Player Matchup

Charybdis
Charybdis
Silver I
Chris10curry
Charybdis
Silver I
Level 138
God Stats
265W - 270L
1,530 SR
Queue Stats
685W - 675L
1,174 MMR
Solo
Jormungandr
Jormungandr
Silver III
Inari_Okami9
Jormungandr
Silver III
Level 156
God Stats
25W - 29L
1,466 SR
Queue Stats
233W - 255L
978 MMR
Solo
Fenrir
Fenrir
Silver I
JSezn
Fenrir
Silver I
Level 100
God Stats
0W - 2L
1,424 SR
Queue Stats
71W - 82L
1,155 MMR
Solo
Hercules
Hercules
Silver II
djfer4567231
Hercules
Silver II
Level 144
God Stats
25W - 45L
1,410 SR
Queue Stats
728W - 750L
1,095 MMR
Solo
Raijin
Raijin
Silver III
solo-man_5000
Raijin
Silver III
Level 77
God Stats
1W - 1L
1,681 SR
Queue Stats
195W - 213L
835 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,502 SR
1,047 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,413 SR
1,056 MMR
Nemesis
Nemesis
Silver IV
B0RK LAZAR
Nemesis
Silver IV
Level 139
God Stats
7W - 13L
1,225 SR
Queue Stats
360W - 362L
718 MMR
Party 1
Horus
Horus
Silver II
Blitzkrieg1194
Horus
Silver II
Level 125
God Stats
10W - 11L
1,571 SR
Queue Stats
194W - 213L
983 MMR
Solo
Rama
Rama
Silver V
ChaparitoLoco
Rama
Silver V
Level 125
God Stats
1W - 1L
1,324 SR
Queue Stats
17W - 22L
1,304 MMR
Solo
Sol
Sol
Silver III
NukedBiscuit
Sol
Silver III
Level 154
God Stats
2W - 1L
1,447 SR
Queue Stats
13W - 23L
1,086 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver V
S1mpleSh0ts-
Kumbhakarna
Silver V
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 52L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chris10curry
Charybdis
12
3 / 3 / 3
7,364
526
10,453
9,107
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Inari_Okami9
Jormungandr
11
2 / 4 / 2
6,484
463
7,361
8,183
6,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
JSezn
Fenrir
11
2 / 6 / 2
7,068
505
3,728
11,132
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
djfer4567231
Hercules
12
1 / 5 / 0
7,144
510
5,646
11,416
6,148
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 9 / 1
6,083
435
4,576
10,511
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ChaacMedusaShiva

VS

Bans
AthenaArachneXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B0RK LAZAR
Nemesis
15
5 / 1 / 5
8,587
613
5,863
8,805
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 7
8,358
597
7,472
13,132
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 3 / 3
7,722
552
6,353
12,045
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
12 / 1 / 3
9,463
676
12,131
7,935
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
S1mpleSh0ts-
Kumbhakarna
13
2 / 2 / 9
7,910
565
2,640
11,507
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
27
27
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
B0RK LAZAR
Nemesis
5
1
5
7.5
W
4
1
7
7.5
W
4
3
3
1.83
L
Charybdis
Chris10curry
Charybdis
3
3
3
1.5
L
Jormungandr
Inari_Okami9
Jormungandr
2
4
2
0.75
L
Fenrir
JSezn
Fenrir
2
6
2
0.5
W
12
1
3
13.5
W
Kumbhakarna
S1mpleSh0ts-
Kumbhakarna
2
2
9
3.25
L
Hercules
djfer4567231
Hercules
1
5
0
0.2
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,764
Damage
34,459
50,349
Taken
53,424
22,181
Mitigated
30,842
10,609
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
B0RK LAZAR
Nemesis
5,863
2,291
0
845
8,805
2,938
0
1,029
7,776
0
58,682
W
7,472
3,051
488
4,449
13,132
11,211
120
3,587
9,545
0
42,157
W
6,353
5,398
0
6,433
12,045
3,087
394
2,314
9,731
0
50,198
L
Charybdis
Chris10curry
Charybdis
10,453
4,699
0
2,395
9,107
2,715
566
1,842
7,265
0
43,505
L
Jormungandr
Inari_Okami9
Jormungandr
7,361
1,499
205
1,604
8,183
6,455
180
2,442
5,741
33,305
0
L
Fenrir
JSezn
Fenrir
3,728
224
0
3,817
11,132
3,320
0
2,491
8,543
0
28,068
W
12,131
4,989
0
3,420
7,935
3,310
2,802
2,801
5,134
49,091
7,071
W
Kumbhakarna
S1mpleSh0ts-
Kumbhakarna
2,640
431
284
1,778
11,507
10,296
364
3,447
8,060
15,946
0
L
Hercules
djfer4567231
Hercules
5,646
1,687
0
2,338
11,416
6,148
193
990
9,919
7,002
31,232
L
4,576
749
0
250
10,511
3,543
0
5,796
4,605
31,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,143
Gold Earned
42,040
326
Minions Killed
390
0
Camps Cleared
0
1,290,419
Distance Traveled
1,405,649
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,587
613
89
6
0
322,130
0
W
Horus
8,358
597
88
6
0
282,007
4
W
Rama
7,722
552
87
6
0
249,580
1
L
Charybdis
7,364
526
83
6
0
254,926
5
L
Jormungandr
6,484
463
54
4
0
269,590
2
L
Fenrir
7,068
505
51
4
0
280,677
1
W
Sol
9,463
676
99
7
0
257,701
2
W
Kumbhakarna
7,910
565
27
2
0
294,231
1
L
Hercules
7,144
510
93
7
0
253,387
7
L
Raijin
6,083
435
45
3
0
231,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role