Player Matchup

Bacchus
Bacchus
Set Diff
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,576 Elo+
Party 2
Sun Wukong
Sun Wukong
Sicilian Dante
Sun Wukong
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Chronos
Chronos
Sol Diff
Chronos
Level 31
God Stats
1W - 0L
1,160 SR
Queue Stats
37W - 8L
1,803 Elo+
Party 2
Team Averages
Level 19
1,387 SR
1,626 Elo+

VS

Team Averages
Level 47
1,560 SR
1,506 Elo+
Shiva
Shiva
Dashak51
Shiva
Level 29
God Stats
3W - 3L
1,565 SR
Queue Stats
11W - 9L
1,572 Elo+
Party 1
Neith
Neith
Shad0wher0
Neith
Level 45
God Stats
8W - 8L
1,585 SR
Queue Stats
13W - 14L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
x2High2Skillx
Nu Wa
Level 68
God Stats
7W - 4L
1,530 SR
Queue Stats
15W - 15L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Set Diff
Bacchus
14
6 / 2 / 9
8,707
871
6,865
8,567
10,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Sicilian Dante
Sun Wukong
11
3 / 2 / 7
7,074
707
3,443
7,511
5,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Sol Diff
Chronos
14
8 / 0 / 6
8,605
861
10,480
8,853
4,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dashak51
Shiva
9
1 / 5 / 2
6,487
649
5,814
9,918
7,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
10
1 / 6 / 2
6,575
658
6,721
7,642
2,826
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 6 / 2
6,899
690
5,780
7,573
2,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
4
4
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
Dashak51
Shiva
1
5
2
0.4
W
Bacchus
Set Diff
Bacchus
6
2
9
5.25
L
Neith
1
6
2
0.33
W
Sun Wukong
Sicilian Dante
Sun Wukong
3
2
7
3.25
W
Chronos
Sol Diff
Chronos
8
0
6
11
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,788
Damage
18,315
24,931
Taken
25,133
19,794
Mitigated
13,357
7,062
Healing
1,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Dashak51
Shiva
5,814
1,057
0
309
9,918
7,646
144
4,975
4,657
0
13,686
W
Bacchus
Set Diff
Bacchus
6,865
873
0
2,064
8,567
10,142
0
2,531
6,036
22,972
0
L
Neith
6,721
3,370
0
644
7,642
2,826
260
6,287
1,305
0
13,297
W
Sun Wukong
Sicilian Dante
Sun Wukong
3,443
521
176
477
7,511
5,591
0
1,611
5,900
0
8,141
W
Chronos
Sol Diff
Chronos
10,480
3,814
492
3,853
8,853
4,061
26
2,193
6,660
48,662
0
L
5,780
2,242
28
366
7,573
2,885
250
6,311
1,262
20,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
19,961
111
Minions Killed
68
9
Camps Cleared
1
548,142
Distance Traveled
435,374
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,487
649
14
1
0
157,215
0
W
Bacchus
8,707
871
25
3
1
195,486
2
L
Neith
6,575
658
19
2
0
139,790
2
W
Sun Wukong
7,074
707
9
1
1
171,569
0
W
Chronos
8,605
861
77
8
7
181,087
5
L
Nu Wa
6,899
690
35
4
1
138,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role