Player Matchup

Loki
Loki
 
Loki
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
AqueousSnake
Horus
Level 108
God Stats
6W - 1L
1,500 SR
Queue Stats
214W - 198L
1,205 Elo+
Solo
Kukulkan
Kukulkan
DiGarCa
Kukulkan
Level 109
God Stats
8W - 7L
1,608 SR
Queue Stats
144W - 157L
1,522 Elo+
Solo
Bellona
Bellona
PlayerUnknown98
Bellona
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,502 Elo+
Party 1
Team Averages
Level 79
1,522 SR
1,446 Elo+

VS

Team Averages
Level 84
1,615 SR
1,619 Elo+
Skadi
Skadi
Bayview
Skadi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,490 Elo+
Party 2
Bellona
Bellona
Broda0man
Bellona
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 85L
1,694 Elo+
Party 2
Terra
Terra
LargeMeatball
Terra
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 334L
1,559 Elo+
Party 2
He Bo
He Bo
Matshaa
He Bo
Level 62
God Stats
1W - 1L
1,698 SR
Queue Stats
41W - 39L
1,690 Elo+
Party 2
Fenrir
Fenrir
xXGyrateBroXx
Fenrir
Level 27
God Stats
3W - 2L
1,874 SR
Queue Stats
80W - 90L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 1 / 3
6,583
658
1,455
5,501
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
 
Hachiman
11
2 / 0 / 1
6,541
654
4,541
3,767
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
6,020
602
2,985
3,575
2,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
DiGarCa
Kukulkan
12
3 / 1 / 0
6,765
677
3,175
2,275
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
6,541
654
5,991
7,711
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bayview
Skadi
8
0 / 3 / 0
4,812
481
1,537
5,073
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Broda0man
Bellona
11
3 / 1 / 0
6,087
609
3,552
6,320
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 2
5,554
555
2,513
7,723
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Matshaa
He Bo
10
1 / 1 / 0
5,224
522
1,494
5,049
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,683
468
723
6,263
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
4
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
3
2.5
W
Hachiman
 
Hachiman
2
0
1
2.5
W
1
0
1
1.5
L
Skadi
Bayview
Skadi
0
3
0
0
L
Bellona
Broda0man
Bellona
3
1
0
3
W
Kukulkan
DiGarCa
Kukulkan
3
1
0
3
L
0
1
2
1
L
He Bo
Matshaa
He Bo
1
1
0
1
W
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,147
Damage
9,819
22,829
Taken
30,428
12,931
Mitigated
14,626
11,413
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,455
432
0
3,564
5,501
1,618
0
536
4,939
0
40,151
W
Hachiman
 
Hachiman
4,541
1,663
0
2,367
3,767
1,089
21
0
3,767
0
40,956
W
2,985
1,356
224
1,744
3,575
2,377
58
262
3,280
0
13,525
L
Skadi
Bayview
Skadi
1,537
501
0
1,275
5,073
1,140
0
0
5,073
0
23,516
L
Bellona
Broda0man
Bellona
3,552
1,097
0
2,245
6,320
4,086
0
554
5,766
0
36,521
W
Kukulkan
DiGarCa
Kukulkan
3,175
367
0
461
2,275
733
276
885
1,390
47,002
0
L
2,513
638
39
4,232
7,723
6,222
0
0
7,723
25,435
0
L
He Bo
Matshaa
He Bo
1,494
55
0
2,130
5,049
1,457
0
1,800
3,249
26,878
0
W
5,991
3,006
0
3,053
7,711
7,114
582
1,827
5,446
0
42,363
L
723
38
0
1,233
6,263
1,721
0
821
5,442
0
6,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,450
Gold Earned
26,360
403
Minions Killed
267
0
Camps Cleared
0
1,080,546
Distance Traveled
1,044,784
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,583
658
96
10
0
258,029
3
W
Hachiman
6,541
654
88
9
0
187,671
2
W
Horus
6,020
602
15
2
0
234,659
6
L
Skadi
4,812
481
45
5
0
186,897
4
L
Bellona
6,087
609
74
7
0
248,213
4
W
Kukulkan
6,765
677
100
10
0
193,888
1
L
Terra
5,554
555
73
7
0
218,107
4
L
He Bo
5,224
522
53
5
0
191,074
3
W
Bellona
6,541
654
104
10
0
206,299
1
L
Fenrir
4,683
468
22
2
0
200,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role