Player Matchup

Medusa
Medusa
Gold V
BlackStallion919
Medusa
Gold V
Level 107
God Stats
2W - 2L
1,223 SR
Queue Stats
22W - 24L
1,674 MMR
Solo
Mercury
Mercury
Platinum V
Money_etc404
Mercury
Platinum V
Level 136
God Stats
4W - 3L
1,717 SR
Queue Stats
235W - 220L
1,666 MMR
Solo
Artio
Artio
Gold III
SSJX_Goku
Artio
Gold III
Level 117
God Stats
2W - 1L
1,613 SR
Queue Stats
21W - 26L
1,533 MMR
Solo
Merlin
Merlin
Platinum V
YOtheFireRat
Merlin
Platinum V
Level 160
God Stats
7W - 10L
1,460 SR
Queue Stats
307W - 294L
1,684 MMR
Solo
Bellona
Bellona
Gold III
lxTryMeOnGODxl
Bellona
Gold III
Level 153
God Stats
9W - 5L
1,732 SR
Queue Stats
334W - 336L
1,448 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,549 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,561 SR
1,601 MMR
Vulcan
Vulcan
Platinum V
AsukaBurst
Vulcan
Platinum V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 177L
1,617 MMR
Solo
Fenrir
Fenrir
Gold III
Patiurko
Fenrir
Gold III
Level 155
God Stats
30W - 37L
1,564 SR
Queue Stats
279W - 302L
1,554 MMR
Party 1
Chaac
Chaac
Gold I
TheMexicanLink
Chaac
Gold I
Level 160
God Stats
19W - 17L
1,640 SR
Queue Stats
111W - 107L
1,771 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
conduxityeazy
Kuzenbo
Gold III
Level 149
God Stats
6W - 5L
1,461 SR
Queue Stats
244W - 230L
1,646 MMR
Solo
Skadi
Skadi
Gold IV
llukeeb6
Skadi
Gold IV
Level 76
God Stats
2W - 2L
1,639 SR
Queue Stats
92W - 87L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 9
12,435
497
7,600
16,196
5,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Money_etc404
Mercury
20
12 / 2 / 15
15,706
628
22,346
20,725
8,238
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
SSJX_Goku
Artio
19
6 / 4 / 14
14,633
585
10,269
32,598
42,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
9 / 2 / 9
14,681
587
15,485
10,360
4,253
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 2 / 13
15,104
604
17,737
30,187
29,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ZeusShivaApollo

VS

Bans
CliodhnaLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AsukaBurst
Vulcan
18
6 / 7 / 4
12,580
503
23,856
13,509
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Patiurko
Fenrir
19
9 / 6 / 3
12,967
519
15,257
21,253
16,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 8 / 5
10,264
411
5,763
23,039
27,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
15
1 / 5 / 5
10,429
417
5,547
20,333
24,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Skadi
llukeeb6
Skadi
17
0 / 10 / 8
10,779
431
9,421
19,900
7,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
36
Kills
16
16
Deaths
36
60
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AsukaBurst
Vulcan
6
7
4
1.14
W
2
6
9
1.08
W
Mercury
Money_etc404
Mercury
12
2
15
9.75
L
Fenrir
Patiurko
Fenrir
9
6
3
1.75
W
Artio
SSJX_Goku
Artio
6
4
14
3.25
L
0
8
5
0.31
W
Merlin
9
2
9
6.75
L
Kuzenbo
1
5
5
0.7
L
Skadi
llukeeb6
Skadi
0
10
8
0.4
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,437
Damage
59,844
110,066
Taken
98,034
89,719
Mitigated
82,234
36,795
Healing
18,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AsukaBurst
Vulcan
23,856
6,754
0
1,158
13,509
6,012
0
5,414
8,095
84,570
0
W
7,600
3,208
0
1,192
16,196
5,608
3,669
2,171
14,025
0
80,044
W
Mercury
Money_etc404
Mercury
22,346
15,259
0
5,671
20,725
8,238
4,184
6,131
14,594
0
108,714
L
Fenrir
Patiurko
Fenrir
15,257
4,347
0
6,612
21,253
16,464
0
7,137
14,116
0
94,278
W
Artio
SSJX_Goku
Artio
10,269
1,132
2,623
9,021
32,598
42,090
951
12,008
20,590
41,879
5,268
L
5,763
1,414
0
5,417
23,039
27,643
462
3,745
18,953
0
67,550
W
Merlin
15,485
864
0
2,365
10,360
4,253
2,293
5,018
5,342
106,685
0
L
Kuzenbo
5,547
1,476
0
2,808
20,333
24,545
34
5,218
14,497
32,904
0
L
Skadi
llukeeb6
Skadi
9,421
2,914
0
2,380
19,900
7,570
3,405
4,093
15,807
0
74,377
W
17,737
6,821
0
15,923
30,187
29,530
1,945
6,959
22,142
0
103,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,559
Gold Earned
57,019
613
Minions Killed
522
0
Camps Cleared
0
2,439,234
Distance Traveled
2,162,188
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,580
503
124
5
0
447,790
2
W
Medusa
12,435
497
109
4
0
449,815
2
W
Mercury
15,706
628
131
5
0
605,061
0
L
Fenrir
12,967
519
145
6
0
461,757
9
W
Artio
14,633
585
55
2
0
467,232
4
L
Chaac
10,264
411
92
4
0
419,901
2
W
Merlin
14,681
587
161
6
0
472,009
12
L
Kuzenbo
10,429
417
47
2
0
433,737
7
L
Skadi
10,779
431
114
5
0
399,003
2
W
Bellona
15,104
604
157
6
0
445,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role