Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Player Payne
Skadi
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 36L
1,591 Elo+
Solo
Tiamat
Tiamat
VanessaYorr
Tiamat
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,405 Elo+
Solo
Fenrir
Fenrir
大毛涛涛
Fenrir
Level 64
God Stats
0W - 2L
1,706 SR
Queue Stats
123W - 108L
1,534 Elo+
Solo
Team Averages
Level 86
1,541 SR
1,506 Elo+

VS

Team Averages
Level 115
1,571 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Overwoow
Achilles
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,555 Elo+
Solo
Medusa
Medusa
XBadxssX
Medusa
Level 154
God Stats
2W - 0L
1,855 SR
Queue Stats
74W - 62L
1,532 Elo+
Solo
He Bo
He Bo
gamusino11
He Bo
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 100L
1,553 Elo+
Solo
Loki
Loki
rtuilmfd
Loki
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 213L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 4 / 4
6,341
1,057
4,202
8,892
8,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

The Morrigan
 
The Morrigan
11
1 / 5 / 6
5,828
971
3,080
4,751
1,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 5
5,529
922
3,157
3,028
990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
0 / 3 / 4
5,247
875
2,971
4,991
2,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
12
7 / 6 / 2
7,158
1,193
5,430
8,752
5,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
6 / 1 / 10
7,407
1,235
10,091
3,521
1,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Overwoow
Achilles
13
5 / 2 / 12
7,273
1,212
3,728
6,649
5,887
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
XBadxssX
Medusa
13
1 / 2 / 15
6,953
1,159
5,518
4,221
1,518
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

He Bo
11
3 / 3 / 10
6,600
1,100
5,178
4,576
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
11
5 / 3 / 10
6,997
1,166
3,308
4,890
1,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
11
Kills
20
20
Deaths
11
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
4
1
L
The Morrigan
 
The Morrigan
1
5
6
0.8
W
Morgan Le Fay
 
Morgan Le Fay
6
1
10
11
W
Achilles
Overwoow
Achilles
5
2
12
5.5
L
1
2
5
1.75
L
Tiamat
0
3
4
0.67
W
Medusa
XBadxssX
Medusa
1
2
15
4.25
W
He Bo
3
3
10
2.67
W
Loki
5
3
10
3.33
L
Fenrir
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,840
Damage
27,823
30,414
Taken
23,857
19,874
Mitigated
11,717
6,617
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,202
476
101
1,641
8,892
8,829
0
5,368
3,524
5,686
0
L
The Morrigan
 
The Morrigan
3,080
256
544
1,236
4,751
1,498
0
1,471
3,166
9,892
199
W
Morgan Le Fay
 
Morgan Le Fay
10,091
1,011
592
1,198
3,521
1,361
94
1,856
1,665
17,406
0
W
Achilles
Overwoow
Achilles
3,728
1,175
358
791
6,649
5,887
0
2,724
3,925
0
5,341
L
3,157
1,267
0
541
3,028
990
0
1,532
1,496
0
8,476
L
Tiamat
2,971
168
565
978
4,991
2,712
0
2,618
2,373
6,586
0
W
Medusa
XBadxssX
Medusa
5,518
2,274
351
762
4,221
1,518
1,110
2,418
1,803
0
19,188
W
He Bo
5,178
340
584
715
4,576
1,383
219
1,956
2,620
10,711
0
W
Loki
3,308
570
1,074
1,022
4,890
1,568
60
1,100
3,790
0
7,437
L
Fenrir
5,430
1,619
339
672
8,752
5,845
0
4,234
4,518
0
8,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
35,230
31
Minions Killed
69
0
Camps Cleared
0
582,840
Distance Traveled
697,977
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,341
1,057
1
0
0
130,100
2
L
The Morrigan
5,828
971
13
2
0
121,145
1
W
Morgan Le Fay
7,407
1,235
15
3
0
129,362
0
W
Achilles
7,273
1,212
6
1
0
145,479
0
L
Skadi
5,529
922
6
1
0
77,643
0
L
Tiamat
5,247
875
7
1
0
132,688
0
W
Medusa
6,953
1,159
34
6
0
134,247
0
W
He Bo
6,600
1,100
11
2
0
141,678
3
W
Loki
6,997
1,166
3
1
0
147,211
0
L
Fenrir
7,158
1,193
4
1
0
121,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role