Player Matchup

Neith
Neith
Albert1984
Neith
Level 67
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Poseidon
Poseidon
EugeneSShud
Poseidon
Level 18
God Stats
0W - 5L
1,407 SR
Queue Stats
3W - 17L
1,211 Elo+
Party 2
Medusa
Medusa
GeneralDanta
Medusa
Level 36
God Stats
2W - 2L
1,493 SR
Queue Stats
2W - 9L
1,202 Elo+
Party 2
Thor
Thor
MaxiBrown
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,214 Elo+
Party 2
Ymir
Ymir
ghost6boy
Ymir
Level 24
God Stats
2W - 2L
1,400 SR
Queue Stats
2W - 12L
1,188 Elo+
Party 2
Team Averages
Level 37
1,463 SR
1,263 Elo+

VS

Team Averages
Level 136
1,583 SR
1,430 Elo+
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Hugolasala23
Nox
Level 45
God Stats
13W - 12L
1,473 SR
Queue Stats
60W - 71L
1,412 Elo+
Solo
Kuzenbo
Kuzenbo
Iaan x
Kuzenbo
Level 160
God Stats
1W - 0L
1,630 SR
Queue Stats
30W - 17L
1,198 Elo+
Party 1
Bellona
Bellona
Liriodendron
Bellona
Level 156
God Stats
1W - 0L
1,290 SR
Queue Stats
15W - 5L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Zabbzy
Yu Huang
Level 160
God Stats
1W - 0L
2,024 SR
Queue Stats
15W - 17L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 8 / 2
6,834
683
2,797
9,002
2,915
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
EugeneSShud
Poseidon
11
0 / 8 / 0
6,132
613
3,424
9,260
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
4 / 6 / 1
8,191
819
8,495
11,249
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
13
1 / 8 / 2
7,133
713
5,614
12,129
5,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
12
0 / 6 / 4
6,792
679
3,255
13,983
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
12 / 2 / 10
9,101
910
18,269
9,165
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 3 / 12
8,200
820
1,368
5,941
2,612
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Iaan x
Kuzenbo
15
7 / 1 / 20
9,123
912
7,813
10,895
16,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Liriodendron
Bellona
16
7 / 0 / 9
9,044
904
7,373
8,452
8,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
Zabbzy
Yu Huang
16
8 / 0 / 12
9,046
905
15,815
5,115
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
99
6
Kills
36
36
Deaths
6
9
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
12
2
10
8.5
L
Neith
1
8
2
0.25
L
Poseidon
EugeneSShud
Poseidon
0
8
0
0
L
Medusa
4
6
1
0.75
W
2
3
12
2.67
W
Kuzenbo
Iaan x
Kuzenbo
7
1
20
17
W
Bellona
Liriodendron
Bellona
7
0
9
11.5
L
Thor
1
8
2
0.25
W
Yu Huang
Zabbzy
Yu Huang
8
0
12
14
L
Ymir
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
50,638
55,623
Taken
39,568
28,788
Mitigated
34,847
5,735
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,269
13,630
0
2,360
9,165
4,513
2,549
1,563
7,494
0
33,959
L
Neith
2,797
1,402
404
626
9,002
2,915
0
3,591
5,411
0
8,875
L
Poseidon
EugeneSShud
Poseidon
3,424
553
0
0
9,260
2,703
0
4,380
4,880
12,581
0
L
Medusa
8,495
4,149
0
2,014
11,249
4,398
0
4,282
6,967
0
19,297
W
1,368
44
145
1,113
5,941
2,612
2,824
704
5,179
24,915
0
W
Kuzenbo
Iaan x
Kuzenbo
7,813
3,423
0
2,835
10,895
16,633
136
1,508
9,267
11,497
0
W
Bellona
Liriodendron
Bellona
7,373
3,089
0
2,160
8,452
8,770
758
1,254
7,109
0
26,027
L
Thor
5,614
925
290
1,307
12,129
5,991
0
4,423
7,706
0
14,371
W
Yu Huang
Zabbzy
Yu Huang
15,815
1,680
0
1,002
5,115
2,319
429
1,650
3,465
41,750
0
L
Ymir
3,255
490
0
1,094
13,983
12,781
0
8,320
5,663
5,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,082
Gold Earned
44,514
96
Minions Killed
207
0
Camps Cleared
0
868,827
Distance Traveled
1,034,595
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,101
910
47
5
0
185,664
2
L
Neith
6,834
683
10
1
0
154,877
0
L
Poseidon
6,132
613
25
3
0
172,053
1
L
Medusa
8,191
819
39
4
0
189,820
0
W
Nox
8,200
820
51
5
0
184,184
2
W
Kuzenbo
9,123
912
8
1
0
211,656
2
W
Bellona
9,044
904
47
5
0
230,900
3
L
Thor
7,133
713
16
2
0
180,821
2
W
Yu Huang
9,046
905
54
5
0
222,191
2
L
Ymir
6,792
679
6
1
0
171,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role