Player Matchup

Da Ji
Da Ji
DatTV
Da Ji
Level 40
God Stats
4W - 9L
1,091 SR
Queue Stats
223W - 270L
1,346 Elo+
Party 2
Artemis
Artemis
GTOger
Artemis
Level 24
God Stats
3W - 6L
1,313 SR
Queue Stats
5W - 11L
1,200 Elo+
Party 2
Olorun
Olorun
Rangothemango
Olorun
Level 86
God Stats
6W - 5L
1,550 SR
Queue Stats
208W - 191L
1,386 Elo+
Party 3
Sun Wukong
Sun Wukong
StereoSevenfold
Sun Wukong
Level 87
God Stats
3W - 3L
1,549 SR
Queue Stats
124W - 115L
1,398 Elo+
Party 3
Hera
Hera
speedmaster42
Hera
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 76L
1,302 Elo+
Party 2
Team Averages
Level 53
1,400 SR
1,327 Elo+

VS

Team Averages
Level 68
1,445 SR
1,382 Elo+
Vamana
Vamana
Haarquist
Vamana
Level 87
God Stats
6W - 7L
1,201 SR
Queue Stats
10W - 35L
1,222 Elo+
Party 1
Chiron
Chiron
HeavyBullFly
Chiron
Level 39
God Stats
1W - 0L
1,636 SR
Queue Stats
18W - 16L
1,612 Elo+
Solo
Geb
Geb
Rzon4891
Geb
Level 29
God Stats
1W - 0L
1,146 SR
Queue Stats
16W - 42L
1,222 Elo+
Party 1
Hou Yi
Hou Yi
Vravel
Hou Yi
Level 81
God Stats
8W - 3L
1,742 SR
Queue Stats
43W - 41L
1,411 Elo+
Solo
Sol
Sol
YunaUnique
Sol
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
119W - 114L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DatTV
Da Ji
14
6 / 5 / 3
8,997
500
10,048
11,542
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
GTOger
Artemis
10
1 / 9 / 3
6,897
383
7,054
12,219
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 4 / 1
8,980
499
5,743
12,154
4,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
StereoSevenfold
Sun Wukong
15
2 / 4 / 1
8,755
486
9,289
15,497
8,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 10 / 3
6,673
371
3,379
10,671
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Haarquist
Vamana
14
6 / 3 / 3
9,514
529
10,953
17,253
12,377
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
19
12 / 0 / 5
11,910
662
15,657
12,631
4,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 6 / 9
7,498
417
3,342
14,946
9,158
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hou Yi
Vravel
Hou Yi
13
7 / 5 / 6
9,402
522
6,386
8,148
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 0 / 6
10,925
607
9,728
9,922
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
12
Kills
31
32
Deaths
14
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
DatTV
Da Ji
6
5
3
1.5
L
Artemis
GTOger
Artemis
1
9
3
0.28
W
Vamana
Haarquist
Vamana
6
3
3
2.5
W
Chiron
12
0
5
14.5
L
3
4
1
0.88
W
0
6
9
0.75
L
Sun Wukong
StereoSevenfold
Sun Wukong
2
4
1
0.63
W
Hou Yi
Vravel
Hou Yi
7
5
6
2
W
6
0
6
9
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,513
Damage
46,066
62,083
Taken
62,900
23,365
Mitigated
32,956
14,515
Healing
19,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
DatTV
Da Ji
10,048
1,999
0
3,086
11,542
4,380
0
2,028
9,514
0
46,543
L
Artemis
GTOger
Artemis
7,054
3,624
0
1,654
12,219
3,216
46
2,257
9,962
0
23,492
W
Vamana
Haarquist
Vamana
10,953
5,148
0
3,811
17,253
12,377
452
1,745
15,508
0
45,909
W
Chiron
15,657
8,175
556
5,967
12,631
4,694
763
1,581
11,050
0
97,597
L
5,743
2,846
70
3,727
12,154
4,232
243
1,935
10,219
55,783
0
W
3,342
134
647
1,416
14,946
9,158
269
2,105
12,841
12,009
0
L
Sun Wukong
StereoSevenfold
Sun Wukong
9,289
1,181
0
4,865
15,497
8,930
584
3,148
12,349
0
52,813
W
Hou Yi
Vravel
Hou Yi
6,386
1,944
0
880
8,148
3,108
1,155
3,136
5,012
0
33,528
W
9,728
3,101
0
6,159
9,922
3,619
1,451
555
9,367
76,371
0
L
3,379
1,355
264
849
10,671
2,607
0
3,702
6,969
27,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,302
Gold Earned
49,249
368
Minions Killed
429
0
Camps Cleared
0
1,634,857
Distance Traveled
1,692,128
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,997
500
83
5
0
373,458
0
L
Artemis
6,897
383
41
2
0
270,510
3
W
Vamana
9,514
529
72
4
0
341,228
3
W
Chiron
11,910
662
151
8
0
367,520
1
L
Olorun
8,980
499
109
6
0
336,702
9
W
Geb
7,498
417
13
1
0
336,417
0
L
Sun Wukong
8,755
486
90
5
0
347,018
4
W
Hou Yi
9,402
522
49
3
0
295,287
1
W
Sol
10,925
607
144
8
0
351,676
7
L
Hera
6,673
371
45
3
0
307,169
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role