Player Matchup

Ymir
Ymir
DN Arkinos
Ymir
Level 111
God Stats
2W - 0L
1,361 SR
Queue Stats
29W - 35L
1,385 Elo+
Solo
Camazotz
Camazotz
Josilai
Camazotz
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
615W - 570L
1,539 Elo+
Party 1
Medusa
Medusa
N2WN
Medusa
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
211W - 206L
1,505 Elo+
Solo
Scylla
Scylla
Pemorio
Scylla
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ЖУЛЬЕНН
Ah Muzen Cab
Level 129
God Stats
8W - 6L
1,804 SR
Queue Stats
567W - 534L
1,538 Elo+
Party 1
Team Averages
Level 123
1,533 SR
1,493 Elo+

VS

Team Averages
Level 109
1,600 SR
1,531 Elo+
Artio
Artio
Boogetybot
Artio
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,615 Elo+
Solo
Kukulkan
Kukulkan
MrReyes007
Kukulkan
Level 81
God Stats
1W - 1L
1,649 SR
Queue Stats
85W - 84L
1,501 Elo+
Solo
Agni
Agni
Primespawn420
Agni
Level 160
God Stats
3W - 1L
1,809 SR
Queue Stats
110W - 123L
1,507 Elo+
Solo
Cerberus
Cerberus
Zanzibarrr
Cerberus
Level 138
God Stats
2W - 3L
1,750 SR
Queue Stats
49W - 47L
1,525 Elo+
Solo
Mercury
Mercury
jeskur
Mercury
Level 108
God Stats
0W - 2L
1,291 SR
Queue Stats
172W - 174L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 19
10,620
885
7,206
18,208
22,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
Josilai
Camazotz
14
3 / 5 / 13
9,446
787
7,822
12,122
6,526
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
N2WN
Medusa
19
8 / 1 / 11
10,798
900
15,351
9,933
5,062
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Pemorio
Scylla
17
6 / 3 / 10
9,953
829
12,898
7,071
2,649
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ЖУЛЬЕНН
Ah Muzen Cab
17
5 / 3 / 13
10,201
850
13,588
9,022
4,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
1 / 3 / 5
8,054
671
2,727
20,184
12,226
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
MrReyes007
Kukulkan
17
5 / 2 / 7
9,784
815
13,876
7,270
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 9 / 6
8,655
721
8,843
9,850
2,583
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Zanzibarrr
Cerberus
15
3 / 5 / 9
9,329
777
6,521
14,412
17,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
jeskur
Mercury
16
4 / 6 / 9
9,203
767
7,932
11,773
4,173
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
52
25
Kills
16
16
Deaths
25
66
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
1
3
5
1.17
W
3
4
19
3.13
W
Camazotz
Josilai
Camazotz
3
5
13
1.9
L
Kukulkan
MrReyes007
Kukulkan
5
2
7
4.25
W
Medusa
N2WN
Medusa
8
1
11
13.5
W
Scylla
Pemorio
Scylla
6
3
10
3.67
L
3
9
6
0.67
L
Cerberus
Zanzibarrr
Cerberus
3
5
9
1.5
L
Mercury
jeskur
Mercury
4
6
9
1.42
W
Ah Muzen Cab
ЖУЛЬЕНН
Ah Muzen Cab
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,865
Damage
39,899
56,356
Taken
63,489
40,748
Mitigated
38,622
20,619
Healing
19,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
2,727
291
2,726
7,955
20,184
12,226
248
7,450
12,734
10,960
0
W
7,206
714
1,160
4,762
18,208
22,252
231
9,144
9,064
16,193
0
W
Camazotz
Josilai
Camazotz
7,822
939
898
4,136
12,122
6,526
892
5,341
6,781
0
12,746
L
Kukulkan
MrReyes007
Kukulkan
13,876
811
1,644
1,709
7,270
2,605
730
3,376
3,894
41,551
0
W
Medusa
N2WN
Medusa
15,351
7,119
419
2,375
9,933
5,062
1,017
5,348
4,554
0
34,996
W
Scylla
Pemorio
Scylla
12,898
1,178
1,881
2,786
7,071
2,649
1,154
5,803
1,268
23,524
0
L
8,843
505
221
317
9,850
2,583
216
3,428
6,422
15,488
0
L
Cerberus
Zanzibarrr
Cerberus
6,521
209
434
1,661
14,412
17,035
283
2,828
11,584
8,127
0
L
Mercury
jeskur
Mercury
7,932
2,083
1,611
1,558
11,773
4,173
731
3,022
8,751
0
14,371
W
Ah Muzen Cab
ЖУЛЬЕНН
Ah Muzen Cab
13,588
2,443
475
1,727
9,022
4,259
1,852
6,331
2,691
0
35,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,018
Gold Earned
45,025
127
Minions Killed
127
0
Camps Cleared
0
1,190,429
Distance Traveled
1,145,231
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,054
671
20
2
0
242,380
0
W
Ymir
10,620
885
17
1
0
220,296
0
W
Camazotz
9,446
787
4
0
0
234,769
0
L
Kukulkan
9,784
815
58
5
0
222,535
2
W
Medusa
10,798
900
35
3
0
256,643
0
W
Scylla
9,953
829
25
2
0
236,856
2
L
Agni
8,655
721
18
2
0
198,599
2
L
Cerberus
9,329
777
9
1
0
222,683
0
L
Mercury
9,203
767
22
2
0
259,034
0
W
Ah Muzen Cab
10,201
850
46
4
0
241,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role