Player Matchup

Ne Zha
Ne Zha
ArepadeCasabeV2
Ne Zha
Level 93
God Stats
15W - 7L
1,923 SR
Queue Stats
148W - 153L
1,593 Elo+
Solo
Medusa
Medusa
EpicWinner27
Medusa
Level 26
God Stats
6W - 2L
1,715 SR
Queue Stats
128W - 92L
1,651 Elo+
Solo
Hades
Hades
KlentyClietor
Hades
Level 17
God Stats
1W - 2L
1,499 SR
Queue Stats
7W - 12L
1,449 Elo+
Solo
Bacchus
Bacchus
TxReckless
Bacchus
Level 85
God Stats
1W - 3L
1,566 SR
Queue Stats
68W - 89L
1,480 Elo+
Party 2
Mulan
Mulan
taunttckler
Mulan
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,172 Elo+
Party 2
Team Averages
Level 49
1,641 SR
1,469 Elo+

VS

Team Averages
Level 122
1,609 SR
1,562 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BlLLS MAFIA
Zeus
Level 129
God Stats
17W - 4L
1,776 SR
Queue Stats
149W - 124L
1,548 Elo+
Party 3
Ares
Ares
Shabba716
Ares
Level 120
God Stats
128W - 85L
1,613 SR
Queue Stats
152W - 110L
1,579 Elo+
Party 3
Ymir
Ymir
WonderBiscuit52
Ymir
Level 115
God Stats
4W - 7L
1,374 SR
Queue Stats
107W - 101L
1,611 Elo+
Party 1
Anhur
Anhur
WorkScissors433
Anhur
Level 124
God Stats
15W - 15L
1,782 SR
Queue Stats
136W - 130L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,581
797
2,205
4,794
1,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
0 / 0 / 0
5,829
833
3,524
2,263
666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 0
4,947
707
2,050
4,547
3,084
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
TxReckless
Bacchus
10
0 / 2 / 0
5,365
766
2,471
6,553
3,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
4,957
708
1,245
5,440
3,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 2
6,028
861
1,566
2,570
923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 5
6,818
974
7,435
2,221
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
0 / 0 / 8
5,728
818
2,679
5,104
2,642
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 10
6,135
876
3,580
4,067
2,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 3
6,459
923
4,756
3,728
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
11
11
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
2
2
L
0
3
0
0
W
4
0
5
6.5
L
Medusa
0
0
0
0
L
0
3
0
0
W
Ares
0
0
8
4
L
Bacchus
TxReckless
Bacchus
0
2
0
0
W
1
0
10
6
W
5
0
3
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,495
Damage
20,016
23,597
Taken
17,690
13,089
Mitigated
8,184
4,298
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,566
981
0
294
2,570
923
1,703
824
1,746
0
20,158
L
2,205
442
0
932
4,794
1,944
0
1,521
3,189
0
17,926
W
7,435
819
0
0
2,221
691
400
481
1,740
23,684
0
L
Medusa
3,524
1,486
0
567
2,263
666
0
1,286
913
0
25,467
L
2,050
272
294
1,459
4,547
3,084
0
2,865
1,555
5,387
0
W
Ares
2,679
48
0
0
5,104
2,642
306
1,444
3,521
10,932
0
L
Bacchus
TxReckless
Bacchus
2,471
146
0
875
6,553
3,761
0
4,123
2,246
7,645
0
W
3,580
1,027
382
608
4,067
2,573
0
1,017
3,021
9,800
0
W
4,756
2,944
298
1,425
3,728
1,355
369
755
2,973
0
16,046
L
1,245
126
0
171
5,440
3,634
0
3,334
2,000
0
2,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,679
Gold Earned
31,168
116
Minions Killed
148
0
Camps Cleared
0
716,855
Distance Traveled
805,008
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,028
861
43
6
0
162,897
3
L
Ne Zha
5,581
797
36
5
0
173,480
2
W
Zeus
6,818
974
45
6
0
160,701
1
L
Medusa
5,829
833
53
8
0
160,904
3
L
Hades
4,947
707
11
2
0
82,933
1
W
Ares
5,728
818
15
2
0
169,142
1
L
Bacchus
5,365
766
9
1
0
163,190
1
W
Ymir
6,135
876
13
2
0
160,548
2
W
Anhur
6,459
923
32
5
0
151,720
1
L
Mulan
4,957
708
7
1
0
136,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role