Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
IRysenRyan
King Arthur
Level 45
God Stats
35W - 20L
1,623 SR
Queue Stats
156W - 123L
1,532 Elo+
Party 1
Yemoja
Yemoja
Izuku_Edge
Yemoja
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 139L
1,468 Elo+
Solo
Mercury
Mercury
METALJAYMAN 48
Mercury
Level 34
God Stats
21W - 15L
1,816 SR
Queue Stats
115W - 100L
1,505 Elo+
Party 1
He Bo
He Bo
TrussingSnail47
He Bo
Level 67
God Stats
3W - 2L
1,562 SR
Queue Stats
28W - 25L
1,495 Elo+
Party 2
Team Averages
Level 61
1,600 SR
1,500 Elo+

VS

Team Averages
Level 75
1,636 SR
1,463 Elo+
King Arthur
King Arthur
SN1P1NGW1NT3R
King Arthur
Level 108
God Stats
15W - 16L
1,644 SR
Queue Stats
166W - 193L
1,464 Elo+
Party 4
Ares
Ares
XxYmirJunglexX
Ares
Level 43
God Stats
23W - 17L
1,649 SR
Queue Stats
272W - 275L
1,493 Elo+
Party 3
Set
Set
babayaga69xx
Set
Level 67
God Stats
4W - 1L
1,954 SR
Queue Stats
148W - 145L
1,496 Elo+
Party 3
Tiamat
Tiamat
jarequenatorres
Tiamat
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 113L
1,452 Elo+
Party 3
Charybdis
Charybdis
lukeydukey08
Charybdis
Level 124
God Stats
14W - 13L
1,434 SR
Queue Stats
139W - 155L
1,410 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
6 / 6 / 14
12,137
552
16,723
20,462
6,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
IRysenRyan
King Arthur
18
10 / 2 / 15
12,804
582
21,967
25,029
29,936
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Izuku_Edge
Yemoja
14
2 / 4 / 14
10,396
473
6,608
18,406
15,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
3 / 4 / 19
11,827
538
8,195
17,825
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
21 / 5 / 7
14,200
645
31,304
21,034
7,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SN1P1NGW1NT3R
King Arthur
16
3 / 7 / 7
10,479
476
14,158
21,960
23,431
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 6 / 12
12,059
548
19,191
26,895
40,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 12 / 6
10,737
488
9,680
22,429
11,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 11 / 6
10,966
498
18,150
15,933
10,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
lukeydukey08
Charybdis
16
1 / 6 / 5
9,628
438
12,368
19,085
7,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
57
42
Kills
21
21
Deaths
42
69
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
6
14
2.17
W
King Arthur
IRysenRyan
King Arthur
10
2
15
8.75
W
Yemoja
Izuku_Edge
Yemoja
2
4
14
2.25
W
3
4
19
3.13
L
King Arthur
SN1P1NGW1NT3R
King Arthur
3
7
7
0.93
W
21
5
7
4.9
L
8
6
12
2.33
L
3
12
6
0.5
L
6
11
6
0.82
L
Charybdis
lukeydukey08
Charybdis
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,797
Damage
73,547
102,756
Taken
106,302
66,794
Mitigated
93,913
31,577
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
16,723
12,594
2
7,876
20,462
6,489
2,660
7,629
12,833
0
69,801
W
King Arthur
IRysenRyan
King Arthur
21,967
3,893
0
5,442
25,029
29,936
285
9,270
15,759
0
69,699
W
Yemoja
Izuku_Edge
Yemoja
6,608
1,755
5,292
3,604
18,406
15,846
782
7,292
11,114
23,102
0
W
8,195
3,321
0
3,718
17,825
7,023
2,426
4,580
13,245
0
89,233
L
King Arthur
SN1P1NGW1NT3R
King Arthur
14,158
1,922
0
2,820
21,960
23,431
0
4,609
17,351
0
60,235
W
31,304
1,693
0
5,643
21,034
7,500
403
8,669
12,365
88,134
0
L
19,191
1,615
0
3,511
26,895
40,939
64
10,804
16,091
31,232
3,447
L
9,680
4,442
0
1,453
22,429
11,219
1,088
7,935
14,494
0
78,111
L
18,150
2,288
0
1,580
15,933
10,332
924
8,937
6,996
45,609
0
L
Charybdis
lukeydukey08
Charybdis
12,368
4,969
0
7,011
19,085
7,992
1,352
5,627
13,458
0
73,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,364
Gold Earned
53,869
435
Minions Killed
436
0
Camps Cleared
0
2,106,352
Distance Traveled
1,997,369
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,137
552
96
4
0
392,477
0
W
King Arthur
12,804
582
111
5
0
439,165
1
W
Yemoja
10,396
473
25
1
0
386,727
1
W
Mercury
11,827
538
104
5
0
483,533
3
L
King Arthur
10,479
476
116
5
0
413,549
2
W
He Bo
14,200
645
99
5
0
404,450
2
L
Ares
12,059
548
34
2
0
420,742
4
L
Set
10,737
488
117
5
0
400,572
0
L
Tiamat
10,966
498
60
3
0
388,785
1
L
Charybdis
9,628
438
109
5
0
373,721
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role