Player Matchup

Hel
Hel
Lemonty
Hel
Level 147
God Stats
3W - 5L
1,432 SR
Queue Stats
328W - 355L
1,498 Elo+
Solo
Mercury
Mercury
Mister BIoom
Mercury
Level 78
God Stats
1W - 1L
1,478 SR
Queue Stats
194W - 182L
1,558 Elo+
Solo
He Bo
He Bo
Unfinishable
He Bo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 70L
1,539 Elo+
Solo
Susano
Susano
Untergangs-Graf
Susano
Level 23
God Stats
0W - 2L
1,293 SR
Queue Stats
31W - 21L
1,595 Elo+
Solo
Hun Batz
Hun Batz
ronnyskj
Hun Batz
Level 102
God Stats
15W - 10L
1,628 SR
Queue Stats
826W - 854L
1,491 Elo+
Solo
Team Averages
Level 90
1,466 SR
1,536 Elo+

VS

Team Averages
Level 100
1,546 SR
1,475 Elo+
Poseidon
Poseidon
 
Poseidon
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Death Lord Jack
Yemoja
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,506 Elo+
Party 1
Hachiman
Hachiman
DiegoArcher
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,287 Elo+
Solo
Athena
Athena
FGGN Manuel
Athena
Level 157
God Stats
2W - 0L
1,729 SR
Queue Stats
56W - 75L
1,467 Elo+
Party 1
Vulcan
Vulcan
ZombieJJSC
Vulcan
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 41L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
2 / 2 / 9
10,440
580
4,200
17,090
10,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Mister BIoom
Mercury
16
1 / 7 / 10
10,090
561
10,171
19,576
8,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 6 / 2
10,993
611
20,614
14,910
9,547
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 6 / 6
11,087
616
26,886
17,743
14,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
ronnyskj
Hun Batz
20
2 / 3 / 12
11,715
651
16,839
24,592
36,178
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
20
5 / 3 / 18
12,520
696
21,896
14,681
11,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
2 / 1 / 10
11,229
624
3,831
12,272
13,384
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
DiegoArcher
Hachiman
20
10 / 5 / 9
12,783
710
18,870
18,217
8,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
19
1 / 2 / 18
12,614
701
13,454
31,700
48,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
ZombieJJSC
Vulcan
20
6 / 3 / 10
12,960
720
22,550
19,128
13,290
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
89
14
Kills
24
24
Deaths
14
39
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
3
18
4.67
W
2
1
10
7
W
Hachiman
DiegoArcher
Hachiman
10
5
9
2.9
W
Athena
1
2
18
5
L
Hel
2
2
9
3.25
L
Mercury
Mister BIoom
Mercury
1
7
10
0.86
L
4
6
2
0.83
L
5
6
6
1.33
W
Vulcan
ZombieJJSC
Vulcan
6
3
10
3.67
L
Hun Batz
ronnyskj
Hun Batz
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,710
Damage
80,601
93,911
Taken
95,998
78,723
Mitigated
95,056
46,434
Healing
53,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
21,896
2,746
2,426
1,168
14,681
11,481
1,609
3,937
10,552
49,362
0
W
3,831
1,614
30,968
4,515
12,272
13,384
151
2,393
9,803
9,004
0
W
Hachiman
DiegoArcher
Hachiman
18,870
8,872
0
2,480
18,217
8,458
645
5,080
11,920
0
36,412
W
Athena
13,454
3,687
3,250
4,183
31,700
48,443
514
9,299
21,977
26,401
0
L
Hel
4,200
1,008
18,710
11,103
17,090
10,324
245
11,314
5,440
8,598
0
L
Mercury
Mister BIoom
Mercury
10,171
2,813
1,659
4,541
19,576
8,239
518
13,014
6,426
0
25,394
L
20,614
1,025
484
434
14,910
9,547
0
9,802
4,866
39,078
0
L
26,886
3,648
1,261
1,742
17,743
14,435
58
9,713
7,723
0
45,617
W
Vulcan
ZombieJJSC
Vulcan
22,550
8,694
2,714
2,072
19,128
13,290
2,150
4,105
14,659
49,040
0
L
Hun Batz
ronnyskj
Hun Batz
16,839
2,403
2,015
4,485
24,592
36,178
573
16,525
7,725
0
43,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,325
Gold Earned
62,106
172
Minions Killed
168
0
Camps Cleared
0
1,649,434
Distance Traveled
1,626,974
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,520
696
52
3
0
333,121
0
W
Yemoja
11,229
624
8
0
0
292,926
0
W
Hachiman
12,783
710
30
2
0
302,932
1
W
Athena
12,614
701
29
2
0
346,127
0
L
Hel
10,440
580
8
0
0
362,574
9
L
Mercury
10,090
561
28
2
0
346,081
0
L
He Bo
10,993
611
42
2
0
287,547
1
L
Susano
11,087
616
41
2
0
311,850
0
W
Vulcan
12,960
720
49
3
0
351,868
6
L
Hun Batz
11,715
651
53
3
0
341,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role