Player Matchup

Chaac
Chaac
JeanMichelBBQ93
Chaac
Level 143
God Stats
1W - 1L
1,682 SR
Queue Stats
59W - 62L
1,594 Elo+
Party 1
Serqet
Serqet
Mattou-17
Serqet
Level 127
God Stats
0W - 1L
1,719 SR
Queue Stats
22W - 19L
1,496 Elo+
Solo
Artemis
Artemis
Wulfgar24
Artemis
Level 98
God Stats
1W - 2L
1,721 SR
Queue Stats
2W - 7L
1,391 Elo+
Party 1
Agni
Agni
freckled_gap
Agni
Level 63
God Stats
1W - 1L
1,860 SR
Queue Stats
38W - 50L
1,356 Elo+
Solo
Ymir
Ymir
sambuddha_naha
Ymir
Level 98
God Stats
6W - 9L
1,350 SR
Queue Stats
67W - 129L
1,328 Elo+
Solo
Team Averages
Level 106
1,666 SR
1,433 Elo+

VS

Team Averages
Level 111
1,495 SR
1,468 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
K1vas
Bacchus
Level 28
God Stats
28W - 12L
1,482 SR
Queue Stats
64W - 98L
1,331 Elo+
Solo
Da Ji
Da Ji
Peetaml
Da Ji
Level 122
God Stats
21W - 19L
1,469 SR
Queue Stats
156W - 162L
1,509 Elo+
Solo
Apollo
Apollo
kakashi-cloud
Apollo
Level 157
God Stats
8W - 7L
1,522 SR
Queue Stats
277W - 292L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
7,440
744
7,198
10,319
8,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
Mattou-17
Serqet
15
3 / 3 / 1
7,752
775
4,396
8,346
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Wulfgar24
Artemis
13
1 / 4 / 1
6,731
673
5,376
6,484
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 4 / 0
6,844
684
3,636
7,029
1,766
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 4
6,801
680
3,408
12,491
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 0 / 7
8,238
824
10,234
3,061
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
 
Nike
14
1 / 2 / 5
7,531
753
5,182
8,178
3,373
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
K1vas
Bacchus
13
1 / 0 / 5
7,482
748
5,810
7,990
8,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
Peetaml
Da Ji
16
12 / 4 / 1
9,479
948
9,564
8,972
3,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 9
8,207
821
8,385
9,136
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
18
18
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
7
5.5
W
Nike
 
Nike
1
2
5
1.75
L
2
2
5
2.25
W
Bacchus
K1vas
Bacchus
1
0
5
3.5
L
Serqet
Mattou-17
Serqet
3
3
1
1.17
W
Da Ji
Peetaml
Da Ji
12
4
1
3.13
L
Artemis
Wulfgar24
Artemis
1
4
1
0.38
L
2
4
0
0.5
W
2
2
9
3.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,014
Damage
39,175
44,669
Taken
37,337
25,525
Mitigated
20,226
6,056
Healing
4,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,234
4,374
0
820
3,061
1,052
615
431
2,595
34,776
0
W
Nike
 
Nike
5,182
409
0
1,296
8,178
3,373
0
1,357
6,689
0
15,843
L
7,198
798
0
2,574
10,319
8,369
0
3,600
6,457
0
23,441
W
Bacchus
K1vas
Bacchus
5,810
630
0
1,011
7,990
8,371
374
2,925
4,772
12,632
0
L
Serqet
Mattou-17
Serqet
4,396
849
0
541
8,346
3,549
0
2,541
5,691
0
20,911
W
Da Ji
Peetaml
Da Ji
9,564
2,920
0
0
8,972
3,813
0
1,024
7,597
0
29,738
L
Artemis
Wulfgar24
Artemis
5,376
1,563
0
682
6,484
2,169
0
1,510
4,798
0
21,276
L
3,636
398
0
0
7,029
1,766
0
2,943
3,974
18,858
0
W
8,385
4,192
0
1,701
9,136
3,617
2,218
1,307
7,237
0
30,165
L
3,408
495
0
2,259
12,491
9,672
0
4,572
7,705
13,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
40,937
147
Minions Killed
188
0
Camps Cleared
0
894,654
Distance Traveled
1,059,802
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,238
824
55
6
0
206,802
3
W
Nike
7,531
753
23
2
0
218,688
3
L
Chaac
7,440
744
34
3
0
206,067
2
W
Bacchus
7,482
748
16
2
0
205,444
2
L
Serqet
7,752
775
31
3
0
214,381
0
W
Da Ji
9,479
948
34
3
0
211,539
1
L
Artemis
6,731
673
29
3
0
163,375
0
L
Agni
6,844
684
31
3
0
147,900
0
W
Apollo
8,207
821
60
6
0
217,329
1
L
Ymir
6,801
680
22
2
0
162,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role