Player Matchup

Thanatos
Thanatos
BlackONCrac
Thanatos
Level 27
God Stats
8W - 12L
1,485 SR
Queue Stats
126W - 176L
1,272 Elo+
Party 1
Tiamat
Tiamat
HighLife120283
Tiamat
Level 159
God Stats
0W - 1L
1,717 SR
Queue Stats
4W - 9L
1,245 Elo+
Solo
Artemis
Artemis
PoorBoyLocoZ
Artemis
Level 88
God Stats
1W - 5L
1,171 SR
Queue Stats
76W - 102L
1,283 Elo+
Party 1
Cabrakan
Cabrakan
YFU_Judgement
Cabrakan
Level 37
God Stats
19W - 17L
1,500 SR
Queue Stats
336W - 428L
1,376 Elo+
Party 1
Yu Huang
Yu Huang
Yung_Meliiodas
Yu Huang
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,471 Elo+
Party 1
Team Averages
Level 74
1,475 SR
1,329 Elo+

VS

Team Averages
Level 84
1,617 SR
1,393 Elo+
Cabrakan
Cabrakan
Demon_Dave_88
Cabrakan
Level 56
God Stats
13W - 3L
1,728 SR
Queue Stats
237W - 236L
1,458 Elo+
Party 2
Ah Puch
Ah Puch
Matt_Hero_Shido
Ah Puch
Level 68
God Stats
20W - 20L
1,786 SR
Queue Stats
386W - 398L
1,426 Elo+
Party 2
Arachne
Arachne
o DESTINED o
Arachne
Level 146
God Stats
180W - 147L
1,585 SR
Queue Stats
456W - 472L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
ray2ray9
Baron Samedi
Level 109
God Stats
42W - 41L
1,398 SR
Queue Stats
171W - 186L
1,366 Elo+
Solo
Zeus
Zeus
reefersquad420
Zeus
Level 40
God Stats
7W - 5L
1,590 SR
Queue Stats
89W - 138L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlackONCrac
Thanatos
10
0 / 5 / 0
6,106
407
1,118
10,539
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 0
7,934
529
4,920
9,167
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
PoorBoyLocoZ
Artemis
9
0 / 6 / 0
5,761
384
5,611
8,203
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
YFU_Judgement
Cabrakan
9
0 / 3 / 0
6,084
406
1,816
9,824
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yu Huang
12
1 / 3 / 0
7,376
492
5,209
7,033
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Demon_Dave_88
Cabrakan
12
5 / 0 / 2
7,725
515
5,140
7,571
5,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 6
7,456
497
6,360
5,324
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
o DESTINED o
Arachne
13
7 / 2 / 1
8,239
549
5,619
11,604
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ray2ray9
Baron Samedi
12
2 / 0 / 4
7,614
508
4,742
5,392
2,151
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 3 / 1
7,449
497
3,533
5,319
1,722
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
5
Kills
16
18
Deaths
5
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BlackONCrac
Thanatos
0
5
0
0
W
Cabrakan
Demon_Dave_88
Cabrakan
5
0
2
6
L
4
1
0
4
W
1
0
6
4
L
Artemis
PoorBoyLocoZ
Artemis
0
6
0
0
L
Cabrakan
YFU_Judgement
Cabrakan
0
3
0
0
L
Yu Huang
1
3
0
0.33
W
Arachne
o DESTINED o
Arachne
7
2
1
3.75
W
Baron Samedi
ray2ray9
Baron Samedi
2
0
4
4
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,674
Damage
25,394
44,766
Taken
35,210
20,471
Mitigated
16,761
12,795
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BlackONCrac
Thanatos
1,118
373
0
4,392
10,539
3,073
0
1,882
8,657
0
35,587
W
Cabrakan
Demon_Dave_88
Cabrakan
5,140
654
249
1,377
7,571
5,526
187
1,584
5,987
21,122
5,749
L
4,920
788
0
4,823
9,167
4,963
781
2,674
6,493
38,118
0
W
6,360
1,762
420
2,688
5,324
2,242
332
655
4,669
34,820
4,708
L
Artemis
PoorBoyLocoZ
Artemis
5,611
2,114
0
1,586
8,203
2,693
150
4,806
3,397
0
28,109
L
Cabrakan
YFU_Judgement
Cabrakan
1,816
177
0
1,412
9,824
7,552
46
4,877
4,947
18,070
0
L
Yu Huang
5,209
231
0
582
7,033
2,190
531
4,141
2,892
41,805
0
W
Arachne
o DESTINED o
Arachne
5,619
3,540
0
6,249
11,604
5,120
1,920
3,266
7,796
0
54,011
W
Baron Samedi
ray2ray9
Baron Samedi
4,742
208
343
1,881
5,392
2,151
744
2,900
2,492
34,540
0
W
3,533
709
0
816
5,319
1,722
491
3,153
1,903
34,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,261
Gold Earned
38,483
336
Minions Killed
323
0
Camps Cleared
0
1,338,398
Distance Traveled
1,295,084
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,106
407
61
4
0
293,261
0
W
Cabrakan
7,725
515
42
3
0
262,410
5
L
Tiamat
7,934
529
90
6
0
268,536
3
W
Ah Puch
7,456
497
71
5
0
260,397
5
L
Artemis
5,761
384
72
5
0
259,196
4
L
Cabrakan
6,084
406
28
2
0
251,217
0
L
Yu Huang
7,376
492
85
6
0
266,188
6
W
Arachne
8,239
549
84
6
0
265,401
4
W
Baron Samedi
7,614
508
58
4
0
261,963
2
W
Zeus
7,449
497
68
5
0
244,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role