Player Matchup

Fenrir
Fenrir
DAknightKRIZZLE
Fenrir
Level 119
God Stats
41W - 30L
1,285 SR
Queue Stats
210W - 198L
1,558 Elo+
Solo
Yemoja
Yemoja
DeliEmo
Yemoja
Level 132
God Stats
3W - 1L
1,500 SR
Queue Stats
383W - 561L
1,378 Elo+
Solo
Hera
Hera
Fatal_Wolf_1
Hera
Level 68
God Stats
20W - 31L
1,399 SR
Queue Stats
188W - 221L
1,473 Elo+
Solo
Team Averages
Level 106
1,395 SR
1,470 Elo+

VS

Team Averages
Level 90
1,627 SR
1,454 Elo+
Cerberus
Cerberus
Elmaldito668
Cerberus
Level 145
God Stats
0W - 4L
1,573 SR
Queue Stats
252W - 369L
1,403 Elo+
Solo
Zeus
Zeus
Taithx
Zeus
Level 38
God Stats
8W - 1L
1,811 SR
Queue Stats
56W - 51L
1,503 Elo+
Solo
Set
Set
undeadpoptart132
Set
Level 87
God Stats
0W - 2L
1,498 SR
Queue Stats
56W - 58L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
8,252
750
7,773
9,274
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
DeliEmo
Yemoja
12
2 / 0 / 7
8,111
737
3,080
8,895
7,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 3 / 4
7,962
724
6,337
5,665
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Elmaldito668
Cerberus
11
2 / 3 / 4
7,261
660
4,483
9,417
3,406
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Taithx
Zeus
13
2 / 2 / 3
7,717
702
7,855
4,346
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 5 / 3
7,168
652
5,207
8,234
2,900

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
6
6
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Yemoja
DeliEmo
Yemoja
2
0
7
5.5
L
Cerberus
Elmaldito668
Cerberus
2
3
4
1.33
W
4
3
4
2
L
Zeus
Taithx
Zeus
2
2
3
1.75
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,190
Damage
17,545
23,834
Taken
21,997
14,379
Mitigated
7,492
6,624
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,773
1,430
0
2,471
9,274
5,293
732
5,309
3,965
0
18,495
W
Yemoja
DeliEmo
Yemoja
3,080
527
1,124
3,007
8,895
7,361
0
5,075
3,820
9,388
0
L
Cerberus
Elmaldito668
Cerberus
4,483
161
0
1,647
9,417
3,406
0
4,496
4,754
11,406
0
W
6,337
1,732
0
22
5,665
1,725
701
2,089
3,576
28,068
0
L
Zeus
Taithx
Zeus
7,855
531
0
500
4,346
1,186
0
1,696
2,591
27,003
0
L
5,207
1,843
0
1,424
8,234
2,900
0
3,961
4,066
0
28,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,325
Gold Earned
22,146
96
Minions Killed
126
3
Camps Cleared
6
588,582
Distance Traveled
547,539
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,252
750
17
2
3
208,934
2
W
Yemoja
8,111
737
12
1
0
188,940
0
L
Cerberus
7,261
660
29
3
2
190,962
5
W
Hera
7,962
724
67
6
0
190,708
2
L
Zeus
7,717
702
52
5
2
171,238
5
L
Set
7,168
652
45
4
2
185,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role