Player Matchup

Neith
Neith
Escaron99
Neith
Level 33
God Stats
2W - 1L
1,497 SR
Queue Stats
6W - 10L
1,346 Elo+
Party 1
Nu Wa
Nu Wa
PrettyUseless
Nu Wa
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,370 Elo+
Party 1
Chaac
Chaac
omletsurma
Chaac
Level 129
God Stats
1W - 1L
1,146 SR
Queue Stats
23W - 16L
1,544 Elo+
Solo
Team Averages
Level 64
1,381 SR
1,420 Elo+

VS

Team Averages
Level 74
1,560 SR
1,437 Elo+
Thanatos
Thanatos
Fitzert
Thanatos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,323 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OsquirBoss
Ah Muzen Cab
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 41L
1,478 Elo+
Party 2
Merlin
Merlin
PechitosMKTetis
Merlin
Level 87
God Stats
16W - 20L
1,680 SR
Queue Stats
383W - 376L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Escaron99
Neith
18
3 / 6 / 10
13,701
685
9,980
16,456
5,044
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
11 / 4 / 9
15,942
797
16,281
15,880
4,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
20
8 / 4 / 11
15,713
786
18,219
22,891
27,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fitzert
Thanatos
17
5 / 10 / 8
13,200
660
10,656
18,867
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
OsquirBoss
Ah Muzen Cab
18
5 / 8 / 7
13,787
689
21,218
15,095
5,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 4 / 10
14,741
737
14,369
16,288
5,540
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
39
22
Kills
14
14
Deaths
22
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
Escaron99
Neith
3
6
10
1.33
L
Thanatos
Fitzert
Thanatos
5
10
8
0.9
L
Ah Muzen Cab
OsquirBoss
Ah Muzen Cab
5
8
7
1.06
L
4
4
10
2.25
W
11
4
9
3.88
W
Chaac
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,480
Damage
46,243
55,227
Taken
50,250
36,840
Mitigated
18,039
16,030
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Escaron99
Neith
9,980
3,037
0
3,164
16,456
5,044
1,255
4,587
11,744
0
49,278
L
Thanatos
Fitzert
Thanatos
10,656
2,260
0
6,380
18,867
7,403
0
7,765
10,694
0
27,260
L
Ah Muzen Cab
OsquirBoss
Ah Muzen Cab
21,218
6,491
0
2,288
15,095
5,096
75
4,920
9,933
0
76,735
L
14,369
716
0
1,087
16,288
5,540
0
3,216
12,876
93,556
0
W
16,281
3,792
1,664
3,321
15,880
4,682
1,593
3,106
12,566
49,313
0
W
Chaac
18,219
1,752
0
7,881
22,891
27,114
908
7,645
15,069
439
67,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,356
Gold Earned
41,728
272
Minions Killed
273
8
Camps Cleared
8
1,070,937
Distance Traveled
976,971
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,701
685
104
5
3
335,124
4
L
Thanatos
13,200
660
30
2
0
308,359
2
L
Ah Muzen Cab
13,787
689
111
6
4
336,183
2
L
Merlin
14,741
737
132
7
4
332,429
4
W
Nu Wa
15,942
797
75
4
2
334,263
0
W
Chaac
15,713
786
93
5
3
401,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role