Player Matchup

Horus
Horus
Benhopkins2000
Horus
Level 37
God Stats
7W - 13L
1,389 SR
Queue Stats
160W - 173L
1,389 Elo+
Party 2
Chang'e
Chang'e
TTV_Opt1c_zombie
Chang'e
Level 66
God Stats
13W - 9L
1,395 SR
Queue Stats
447W - 527L
1,366 Elo+
Party 1
Artemis
Artemis
Wattsonsboo
Artemis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 108L
1,300 Elo+
Party 1
Baron Samedi
Baron Samedi
XL_RAULpro_xX
Baron Samedi
Level 86
God Stats
2W - 3L
1,264 SR
Queue Stats
75W - 68L
1,751 Elo+
Solo
Bellona
Bellona
dizmthekiwi
Bellona
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 146L
1,459 Elo+
Party 2
Team Averages
Level 45
1,410 SR
1,453 Elo+

VS

Team Averages
Level 89
1,518 SR
1,529 Elo+
Arachne
Arachne
AtOmIcZoCkEr
Arachne
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 41L
1,643 Elo+
Party 3
Rama
Rama
GankMeBih
Rama
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,526 Elo+
Party 3
Guan Yu
Guan Yu
Gene-Supreme-
Guan Yu
Level 124
God Stats
1W - 0L
1,522 SR
Queue Stats
81W - 60L
1,553 Elo+
Party 3
Yemoja
Yemoja
Roof2600
Yemoja
Level 88
God Stats
12W - 5L
1,486 SR
Queue Stats
304W - 325L
1,395 Elo+
Solo
Kukulkan
Kukulkan
SFOniklas_99
Kukulkan
Level 68
God Stats
46W - 32L
1,582 SR
Queue Stats
83W - 67L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,018
364
7,303
25,804
21,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 5 / 2
10,284
467
14,711
23,142
8,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Wattsonsboo
Artemis
14
1 / 9 / 3
9,100
414
10,502
19,641
6,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
XL_RAULpro_xX
Baron Samedi
15
1 / 4 / 0
9,216
419
11,487
18,651
7,432
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
dizmthekiwi
Bellona
14
0 / 4 / 1
8,275
376
6,318
20,606
16,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AtOmIcZoCkEr
Arachne
19
8 / 0 / 7
12,819
583
15,138
19,083
7,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
20
7 / 2 / 8
13,557
616
21,869
20,633
8,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
20
4 / 0 / 6
14,178
644
16,953
24,449
29,517
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Roof2600
Yemoja
17
2 / 1 / 15
12,460
566
7,573
13,456
15,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
SFOniklas_99
Kukulkan
19
5 / 3 / 7
12,734
579
24,604
10,393
4,703
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
6
Kills
26
26
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Arachne
AtOmIcZoCkEr
Arachne
8
0
7
11.5
L
1
4
2
0.5
W
Rama
7
2
8
5.5
W
Guan Yu
4
0
6
7
W
Yemoja
Roof2600
Yemoja
2
1
15
9.5
W
Kukulkan
SFOniklas_99
Kukulkan
5
3
7
2.83
L
3
5
2
0.8
L
Artemis
Wattsonsboo
Artemis
1
9
3
0.28
L
Baron Samedi
XL_RAULpro_xX
Baron Samedi
1
4
0
0.25
L
Bellona
dizmthekiwi
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,321
Damage
86,137
107,844
Taken
88,014
60,916
Mitigated
65,787
39,548
Healing
39,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AtOmIcZoCkEr
Arachne
15,138
12,064
1
6,825
19,083
7,956
1,200
5,172
13,911
0
99,593
L
7,303
2,974
2,954
4,864
25,804
21,753
0
6,510
19,118
0
27,496
W
Rama
21,869
17,289
1
10,252
20,633
8,097
9,660
8,734
11,899
0
117,313
W
Guan Yu
16,953
3,108
1,421
7,442
24,449
29,517
1,928
3,547
20,902
0
121,018
W
Yemoja
Roof2600
Yemoja
7,573
987
6,618
5,578
13,456
15,514
252
5,893
7,563
34,935
0
W
Kukulkan
SFOniklas_99
Kukulkan
24,604
625
0
999
10,393
4,703
14
3,704
6,689
110,943
0
L
14,711
807
3,754
10,905
23,142
8,522
834
11,163
11,593
68,305
0
L
Artemis
Wattsonsboo
Artemis
10,502
3,154
365
5,996
19,641
6,449
180
4,827
14,670
0
54,916
L
Baron Samedi
XL_RAULpro_xX
Baron Samedi
11,487
716
1,161
6,746
18,651
7,432
889
2,422
16,225
76,628
0
L
Bellona
dizmthekiwi
Bellona
6,318
1,268
0
2,803
20,606
16,760
0
6,388
14,061
0
49,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,893
Gold Earned
65,748
474
Minions Killed
720
0
Camps Cleared
0
1,932,666
Distance Traveled
2,145,520
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,819
583
116
5
0
512,704
5
L
Horus
8,018
364
47
2
0
406,976
4
W
Rama
13,557
616
181
8
0
371,527
2
W
Guan Yu
14,178
644
221
10
0
463,049
6
W
Yemoja
12,460
566
36
2
0
375,158
4
W
Kukulkan
12,734
579
166
8
0
423,082
4
L
Chang'e
10,284
467
128
6
0
361,759
3
L
Artemis
9,100
414
94
4
0
353,034
1
L
Baron Samedi
9,216
419
116
5
0
377,090
0
L
Bellona
8,275
376
89
4
0
433,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role