Player Matchup

Bacchus
Bacchus
Platinum V
Deantje038_
Bacchus
Platinum V
Level 145
God Stats
5W - 4L
1,580 SR
Queue Stats
361W - 353L
1,723 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
InfiniteRegress-
Gilgamesh
Gold I
Level 140
God Stats
4W - 4L
1,583 SR
Queue Stats
251W - 250L
1,644 MMR
Solo
Achilles
Achilles
Silver I
Pascalvm96
Achilles
Silver I
Level 114
God Stats
1W - 1L
1,701 SR
Queue Stats
12W - 20L
1,627 MMR
Solo
Tiamat
Tiamat
Platinum V
exoys
Tiamat
Platinum V
Level 152
God Stats
2W - 3L
1,232 SR
Queue Stats
62W - 56L
1,785 MMR
Party 1
Ullr
Ullr
Platinum V
iTzzLightClaw
Ullr
Platinum V
Level 159
God Stats
7W - 5L
1,864 SR
Queue Stats
75W - 64L
1,740 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,592 SR
1,704 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,500 SR
1,548 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold III
 
Shiva
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Denјі
Medusa
Gold V
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 61L
1,646 MMR
Solo
Olorun
Olorun
Gold I
StarMarkey
Olorun
Gold I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 274L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deantje038_
Bacchus
13
2 / 4 / 6
9,175
437
7,522
20,663
25,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
15
3 / 5 / 3
9,465
451
9,049
18,089
11,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Pascalvm96
Achilles
15
1 / 5 / 4
9,397
447
5,066
13,673
15,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
exoys
Tiamat
17
2 / 6 / 4
10,555
503
8,782
13,424
7,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 4 / 0
9,782
466
4,600
13,198
5,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
ZeusOsirisKaliYemoja

VS

Bans
BastetCabrakanCliodhnaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
11 / 3 / 2
12,216
582
11,239
17,145
12,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
 
Thoth
18
3 / 1 / 9
11,319
539
11,267
10,552
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
 
Shiva
14
0 / 1 / 9
9,733
463
9,002
19,496
19,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Denјі
Medusa
20
10 / 3 / 4
13,540
645
22,106
15,943
6,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Olorun
StarMarkey
Olorun
18
0 / 1 / 8
11,087
528
7,344
12,121
5,717
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
9
Kills
24
24
Deaths
9
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
3
2
4
W
Thoth
 
Thoth
3
1
9
7.5
W
Shiva
 
Shiva
0
1
9
4.5
L
Bacchus
Deantje038_
Bacchus
2
4
6
1.25
W
Medusa
Denјі
Medusa
10
3
4
4
L
Gilgamesh
3
5
3
0.9
L
Achilles
Pascalvm96
Achilles
1
5
4
0.6
W
Olorun
StarMarkey
Olorun
0
1
8
4
L
Tiamat
exoys
Tiamat
2
6
4
0.67
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,019
Damage
60,958
79,047
Taken
75,257
64,695
Mitigated
48,033
12,157
Healing
19,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,239
3,044
0
2,803
17,145
12,409
1,861
3,497
13,394
0
93,731
W
Thoth
 
Thoth
11,267
703
0
1,630
10,552
3,920
323
3,503
6,847
91,373
0
W
Shiva
 
Shiva
9,002
913
388
3,605
19,496
19,083
23
5,159
13,884
0
36,216
L
Bacchus
Deantje038_
Bacchus
7,522
1,399
0
1,815
20,663
25,521
0
6,182
14,481
17,763
6,438
W
Medusa
Denјі
Medusa
22,106
10,506
0
3,471
15,943
6,904
2,176
2,511
13,069
0
109,291
L
Gilgamesh
9,049
3,078
0
1,646
18,089
11,740
0
5,005
13,084
0
60,106
L
Achilles
Pascalvm96
Achilles
5,066
764
363
3,358
13,673
15,259
0
2,952
10,721
0
43,865
W
Olorun
StarMarkey
Olorun
7,344
2,977
811
7,061
12,121
5,717
926
2,384
9,737
101,318
0
L
Tiamat
exoys
Tiamat
8,782
1,292
0
2,361
13,424
7,102
0
2,160
11,264
66,734
0
L
4,600
2,259
0
2,614
13,198
5,073
0
2,312
10,886
0
80,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,374
Gold Earned
57,895
501
Minions Killed
649
0
Camps Cleared
0
2,079,137
Distance Traveled
2,093,180
36
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,216
582
121
6
0
452,056
2
W
Thoth
11,319
539
154
7
0
413,743
5
W
Shiva
9,733
463
41
2
0
419,126
6
L
Bacchus
9,175
437
29
1
0
406,228
8
W
Medusa
13,540
645
178
8
0
425,754
4
L
Gilgamesh
9,465
451
107
5
0
405,727
9
L
Achilles
9,397
447
94
4
0
441,320
9
W
Olorun
11,087
528
155
7
0
382,501
5
L
Tiamat
10,555
503
131
6
0
407,619
6
L
Ullr
9,782
466
140
7
0
418,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role