Awilix
0
4
0
0
W
0
1
5
2.5
W
10
0
1
10.5
L
Amaterasu
natsu1234
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
14,047
32,246
Taken
34,663
14,962
Mitigated
15,565
16,973
Healing
7,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,155
400
0
2,832
4,405
1,173
281
558
3,847
0
33,010
L
Ah Puch
 
Ah Puch
3,851
191
0
1,670
5,707
1,945
0
910
4,797
52,933
0
W
Olorun
3,424
1,636
625
2,412
4,805
1,743
1,114
2,372
2,433
46,798
0
L
Ymir
DeadHi7
Ymir
2,882
683
0
1,568
8,259
5,567
0
1,633
6,626
18,327
0
W
Fenrir
3,226
332
0
4,457
8,523
3,024
62
674
7,849
0
39,951
L
Danzaburou
SkillfulGames87
Danzaburou
4,408
895
0
1,881
4,884
1,521
0
745
4,139
0
36,124
L
Awilix
1,618
617
0
717
9,564
2,955
0
1,129
8,435
0
33,240
W
2,578
352
0
2,129
6,253
3,805
173
2,368
3,885
16,829
4,798
W
11,441
2,017
0
4,518
8,260
5,217
81
761
7,499
0
53,600
L
Amaterasu
natsu1234
Amaterasu
1,288
460
0
1,519
6,249
3,577
0
1,008
5,241
0
28,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
30,581
392
Minions Killed
358
0
Camps Cleared
0
1,240,621
Distance Traveled
1,186,768
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,175
515
67
6
0
235,266
2
L
Ah Puch
6,940
578
116
10
0
220,434
2
W
Olorun
6,811
568
94
8
0
240,048
7
L
Ymir
6,244
520
34
3
0
247,060
1
W
Fenrir
6,845
570
82
7
0
279,652
0
L
Danzaburou
5,659
472
68
6
0
231,379
8
L
Awilix
5,771
481
73
6
0
276,028
3
W
Nox
6,148
512
40
3
0
214,381
3
W
Shiva
8,670
723
109
9
0
271,274
1
L
Amaterasu
5,967
497
67
6
0
211,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role