Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IchBinAmazing
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 112L
1,441 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mikeoxlonger
Kumbhakarna
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 8L
1,286 Elo+
Solo
Nu Wa
Nu Wa
fasterwq
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,472 Elo+
Solo
Team Averages
Level 97
1,500 SR
1,440 Elo+

VS

Team Averages
Level 133
1,496 SR
1,491 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JulionSeven
Fenrir
Level 128
God Stats
4W - 6L
1,464 SR
Queue Stats
341W - 361L
1,497 Elo+
Party 1
Charybdis
Charybdis
Vorlok86
Charybdis
Level 135
God Stats
11W - 9L
1,465 SR
Queue Stats
384W - 426L
1,461 Elo+
Solo
Hun Batz
Hun Batz
idontknowit
Hun Batz
Level 107
God Stats
3W - 3L
1,551 SR
Queue Stats
435W - 447L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 0 / 1
6,792
617
2,257
7,375
6,976
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
 
Izanami
8
2 / 5 / 2
5,557
505
4,936
6,068
1,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 5 / 1
6,068
552
3,206
9,263
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
Mikeoxlonger
Kumbhakarna
9
2 / 2 / 3
6,126
557
1,733
9,431
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
fasterwq
Nu Wa
11
3 / 5 / 1
6,660
605
7,334
6,423
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
8 / 2 / 3
7,764
706
6,736
6,743
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
12
0 / 0 / 2
6,515
592
5,244
5,316
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
10
4 / 3 / 7
6,829
621
4,631
8,568
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Vorlok86
Charybdis
11
1 / 3 / 2
6,600
600
3,531
8,263
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
idontknowit
Hun Batz
11
4 / 2 / 5
7,019
638
5,464
8,729
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
17
17
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
1
0.5
L
Izanami
 
Izanami
2
5
2
0.6
W
Ah Puch
 
Ah Puch
8
2
3
4.75
W
Neith
 
Neith
0
0
2
1
L
2
5
1
0.5
W
Fenrir
4
3
7
2.5
L
Kumbhakarna
Mikeoxlonger
Kumbhakarna
2
2
3
1.75
W
Charybdis
Vorlok86
Charybdis
1
3
2
0.67
L
Nu Wa
fasterwq
Nu Wa
3
5
1
0.7
W
Hun Batz
idontknowit
Hun Batz
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,466
Damage
25,606
38,560
Taken
37,619
18,473
Mitigated
13,054
8,790
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,257
176
0
2,704
7,375
6,976
0
0
7,375
44,444
0
L
Izanami
 
Izanami
4,936
2,844
136
762
6,068
1,955
585
709
5,355
0
30,045
W
Ah Puch
 
Ah Puch
6,736
530
116
3,162
6,743
2,148
695
1,968
4,575
40,974
0
W
Neith
 
Neith
5,244
2,174
0
2,432
5,316
1,948
748
2,586
2,590
0
43,518
L
3,206
847
0
2,588
9,263
3,053
0
1,206
7,985
0
22,726
W
Fenrir
4,631
910
0
1,539
8,568
4,242
144
2,470
5,922
54
19,496
L
Kumbhakarna
Mikeoxlonger
Kumbhakarna
1,733
438
159
1,961
9,431
4,709
0
1,665
7,674
17,271
0
W
Charybdis
Vorlok86
Charybdis
3,531
2,571
0
3,654
8,263
2,189
570
1,182
7,021
0
42,789
L
Nu Wa
fasterwq
Nu Wa
7,334
1,259
0
480
6,423
1,780
0
2,818
3,381
30,543
0
W
Hun Batz
idontknowit
Hun Batz
5,464
1,710
0
4,063
8,729
2,527
0
2,300
6,187
0
36,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
34,727
292
Minions Killed
356
0
Camps Cleared
0
1,057,065
Distance Traveled
1,082,118
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,792
617
104
9
0
218,661
2
L
Izanami
5,557
505
58
5
0
157,993
3
W
Ah Puch
7,764
706
89
8
0
216,589
7
W
Neith
6,515
592
78
7
0
216,196
4
L
Fenrir
6,068
552
46
4
0
226,982
5
W
Fenrir
6,829
621
26
2
0
217,619
1
L
Kumbhakarna
6,126
557
29
3
0
242,970
3
W
Charybdis
6,600
600
87
8
0
183,924
2
L
Nu Wa
6,660
605
55
5
0
210,459
2
W
Hun Batz
7,019
638
76
7
0
247,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role