Player Matchup

Artio
Artio
FinessingEmFKD
Artio
Level 121
God Stats
7W - 8L
1,523 SR
Queue Stats
190W - 221L
1,416 Elo+
Party 2
Izanami
Izanami
JINX CUBE
Izanami
Level 72
God Stats
3W - 1L
1,554 SR
Queue Stats
54W - 58L
1,442 Elo+
Party 2
Hades
Hades
Lmhman
Hades
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 125L
1,388 Elo+
Party 3
Arachne
Arachne
RANGER361036
Arachne
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 99L
1,258 Elo+
Party 3
Gilgamesh
Gilgamesh
Voltic CelL
Gilgamesh
Level 29
God Stats
5W - 3L
1,734 SR
Queue Stats
64W - 73L
1,384 Elo+
Party 2
Team Averages
Level 66
1,562 SR
1,378 Elo+

VS

Team Averages
Level 85
1,419 SR
1,402 Elo+
Hercules
Hercules
Camacheitor3000
Hercules
Level 36
God Stats
2W - 5L
1,269 SR
Queue Stats
5W - 7L
1,357 Elo+
Solo
Kumbhakarna
Kumbhakarna
GBPROD98
Kumbhakarna
Level 29
God Stats
20W - 18L
1,559 SR
Queue Stats
22W - 34L
1,423 Elo+
Party 1
Ao Kuang
Ao Kuang
Jabuti_Do_Amassa
Ao Kuang
Level 120
God Stats
25W - 25L
1,497 SR
Queue Stats
123W - 172L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
LegoshiBlack
Baron Samedi
Level 121
God Stats
1W - 4L
1,278 SR
Queue Stats
98W - 133L
1,396 Elo+
Party 1
Ra
Ra
OsmarSales3p
Ra
Level 117
God Stats
7W - 8L
1,490 SR
Queue Stats
87W - 122L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 11
10,592
557
11,354
16,504
19,460
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JINX CUBE
Izanami
16
7 / 1 / 10
9,799
516
19,751
10,442
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hades
Lmhman
Hades
16
6 / 3 / 9
9,947
524
16,428
15,316
8,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
RANGER361036
Arachne
16
0 / 6 / 9
9,149
482
3,682
15,910
7,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Voltic CelL
Gilgamesh
12
2 / 2 / 10
8,559
450
6,833
13,492
13,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
0 / 4 / 3
8,089
426
3,904
10,078
5,582
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
GBPROD98
Kumbhakarna
14
2 / 4 / 8
9,544
502
3,139
17,724
18,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 5 / 1
10,253
540
15,401
20,444
7,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
LegoshiBlack
Baron Samedi
16
3 / 6 / 4
9,354
492
12,216
15,238
6,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 4 / 6
8,287
436
8,965
13,100
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
22
Kills
14
14
Deaths
23
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
3
0.38
W
7
2
11
6.25
L
Kumbhakarna
GBPROD98
Kumbhakarna
2
4
8
1.5
W
Izanami
JINX CUBE
Izanami
7
1
10
12
L
9
5
1
1.9
L
Baron Samedi
LegoshiBlack
Baron Samedi
3
6
4
0.83
W
Hades
Lmhman
Hades
6
3
9
3.5
L
0
4
6
0.75
W
Arachne
RANGER361036
Arachne
0
6
9
0.75
W
Gilgamesh
Voltic CelL
Gilgamesh
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,048
Damage
43,625
71,664
Taken
76,584
52,258
Mitigated
40,698
26,497
Healing
25,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,904
1,290
268
1,644
10,078
5,582
207
4,720
5,358
0
35,949
W
11,354
819
1,129
6,022
16,504
19,460
464
5,904
10,459
49,538
0
L
Kumbhakarna
GBPROD98
Kumbhakarna
3,139
566
178
1,788
17,724
18,213
0
6,051
11,673
15,083
0
W
Izanami
JINX CUBE
Izanami
19,751
13,993
490
4,558
10,442
3,492
2,093
7,326
3,068
0
62,577
L
15,401
4,541
183
6,662
20,444
7,028
0
6,370
14,074
67,513
0
L
Baron Samedi
LegoshiBlack
Baron Samedi
12,216
595
3,002
4,101
15,238
6,225
0
6,053
9,185
66,324
0
W
Hades
Lmhman
Hades
16,428
1,493
208
9,408
15,316
8,498
666
8,869
6,213
69,063
0
L
8,965
642
2,541
4,635
13,100
3,650
562
4,588
8,512
58,917
0
W
Arachne
RANGER361036
Arachne
3,682
2,469
0
1,675
15,910
7,498
0
9,310
6,399
0
63,583
W
Gilgamesh
Voltic CelL
Gilgamesh
6,833
971
148
2,859
13,492
13,310
97
7,636
5,804
0
20,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,046
Gold Earned
45,527
429
Minions Killed
416
0
Camps Cleared
0
1,845,673
Distance Traveled
1,749,591
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,089
426
71
4
0
346,157
0
W
Artio
10,592
557
79
4
0
376,874
1
L
Kumbhakarna
9,544
502
30
2
0
356,725
0
W
Izanami
9,799
516
96
5
0
352,700
2
L
Ao Kuang
10,253
540
97
5
0
347,936
0
L
Baron Samedi
9,354
492
127
7
0
331,794
0
W
Hades
9,947
524
105
6
0
348,861
8
L
Ra
8,287
436
91
5
0
366,979
1
W
Arachne
9,149
482
123
6
0
383,726
0
W
Gilgamesh
8,559
450
26
1
0
383,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role