Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Haron5087
Fenrir
Level 127
God Stats
3W - 0L
1,758 SR
Queue Stats
48W - 31L
1,528 Elo+
Party 2
Guan Yu
Guan Yu
IIIDODOREXIII
Guan Yu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 96L
1,575 Elo+
Party 2
Cerberus
Cerberus
Shadowmonarchesp
Cerberus
Level 14
God Stats
2W - 1L
1,534 SR
Queue Stats
7W - 10L
1,383 Elo+
Party 2
Anhur
Anhur
WaxenNine5
Anhur
Level 47
God Stats
5W - 3L
1,342 SR
Queue Stats
170W - 176L
1,505 Elo+
Party 2
Team Averages
Level 88
1,527 SR
1,498 Elo+

VS

Team Averages
Level 76
1,527 SR
1,462 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CALLMENIFTYY
Jing Wei
Level 65
God Stats
8W - 6L
1,535 SR
Queue Stats
180W - 177L
1,468 Elo+
Solo
Thoth
Thoth
DimitriBalance
Thoth
Level 86
God Stats
2W - 6L
1,270 SR
Queue Stats
567W - 617L
1,495 Elo+
Solo
Cerberus
Cerberus
Иванджа
Cerberus
Level 29
God Stats
4W - 4L
1,831 SR
Queue Stats
24W - 43L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
5 / 1 / 0
8,441
649
5,913
10,659
7,528
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Haron5087
Fenrir
12
5 / 0 / 4
7,385
568
6,368
7,649
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
11
2 / 5 / 2
6,378
491
3,391
10,651
5,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 0 / 6
7,231
556
6,678
10,228
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
12
2 / 3 / 2
6,820
525
5,977
7,276
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
5 / 4 / 2
7,456
574
5,378
10,083
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
12
0 / 3 / 1
7,074
544
3,893
8,820
4,280
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
CALLMENIFTYY
Jing Wei
11
1 / 5 / 2
6,240
480
2,811
7,400
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 1
6,150
473
4,371
6,056
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
10
1 / 2 / 2
6,031
464
4,524
11,143
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
19
Kills
8
9
Deaths
19
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
0
5
L
Hun Batz
 
Hun Batz
5
4
2
1.5
L
Jormungandr
 
Jormungandr
0
3
1
0.17
L
Jing Wei
CALLMENIFTYY
Jing Wei
1
5
2
0.4
L
1
5
1
0.3
W
Fenrir
Haron5087
Fenrir
5
0
4
7
W
Guan Yu
2
5
2
0.6
W
5
0
6
8
W
Anhur
2
3
2
1
L
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,327
Damage
20,977
46,463
Taken
43,502
26,524
Mitigated
14,111
10,323
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,913
2,229
0
3,119
10,659
7,528
994
3,636
7,023
0
52,292
L
Hun Batz
 
Hun Batz
5,378
1,692
0
2,918
10,083
2,718
0
524
9,415
0
30,443
L
Jormungandr
 
Jormungandr
3,893
802
0
3,171
8,820
4,280
0
258
8,562
42,089
0
L
Jing Wei
CALLMENIFTYY
Jing Wei
2,811
1,226
0
1,765
7,400
1,178
0
1,502
5,898
0
24,410
L
4,371
506
0
500
6,056
1,177
164
1,361
4,518
31,606
0
W
Fenrir
Haron5087
Fenrir
6,368
1,261
0
1,032
7,649
2,663
0
1,648
6,001
0
38,721
W
Guan Yu
3,391
238
677
1,947
10,651
5,396
0
2,189
8,462
0
24,844
W
6,678
593
0
1,738
10,228
9,021
21
3,336
6,892
20,216
0
W
Anhur
5,977
2,886
0
1,810
7,276
1,916
1,294
1,979
5,297
0
46,636
L
Cerberus
4,524
496
236
2,411
11,143
4,758
284
3,033
8,042
26,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,255
Gold Earned
32,951
355
Minions Killed
353
0
Camps Cleared
0
1,315,481
Distance Traveled
1,179,949
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,441
649
116
9
0
257,773
4
L
Hun Batz
7,456
574
69
5
0
253,737
0
L
Jormungandr
7,074
544
102
8
0
236,231
5
L
Jing Wei
6,240
480
48
4
0
213,772
1
L
Thoth
6,150
473
57
4
0
254,922
3
W
Fenrir
7,385
568
66
5
0
277,634
0
W
Guan Yu
6,378
491
45
3
0
290,652
2
W
Cerberus
7,231
556
47
4
0
268,989
2
W
Anhur
6,820
525
81
6
0
220,433
1
L
Cerberus
6,031
464
77
6
0
221,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role