Player Matchup

Da Ji
Da Ji
Diamond III
Adc-or-Trolll
Da Ji
Diamond III
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 54L
2,350 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond I
Blinkstaa
Sun Wukong
Diamond I
Level 159
God Stats
14W - 9L
1,755 SR
Queue Stats
144W - 122L
2,492 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
IHazNoIdeaz7
Kuzenbo
Diamond II
Level 153
God Stats
3W - 1L
1,886 SR
Queue Stats
141W - 130L
2,362 MMR
Party 1
Hera
Hera
Diamond V
luismakinote
Hera
Diamond V
Level 157
God Stats
27W - 19L
1,729 SR
Queue Stats
144W - 141L
2,127 MMR
Party 3
Rama
Rama
Diamond IV
silvesta77
Rama
Diamond IV
Level 145
God Stats
7W - 5L
1,669 SR
Queue Stats
108W - 94L
2,243 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,708 SR
2,315 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,524 SR
2,367 MMR
Ullr
Ullr
Masters
Atylan
Ullr
Masters
Level 150
God Stats
12W - 13L
1,682 SR
Queue Stats
142W - 116L
2,583 MMR
Party 2
Terra
Terra
Diamond II
ClaassicZ15
Terra
Diamond II
Level 143
God Stats
16W - 8L
1,627 SR
Queue Stats
234W - 221L
2,292 MMR
Solo
Sol
Sol
Diamond III
Wayando
Sol
Diamond III
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 93L
2,256 MMR
Party 4
Bakasura
Bakasura
Masters
Yøriichi
Bakasura
Masters
Level 122
God Stats
2W - 2L
1,271 SR
Queue Stats
32W - 27L
2,493 MMR
Party 2
Achilles
Achilles
Diamond III
haydenv2
Achilles
Diamond III
Level 125
God Stats
2W - 0L
1,541 SR
Queue Stats
76W - 58L
2,210 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 1
10,010
556
13,367
14,993
6,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Blinkstaa
Sun Wukong
16
0 / 3 / 0
9,470
526
11,034
19,374
10,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
IHazNoIdeaz7
Kuzenbo
12
1 / 2 / 8
8,246
458
7,070
17,183
15,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 10 / 5
7,862
437
6,485
10,915
5,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 1
9,932
552
4,203
13,052
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
LokiCliodhnaAthenaShiva

VS

Bans
NemesisBastetAtlasBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Atylan
Ullr
17
9 / 3 / 6
11,256
625
13,571
10,407
3,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 12
9,234
513
6,148
14,740
16,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
17
2 / 3 / 4
10,242
569
13,384
14,467
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Yøriichi
Bakasura
19
11 / 1 / 6
11,981
666
14,078
15,836
8,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
haydenv2
Achilles
16
3 / 0 / 4
10,253
570
11,080
12,946
10,792
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
11
Kills
26
26
Deaths
11
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
7
6
1
1.25
W
Ullr
Atylan
Ullr
9
3
6
4
L
Sun Wukong
Blinkstaa
Sun Wukong
0
3
0
0
W
1
4
12
1.75
L
Kuzenbo
IHazNoIdeaz7
Kuzenbo
1
2
8
2.5
W
Sol
2
3
4
1.33
W
Bakasura
Yøriichi
Bakasura
11
1
6
14
W
Achilles
haydenv2
Achilles
3
0
4
5
L
1
10
5
0.35
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,159
Damage
58,261
75,517
Taken
68,396
42,041
Mitigated
45,883
16,407
Healing
23,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,367
3,272
0
250
14,993
6,043
0
2,305
11,973
0
71,326
W
Ullr
Atylan
Ullr
13,571
6,090
0
710
10,407
3,899
1,128
2,018
8,389
0
87,073
L
Sun Wukong
Blinkstaa
Sun Wukong
11,034
2,443
0
7,744
19,374
10,614
0
1,414
17,393
0
70,735
W
6,148
1,056
917
3,986
14,740
16,974
356
4,861
9,879
17,214
3,896
L
Kuzenbo
IHazNoIdeaz7
Kuzenbo
7,070
2,453
1,391
2,829
17,183
15,316
0
6,589
10,369
32,383
0
W
Sol
13,384
5,404
0
8,204
14,467
6,109
4,144
3,342
11,125
76,408
10,921
W
Bakasura
Yøriichi
Bakasura
14,078
9,408
0
5,214
15,836
8,109
95
3,290
12,546
0
86,813
W
Achilles
haydenv2
Achilles
11,080
2,104
0
4,695
12,946
10,792
0
44
12,902
0
49,367
L
6,485
1,224
0
171
10,915
5,788
0
1,507
8,317
45,552
0
L
4,203
3,272
0
4,022
13,052
4,280
0
5,730
7,182
0
70,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,520
Gold Earned
52,966
544
Minions Killed
612
0
Camps Cleared
0
1,658,127
Distance Traveled
1,788,983
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,010
556
125
7
0
327,113
3
W
Ullr
11,256
625
164
9
0
338,610
5
L
Sun Wukong
9,470
526
153
9
0
371,113
1
W
Terra
9,234
513
25
1
0
346,242
4
L
Kuzenbo
8,246
458
40
2
0
338,587
3
W
Sol
10,242
569
158
9
0
320,897
1
W
Bakasura
11,981
666
152
8
0
443,126
1
W
Achilles
10,253
570
113
6
0
340,108
4
L
Hera
7,862
437
101
6
0
311,899
4
L
Rama
9,932
552
125
7
0
309,415
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role