Player Matchup

Bellona
Bellona
Andyy w
Bellona
Level 28
God Stats
2W - 2L
1,517 SR
Queue Stats
72W - 61L
1,558 Elo+
Party 1
Mercury
Mercury
AtticusRays
Mercury
Level 142
God Stats
36W - 23L
1,583 SR
Queue Stats
228W - 183L
1,592 Elo+
Party 1
Bacchus
Bacchus
Deltoni
Bacchus
Level 128
God Stats
4W - 2L
1,781 SR
Queue Stats
177W - 125L
1,608 Elo+
Party 1
Neith
Neith
KINGJACKACE
Neith
Level 39
God Stats
16W - 10L
1,732 SR
Queue Stats
114W - 72L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
VoltElectrifies
Jormungandr
Level 83
God Stats
12W - 11L
1,575 SR
Queue Stats
261W - 217L
1,572 Elo+
Party 1
Team Averages
Level 84
1,638 SR
1,586 Elo+

VS

Team Averages
Level 57
1,562 SR
1,534 Elo+
Apollo
Apollo
HellFlip369
Apollo
Level 30
God Stats
1W - 1L
1,677 SR
Queue Stats
12W - 17L
1,681 Elo+
Solo
Cabrakan
Cabrakan
Litedark
Cabrakan
Level 65
God Stats
1W - 3L
1,381 SR
Queue Stats
43W - 50L
1,441 Elo+
Solo
Cthulhu
Cthulhu
Radkidia
Cthulhu
Level 38
God Stats
0W - 2L
1,547 SR
Queue Stats
16W - 24L
1,482 Elo+
Solo
Mercury
Mercury
ValhSerker
Mercury
Level 47
God Stats
2W - 2L
1,586 SR
Queue Stats
56W - 37L
1,589 Elo+
Solo
Neith
Neith
eiron2404
Neith
Level 107
God Stats
3W - 3L
1,620 SR
Queue Stats
228W - 242L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Andyy w
Bellona
10
0 / 2 / 0
6,423
494
1,856
10,489
6,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
AtticusRays
Mercury
11
3 / 3 / 6
6,948
534
6,329
8,501
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Deltoni
Bacchus
11
2 / 1 / 11
7,390
568
6,574
9,456
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 1 / 3
8,083
622
7,848
4,529
1,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
VoltElectrifies
Jormungandr
13
3 / 2 / 2
7,492
576
5,149
7,733
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 3 / 0
5,841
449
2,297
7,978
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
Litedark
Cabrakan
7
0 / 7 / 2
5,095
392
2,904
10,012
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Radkidia
Cthulhu
14
0 / 0 / 4
7,656
589
6,513
7,702
9,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
ValhSerker
Mercury
14
8 / 1 / 1
7,985
614
8,292
8,766
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
eiron2404
Neith
11
1 / 4 / 5
6,793
523
5,026
8,291
2,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
15
Kills
9
9
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Andyy w
Bellona
0
2
0
0
W
Mercury
AtticusRays
Mercury
3
3
6
2
W
Bacchus
Deltoni
Bacchus
2
1
11
7.5
L
Apollo
0
3
0
0
W
7
1
3
8.5
L
Cabrakan
Litedark
Cabrakan
0
7
2
0.14
L
Cthulhu
Radkidia
Cthulhu
0
0
4
2
L
Mercury
ValhSerker
Mercury
8
1
1
8.5
W
Jormungandr
VoltElectrifies
Jormungandr
3
2
2
2
L
Neith
eiron2404
Neith
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,756
Damage
25,032
40,708
Taken
42,749
26,476
Mitigated
23,385
12,032
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Andyy w
Bellona
1,856
827
0
3,571
10,489
6,892
0
4,634
5,289
0
34,812
W
Mercury
AtticusRays
Mercury
6,329
2,704
0
914
8,501
2,956
0
1,418
7,014
0
43,957
W
Bacchus
Deltoni
Bacchus
6,574
1,468
0
2,156
9,456
11,221
93
1,605
7,851
19,012
8,276
L
Apollo
2,297
1,838
0
2,374
7,978
2,268
0
1,622
6,356
0
32,681
W
7,848
4,193
0
2,513
4,529
1,986
533
532
3,997
0
55,776
L
Cabrakan
Litedark
Cabrakan
2,904
724
0
737
10,012
6,028
0
3,303
6,709
7,240
0
L
Cthulhu
Radkidia
Cthulhu
6,513
686
272
1,757
7,702
9,048
81
526
7,176
57,853
0
L
Mercury
ValhSerker
Mercury
8,292
4,533
0
450
8,766
3,066
0
2,209
6,557
0
55,561
W
Jormungandr
VoltElectrifies
Jormungandr
5,149
1,889
0
2,878
7,733
3,421
0
553
7,140
45,457
0
L
Neith
eiron2404
Neith
5,026
2,123
0
1,371
8,291
2,975
0
3,350
4,941
0
37,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,336
Gold Earned
33,370
372
Minions Killed
391
0
Camps Cleared
0
1,302,760
Distance Traveled
1,226,065
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,423
494
75
6
0
234,378
3
W
Mercury
6,948
534
78
6
0
305,263
4
W
Bacchus
7,390
568
37
3
0
268,543
0
L
Apollo
5,841
449
73
6
0
215,533
3
W
Neith
8,083
622
104
8
0
237,136
0
L
Cabrakan
5,095
392
10
1
0
221,406
3
L
Cthulhu
7,656
589
130
10
0
259,464
0
L
Mercury
7,985
614
88
7
0
306,692
2
W
Jormungandr
7,492
576
78
6
0
257,440
2
L
Neith
6,793
523
90
7
0
222,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role