Player Matchup

Hera
Hera
King-_Leonidas59
Hera
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 136L
1,306 Elo+
Party 1
Anhur
Anhur
RITBVIPER
Anhur
Level 56
God Stats
2W - 2L
1,288 SR
Queue Stats
91W - 122L
1,338 Elo+
Solo
Ymir
Ymir
hagenlaveugle
Ymir
Level 64
God Stats
2W - 6L
1,445 SR
Queue Stats
208W - 223L
1,398 Elo+
Party 1
Team Averages
Level 69
1,411 SR
1,347 Elo+

VS

Team Averages
Level 70
1,474 SR
1,404 Elo+
Tyr
Tyr
K1ngBean Pr0
Tyr
Level 66
God Stats
1W - 1L
1,355 SR
Queue Stats
17W - 16L
1,457 Elo+
Party 2
Hades
Hades
Miradetras
Hades
Level 116
God Stats
4W - 4L
1,567 SR
Queue Stats
214W - 231L
1,516 Elo+
Solo
Scylla
Scylla
Senorporky56
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,025
703
5,731
4,047
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
RITBVIPER
Anhur
8
1 / 5 / 1
6,296
630
2,949
6,710
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 0 / 1
7,286
729
5,891
7,226
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
6,560
656
4,611
8,737
4,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
12
3 / 0 / 2
7,154
715
6,275
9,723
7,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
11
2 / 2 / 2
6,769
677
3,742
3,835
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
5
5
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
1
0
1
1.5
W
Hades
3
0
2
4
L
Anhur
RITBVIPER
Anhur
1
5
1
0.3
W
Scylla
2
2
2
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,571
Damage
14,628
17,983
Taken
22,295
9,859
Mitigated
13,059
4,087
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,611
1,036
0
776
8,737
4,285
0
4,645
3,806
0
11,068
L
5,731
1,383
0
1,699
4,047
1,238
0
2,670
1,251
26,651
0
W
Hades
6,275
226
374
4,271
9,723
7,640
0
4,474
5,051
33,766
0
L
Anhur
RITBVIPER
Anhur
2,949
1,634
0
651
6,710
2,552
0
3,443
3,103
0
12,889
W
Scylla
3,742
151
0
230
3,835
1,134
0
2,410
1,289
13,100
0
L
5,891
1,281
0
1,737
7,226
6,069
0
3,524
3,516
12,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,607
Gold Earned
20,483
90
Minions Killed
110
2
Camps Cleared
6
517,224
Distance Traveled
572,135
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,560
656
11
1
1
208,044
0
L
Hera
7,025
703
50
5
1
192,582
0
W
Hades
7,154
715
84
8
4
186,618
2
L
Anhur
6,296
630
22
2
1
132,178
2
W
Scylla
6,769
677
15
2
1
177,473
0
L
Ymir
7,286
729
18
2
0
192,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role