Player Matchup

Rama
Rama
DrOpSHoKzZ
Rama
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 75L
1,705 Elo+
Party 2
Chang'e
Chang'e
DriveTG
Chang'e
Level 147
God Stats
3W - 6L
1,375 SR
Queue Stats
57W - 52L
1,495 Elo+
Solo
Poseidon
Poseidon
JaCmSlaSher
Poseidon
Level 135
God Stats
21W - 8L
1,764 SR
Queue Stats
361W - 280L
1,638 Elo+
Party 2
Ao Kuang
Ao Kuang
Mathias2690
Ao Kuang
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 65L
1,452 Elo+
Solo
Fenrir
Fenrir
NoblePenguin
Fenrir
Level 109
God Stats
2W - 3L
1,507 SR
Queue Stats
196W - 138L
1,675 Elo+
Party 2
Team Averages
Level 111
1,529 SR
1,593 Elo+

VS

Team Averages
Level 104
1,450 SR
1,464 Elo+
Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DARIpiqi
Pele
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
401W - 369L
1,600 Elo+
Party 1
Apollo
Apollo
Hdsew
Apollo
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 292L
1,532 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mikeoxlonger
Kumbhakarna
Level 65
God Stats
1W - 3L
1,129 SR
Queue Stats
7W - 8L
1,128 Elo+
Solo
Sol
Sol
luisgll97
Sol
Level 103
God Stats
11W - 6L
1,622 SR
Queue Stats
274W - 296L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,173
565
8,220
11,962
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
DriveTG
Chang'e
15
0 / 6 / 2
8,532
474
5,366
12,165
5,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
JaCmSlaSher
Poseidon
14
0 / 9 / 4
8,516
473
9,055
11,173
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Mathias2690
Ao Kuang
15
7 / 6 / 1
9,501
528
7,043
15,839
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
4 / 3 / 2
8,452
470
8,276
14,082
9,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
10 / 6 / 7
10,158
564
12,984
10,898
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
19
9 / 2 / 8
11,242
625
9,356
11,526
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Apollo
Hdsew
Apollo
18
3 / 3 / 6
11,160
620
8,258
14,038
6,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Mikeoxlonger
Kumbhakarna
15
2 / 1 / 12
9,679
538
5,019
16,043
16,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 2 / 4
11,018
612
9,602
13,301
5,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
14
Kills
28
28
Deaths
14
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
10
6
7
2.25
W
Pele
9
2
8
6.5
L
3
4
2
1
L
Chang'e
DriveTG
Chang'e
0
6
2
0.17
W
Apollo
Hdsew
Apollo
3
3
6
2
L
Poseidon
JaCmSlaSher
Poseidon
0
9
4
0.22
L
Ao Kuang
Mathias2690
Ao Kuang
7
6
1
1.25
W
Kumbhakarna
Mikeoxlonger
Kumbhakarna
2
1
12
8
L
Fenrir
4
3
2
1.67
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,960
Damage
45,219
65,221
Taken
65,806
26,681
Mitigated
37,058
17,049
Healing
21,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,984
1,666
188
838
10,898
4,291
888
4,200
6,501
53,993
0
W
Pele
9,356
1,857
0
5,292
11,526
4,564
0
3,871
7,559
0
84,418
L
8,220
6,488
0
3,379
11,962
3,718
0
3,763
8,199
0
80,081
L
Chang'e
DriveTG
Chang'e
5,366
306
444
3,864
12,165
5,153
192
4,754
7,411
51,707
0
W
Apollo
Hdsew
Apollo
8,258
5,767
0
5,880
14,038
6,272
516
3,492
10,341
0
83,815
L
Poseidon
JaCmSlaSher
Poseidon
9,055
1,108
62
2,077
11,173
2,645
0
5,513
5,660
69,465
0
L
Ao Kuang
Mathias2690
Ao Kuang
7,043
2,253
0
5,980
15,839
5,787
0
7,833
8,006
43,338
9,531
W
Kumbhakarna
Mikeoxlonger
Kumbhakarna
5,019
700
296
2,685
16,043
16,696
192
3,501
12,425
24,881
0
L
Fenrir
8,276
1,506
0
1,243
14,082
9,378
0
4,676
9,406
0
25,331
W
9,602
3,340
0
6,566
13,301
5,235
2,626
5,216
7,700
80,894
8,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,174
Gold Earned
53,257
471
Minions Killed
587
0
Camps Cleared
0
1,717,556
Distance Traveled
1,839,915
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,158
564
80
4
0
336,496
0
W
Pele
11,242
625
142
8
0
454,463
0
L
Rama
10,173
565
151
8
0
319,586
4
L
Chang'e
8,532
474
100
6
0
323,192
1
W
Apollo
11,160
620
173
10
0
352,454
2
L
Poseidon
8,516
473
122
7
0
340,871
3
L
Ao Kuang
9,501
528
71
4
0
352,515
4
W
Kumbhakarna
9,679
538
26
1
0
391,349
6
L
Fenrir
8,452
470
27
2
0
381,392
0
W
Sol
11,018
612
166
9
0
305,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role