Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
GMArenaMain
Horus
Level 24
God Stats
46W - 6L
1,948 SR
Queue Stats
665W - 41L
2,221 Elo+
Party 2
Chernobog
Chernobog
GOD2717
Chernobog
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
562W - 51L
2,049 Elo+
Party 2
Thor
Thor
THELONEHORSE680
Thor
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
31W - 16L
1,724 Elo+
Party 2
Team Averages
Level 116
1,633 SR
1,799 Elo+

VS

Team Averages
Level 99
1,538 SR
1,515 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Jonvul
Cliodhna
Level 54
God Stats
10W - 17L
1,400 SR
Queue Stats
257W - 281L
1,430 Elo+
Party 1
Sun Wukong
Sun Wukong
KrispyAkuma
Sun Wukong
Level 44
God Stats
23W - 17L
1,628 SR
Queue Stats
116W - 97L
1,465 Elo+
Solo
Discordia
Discordia
Rockerchik02
Discordia
Level 80
God Stats
2W - 7L
1,660 SR
Queue Stats
17W - 24L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
6 / 0 / 13
11,927
1,193
8,798
16,786
16,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
 
Merlin
17
6 / 0 / 10
11,814
1,181
13,660
2,870
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 2 / 12
10,768
1,077
9,850
11,063
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
GOD2717
Chernobog
16
4 / 0 / 15
11,812
1,181
15,194
6,996
5,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 1 / 15
9,688
969
4,184
8,675
4,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

295

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 4 / 2
9,309
931
7,818
10,807
2,562
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
 
Sylvanus
15
1 / 4 / 1
9,236
924
2,462
9,027
7,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Jonvul
Cliodhna
15
1 / 2 / 2
9,396
940
7,280
6,717
1,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
KrispyAkuma
Sun Wukong
15
0 / 6 / 3
9,415
942
5,873
19,321
14,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Rockerchik02
Discordia
15
0 / 4 / 3
9,220
922
13,691
9,811
2,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
20
Kills
3
3
Deaths
20
65
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
13
12.5
W
Merlin
 
Merlin
6
0
10
11
L
Neith
 
Neith
1
4
2
0.5
L
Sylvanus
 
Sylvanus
1
4
1
0.38
W
3
2
12
4.5
W
Chernobog
GOD2717
Chernobog
4
0
15
11.5
L
Cliodhna
Jonvul
Cliodhna
1
2
2
1
L
Sun Wukong
KrispyAkuma
Sun Wukong
0
6
3
0.25
L
Discordia
Rockerchik02
Discordia
0
4
3
0.38
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,686
Damage
37,124
46,390
Taken
55,683
38,413
Mitigated
28,694
18,512
Healing
4,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,798
1,152
0
8,590
16,786
16,717
0
5,050
11,736
21,699
0
W
Merlin
 
Merlin
13,660
414
0
0
2,870
1,144
0
1,261
1,609
62,940
0
L
Neith
 
Neith
7,818
2,121
0
489
10,807
2,562
0
4,132
6,527
0
22,602
L
Sylvanus
 
Sylvanus
2,462
861
739
999
9,027
7,430
0
4,275
4,463
8,006
1,891
W
9,850
4,187
2,030
3,175
11,063
10,484
0
4,046
7,017
0
14,042
W
Chernobog
GOD2717
Chernobog
15,194
5,835
2,900
1,125
6,996
5,703
0
2,569
3,259
0
29,677
L
Cliodhna
Jonvul
Cliodhna
7,280
52
0
137
6,717
1,971
0
2,213
4,400
0
16,931
L
Sun Wukong
KrispyAkuma
Sun Wukong
5,873
1,380
0
1,568
19,321
14,576
0
7,293
11,556
0
27,398
L
Discordia
Rockerchik02
Discordia
13,691
0
0
547
9,811
2,155
0
3,831
5,812
36,727
0
W
4,184
275
0
692
8,675
4,365
0
2,873
4,230
0
5,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,009
Gold Earned
46,576
211
Minions Killed
177
7
Camps Cleared
3
933,114
Distance Traveled
825,861
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,927
1,193
23
2
0
191,266
3
W
Merlin
11,814
1,181
143
14
6
197,279
0
L
Neith
9,309
931
22
2
1
173,884
0
L
Sylvanus
9,236
924
17
2
1
105,718
3
W
Horus
10,768
1,077
9
1
1
183,846
0
W
Chernobog
11,812
1,181
33
3
0
168,404
4
L
Cliodhna
9,396
940
15
2
0
196,031
0
L
Sun Wukong
9,415
942
63
6
1
183,928
1
L
Discordia
9,220
922
60
6
0
166,300
0
W
Thor
9,688
969
3
0
0
192,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role