Player Matchup

Osiris
Osiris
 
Osiris
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
GlycerinDawn
Eset
Level 67
God Stats
4W - 7L
1,311 SR
Queue Stats
253W - 258L
1,508 Elo+
Party 2
Nemesis
Nemesis
Saladinoo
Nemesis
Level 78
God Stats
6W - 3L
1,775 SR
Queue Stats
290W - 302L
1,442 Elo+
Party 2
Bacchus
Bacchus
Shadowronce
Bacchus
Level 49
God Stats
0W - 2L
1,684 SR
Queue Stats
7W - 11L
1,458 Elo+
Solo
Team Averages
Level 73
1,554 SR
1,482 Elo+

VS

Team Averages
Level 105
1,452 SR
1,466 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
DragonRider54
Ratatoskr
Level 56
God Stats
5W - 2L
1,474 SR
Queue Stats
46W - 55L
1,404 Elo+
Solo
Nike
Nike
Gutterfiend88
Nike
Level 56
God Stats
134W - 111L
1,582 SR
Queue Stats
391W - 418L
1,498 Elo+
Solo
Poseidon
Poseidon
ImACutePanda
Poseidon
Level 126
God Stats
35W - 20L
1,141 SR
Queue Stats
364W - 328L
1,460 Elo+
Solo
Ullr
Ullr
Zexil
Ullr
Level 143
God Stats
21W - 21L
1,564 SR
Queue Stats
148W - 154L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 1 / 0
6,976
581
6,492
10,505
8,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
 
Sol
10
0 / 4 / 0
6,029
502
2,273
5,323
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 4 / 3
6,411
534
4,520
7,171
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Saladinoo
Nemesis
11
4 / 4 / 0
6,486
541
4,549
9,457
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Shadowronce
Bacchus
8
0 / 1 / 3
5,503
459
3,621
7,650
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 1 / 7
6,369
531
4,404
8,096
4,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
DragonRider54
Ratatoskr
11
3 / 4 / 6
6,910
576
5,170
7,415
2,996
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 2 / 0
6,805
567
5,597
8,446
4,402
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
ImACutePanda
Poseidon
13
5 / 1 / 4
7,651
638
8,883
4,142
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Zexil
Ullr
12
3 / 1 / 1
6,952
579
4,315
5,522
1,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
8
Kills
14
14
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
1
0
3
L
Sol
 
Sol
0
4
0
0
W
Ymir
 
Ymir
1
1
7
4.5
W
Ratatoskr
DragonRider54
Ratatoskr
3
4
6
1.5
L
1
4
3
0.63
W
2
2
0
1
W
Poseidon
ImACutePanda
Poseidon
5
1
4
7
L
Nemesis
Saladinoo
Nemesis
4
4
0
1
L
Bacchus
Shadowronce
Bacchus
0
1
3
1.5
W
Ullr
Zexil
Ullr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,455
Damage
28,369
40,106
Taken
33,621
21,295
Mitigated
15,377
11,222
Healing
10,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,492
3,347
0
5,567
10,505
8,586
552
630
9,875
0
37,767
L
Sol
 
Sol
2,273
982
0
946
5,323
1,110
0
1,326
3,997
37,833
0
W
Ymir
 
Ymir
4,404
670
964
2,696
8,096
4,855
0
4,270
3,826
13,952
0
W
Ratatoskr
DragonRider54
Ratatoskr
5,170
1,946
0
1,255
7,415
2,996
0
1,676
5,739
0
32,941
L
4,520
167
218
1,076
7,171
2,028
0
4,693
2,478
39,715
0
W
5,597
1,798
117
3,278
8,446
4,402
0
0
8,446
0
34,935
W
Poseidon
ImACutePanda
Poseidon
8,883
1,018
36
1,512
4,142
1,282
235
2,010
2,132
52,596
0
L
Nemesis
Saladinoo
Nemesis
4,549
2,296
0
903
9,457
4,236
0
3,375
6,082
0
33,739
L
Bacchus
Shadowronce
Bacchus
3,621
176
344
2,168
7,650
5,335
0
3,263
4,387
8,879
0
W
Ullr
Zexil
Ullr
4,315
975
0
526
5,522
1,842
998
2,458
3,064
0
46,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
34,687
327
Minions Killed
380
0
Camps Cleared
0
1,164,206
Distance Traveled
1,178,234
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,976
581
86
7
0
244,695
0
L
Sol
6,029
502
84
7
0
203,915
2
W
Ymir
6,369
531
21
2
0
226,788
2
W
Ratatoskr
6,910
576
63
5
0
252,036
4
L
Eset
6,411
534
83
7
0
215,164
3
W
Nike
6,805
567
85
7
0
219,857
3
W
Poseidon
7,651
638
108
9
0
254,047
3
L
Nemesis
6,486
541
60
5
0
248,581
1
L
Bacchus
5,503
459
14
1
0
251,851
2
W
Ullr
6,952
579
103
9
0
225,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role