Player Matchup

Anubis
Anubis
EvilTemplar
Anubis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Pele
Pele
McD33N
Pele
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
1,293W - 794L
1,634 Elo+
Party 1
Ganesha
Ganesha
Paddiy
Ganesha
Level 144
God Stats
1W - 3L
1,446 SR
Queue Stats
559W - 389L
1,600 Elo+
Party 1
Team Averages
Level 113
1,482 SR
1,578 Elo+

VS

Team Averages
Level 138
1,542 SR
1,620 Elo+
Scylla
Scylla
Ardhéralt
Scylla
Level 97
God Stats
2W - 1L
1,630 SR
Queue Stats
35W - 33L
1,562 Elo+
Solo
Sylvanus
Sylvanus
VasQaze
Sylvanus
Level 158
God Stats
10W - 12L
1,423 SR
Queue Stats
526W - 535L
1,477 Elo+
Party 2
Fenrir
Fenrir
Ѕmitty
Fenrir
Level 160
God Stats
2W - 0L
1,572 SR
Queue Stats
208W - 88L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 7 / 1
8,657
866
6,881
10,061
4,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
McD33N
Pele
10
1 / 9 / 2
7,030
703
5,397
11,399
4,464
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ganesha
Paddiy
Ganesha
11
0 / 6 / 3
7,254
725
6,252
12,703
9,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ardhéralt
Scylla
13
8 / 2 / 13
9,042
904
11,217
7,072
1,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
VasQaze
Sylvanus
12
2 / 1 / 19
8,562
856
6,400
7,875
5,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Ѕmitty
Fenrir
14
12 / 1 / 10
9,456
946
13,810
9,831
7,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
4
Kills
22
22
Deaths
4
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ardhéralt
Scylla
8
2
13
7.25
L
Anubis
3
7
1
0.5
L
Pele
McD33N
Pele
1
9
2
0.22
L
Ganesha
Paddiy
Ganesha
0
6
3
0.25
W
Sylvanus
VasQaze
Sylvanus
2
1
19
11.5
W
Fenrir
Ѕmitty
Fenrir
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,530
Damage
31,427
34,163
Taken
24,778
19,221
Mitigated
15,140
5,786
Healing
9,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ardhéralt
Scylla
11,217
1,824
0
488
7,072
1,429
506
4,552
2,520
31,933
0
L
Anubis
6,881
887
249
2,674
10,061
4,789
0
6,128
3,933
27,343
0
L
Pele
McD33N
Pele
5,397
1,201
0
722
11,399
4,464
0
4,734
6,665
0
18,751
L
Ganesha
Paddiy
Ganesha
6,252
837
0
2,141
12,703
9,968
0
6,871
5,832
12,839
0
W
Sylvanus
VasQaze
Sylvanus
6,400
2,200
2,823
4,150
7,875
5,917
352
3,987
3,888
14,520
0
W
Fenrir
Ѕmitty
Fenrir
13,810
5,335
0
2,500
9,831
7,794
538
4,787
5,044
0
30,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,941
Gold Earned
27,060
102
Minions Killed
104
2
Camps Cleared
7
505,530
Distance Traveled
592,957
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,042
904
52
5
4
185,285
3
L
Anubis
8,657
866
54
5
0
150,900
2
L
Pele
7,030
703
42
4
2
171,881
5
L
Ganesha
7,254
725
6
1
0
182,749
2
W
Sylvanus
8,562
856
13
1
0
181,347
6
W
Fenrir
9,456
946
39
4
3
226,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role