Player Matchup

Tyr
Tyr
 
Tyr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
Carsten1993
Hel
Level 87
God Stats
1W - 2L
1,627 SR
Queue Stats
22W - 21L
1,545 Elo+
Party 3
Izanami
Izanami
Danielle94
Izanami
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,412 Elo+
Party 3
Geb
Geb
KitKatCHUNKY98
Geb
Level 98
God Stats
2W - 2L
1,709 SR
Queue Stats
78W - 53L
1,774 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Noedle
Tsukuyomi
Level 63
God Stats
1W - 0L
1,486 SR
Queue Stats
94W - 83L
1,555 Elo+
Party 3
Team Averages
Level 82
1,565 SR
1,557 Elo+

VS

Team Averages
Level 140
1,494 SR
1,479 Elo+
Rama
Rama
ProjectX_Pulmi
Rama
Level 148
God Stats
1W - 1L
1,740 SR
Queue Stats
37W - 41L
1,459 Elo+
Party 1
Apollo
Apollo
ProjectX_Sunny_X
Apollo
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 48L
1,434 Elo+
Party 1
Yemoja
Yemoja
Raguel0401
Yemoja
Level 148
God Stats
2W - 4L
1,212 SR
Queue Stats
264W - 298L
1,490 Elo+
Party 2
Mercury
Mercury
VICTORiOUS1414
Mercury
Level 160
God Stats
6W - 6L
1,519 SR
Queue Stats
239W - 291L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
ronido80
Sun Wukong
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
5 / 5 / 15
10,308
736
11,358
19,666
21,362
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
4 / 2 / 22
11,348
811
8,457
15,301
9,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Danielle94
Izanami
19
7 / 1 / 18
11,092
792
16,634
14,118
7,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 4 / 17
10,775
770
13,061
20,978
29,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Noedle
Tsukuyomi
20
12 / 3 / 16
11,983
856
27,695
19,823
14,730
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 4
11,314
808
19,221
14,176
6,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 10 / 7
9,560
683
13,016
18,462
8,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Raguel0401
Yemoja
17
2 / 3 / 9
9,885
706
11,149
17,556
19,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 9 / 7
7,954
568
5,922
15,266
6,255
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
ronido80
Sun Wukong
16
1 / 5 / 9
9,241
660
13,019
19,997
16,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
50
32
Kills
14
15
Deaths
32
88
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
5
15
2.5
W
4
2
22
7.5
W
Izanami
Danielle94
Izanami
7
1
18
16
W
4
4
17
3.13
W
Tsukuyomi
Noedle
Tsukuyomi
12
3
16
6.67
L
8
5
4
2
L
3
10
7
0.65
L
Yemoja
Raguel0401
Yemoja
2
3
9
2.17
L
0
9
7
0.39
L
Sun Wukong
ronido80
Sun Wukong
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,205
Damage
62,327
89,886
Taken
85,457
81,983
Mitigated
56,325
43,366
Healing
29,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,358
1,600
1,400
1,999
19,666
21,362
713
1,233
18,114
127
15,368
W
8,457
1,954
16,973
8,192
15,301
9,543
979
2,748
12,416
25,747
0
W
Izanami
Danielle94
Izanami
16,634
7,792
1,172
646
14,118
7,117
1,968
2,343
11,635
0
39,762
W
13,061
1,274
1,410
4,158
20,978
29,231
356
2,631
17,968
27,360
0
W
Tsukuyomi
Noedle
Tsukuyomi
27,695
8,572
974
6,442
19,823
14,730
740
2,447
17,239
0
42,169
L
19,221
15,876
1,841
1,926
14,176
6,353
441
2,643
11,533
0
35,226
L
13,016
5,774
528
1,687
18,462
8,074
667
3,873
14,589
0
27,868
L
Yemoja
Raguel0401
Yemoja
11,149
2,236
11,110
5,068
17,556
19,324
108
5,700
11,856
21,057
0
L
5,922
1,946
0
980
15,266
6,255
0
4,466
10,800
0
8,248
L
Sun Wukong
ronido80
Sun Wukong
13,019
1,748
1,844
4,631
19,997
16,319
187
4,938
15,059
533
25,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,506
Gold Earned
47,954
150
Minions Killed
113
0
Camps Cleared
0
1,363,806
Distance Traveled
1,058,339
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,308
736
11
1
0
300,441
1
W
Hel
11,348
811
36
3
0
267,317
0
W
Izanami
11,092
792
66
5
0
245,740
0
W
Geb
10,775
770
17
1
0
267,854
0
W
Tsukuyomi
11,983
856
20
1
0
282,454
0
L
Rama
11,314
808
33
2
0
196,111
0
L
Apollo
9,560
683
35
3
0
178,721
0
L
Yemoja
9,885
706
18
1
0
209,221
4
L
Mercury
7,954
568
5
0
0
226,022
0
L
Sun Wukong
9,241
660
22
2
0
248,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role