Player Matchup

Izanami
Izanami
Minnark
Izanami
Level 102
God Stats
28W - 20L
1,541 SR
Queue Stats
125W - 143L
1,440 Elo+
Party 1
Fenrir
Fenrir
Valhalla1993
Fenrir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,416 Elo+
Party 1
Geb
Geb
Varo67
Geb
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,549 Elo+
Solo
Cliodhna
Cliodhna
Wizzzo
Cliodhna
Level 88
God Stats
0W - 3L
1,289 SR
Queue Stats
35W - 38L
1,420 Elo+
Party 1
Sol
Sol
akanthus26
Sol
Level 52
God Stats
1W - 2L
1,838 SR
Queue Stats
5W - 6L
1,470 Elo+
Solo
Team Averages
Level 76
1,533 SR
1,459 Elo+

VS

Team Averages
Level 57
1,514 SR
1,492 Elo+
Osiris
Osiris
 
Osiris
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
luisvips
Ra
Level 80
God Stats
13W - 19L
1,342 SR
Queue Stats
207W - 239L
1,388 Elo+
Solo
Cerberus
Cerberus
Иванджа
Cerberus
Level 29
God Stats
4W - 4L
1,726 SR
Queue Stats
24W - 43L
1,337 Elo+
Party 2
Bastet
Bastet
问玉老婆zz
Bastet
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Minnark
Izanami
11
4 / 1 / 1
6,639
604
7,022
7,225
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
10
2 / 6 / 1
6,057
551
4,919
8,692
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
Varo67
Geb
9
0 / 2 / 0
5,627
512
2,775
9,345
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Wizzzo
Cliodhna
9
0 / 6 / 3
5,759
524
5,021
9,408
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 0 / 2
7,251
659
5,523
6,840
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
8 / 2 / 3
7,444
677
7,370
8,446
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
 
Ah Muzen Cab
10
3 / 2 / 0
6,083
553
5,424
6,490
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 0
6,463
588
1,642
4,423
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
10
0 / 2 / 2
5,881
535
3,260
9,424
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 6
7,142
649
8,028
9,860
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
9
Kills
15
15
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
2
3
4.75
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
0
1.5
L
Izanami
Minnark
Izanami
4
1
1
4.5
L
Fenrir
2
6
1
0.42
L
Geb
Varo67
Geb
0
2
0
0
L
Cliodhna
Wizzzo
Cliodhna
0
6
3
0.25
L
3
0
2
4
W
0
2
0
0
W
Cerberus
0
2
2
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,260
Damage
25,724
41,510
Taken
38,643
14,641
Mitigated
18,252
14,410
Healing
12,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,370
3,406
0
3,805
8,446
7,435
340
1,116
7,330
0
29,957
W
Ah Muzen Cab
 
Ah Muzen Cab
5,424
2,747
0
3,198
6,490
1,936
1,225
3,196
3,294
0
27,670
L
Izanami
Minnark
Izanami
7,022
5,874
0
3,460
7,225
1,776
442
1,609
5,456
0
46,862
L
Fenrir
4,919
1,557
0
2,060
8,692
3,865
0
0
8,692
0
19,624
L
Geb
Varo67
Geb
2,775
431
0
2,547
9,345
4,595
0
1,231
8,114
17,499
0
L
Cliodhna
Wizzzo
Cliodhna
5,021
1,312
0
1,137
9,408
2,469
0
391
9,001
0
29,813
L
5,523
1,271
0
5,206
6,840
1,936
366
1,111
5,489
49,760
0
W
1,642
44
155
746
4,423
1,601
204
2,310
2,113
34,798
0
W
Cerberus
3,260
401
76
2,584
9,424
4,322
487
1,013
8,411
18,569
5,812
W
8,028
3,148
0
2,214
9,860
2,958
0
663
9,197
0
40,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
33,013
311
Minions Killed
340
0
Camps Cleared
0
1,116,849
Distance Traveled
1,105,828
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,444
677
56
5
0
221,144
3
W
Ah Muzen Cab
6,083
553
52
5
0
180,857
1
L
Izanami
6,639
604
89
8
0
216,702
0
L
Fenrir
6,057
551
36
3
0
199,450
1
L
Geb
5,627
512
39
4
0
246,197
1
L
Cliodhna
5,759
524
52
5
0
232,748
0
L
Sol
7,251
659
95
9
0
221,752
1
W
Ra
6,463
588
79
7
0
229,068
0
W
Cerberus
5,881
535
74
7
0
212,354
2
W
Bastet
7,142
649
79
7
0
262,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role