Player Matchup

Geb
Geb
Gold V
FOR REDZER0
Geb
Gold V
Level 128
God Stats
2W - 7L
1,455 SR
Queue Stats
21W - 40L
1,207 MMR
Solo
Achilles
Achilles
Silver V
SlinkySoup58999
Achilles
Silver V
Level 49
God Stats
0W - 3L
1,420 SR
Queue Stats
4W - 29L
1,252 MMR
Solo
Serqet
Serqet
Silver V
ghostblazedeath
Serqet
Silver V
Level 156
God Stats
0W - 1L
1,278 SR
Queue Stats
8W - 23L
1,126 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,384 SR
1,195 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,540 SR
1,534 MMR
Sol
Sol
Silver III
HvS Saiir
Sol
Silver III
Level 144
God Stats
4W - 2L
1,222 SR
Queue Stats
156W - 193L
1,014 MMR
Solo
Cabrakan
Cabrakan
Diamond V
Que_Dawg808
Cabrakan
Diamond V
Level 152
God Stats
12W - 9L
1,648 SR
Queue Stats
742W - 857L
1,816 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
xFaLLeN_sSoLDieR
Jormungandr
Platinum II
Level 102
God Stats
2W - 0L
1,750 SR
Queue Stats
64W - 62L
1,771 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
11,353
631
11,240
22,964
27,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
16
1 / 2 / 1
10,148
564
10,136
17,689
25,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 6 / 2
9,611
534
7,456
13,510
8,524
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
KukulkanShivaCthulhuAtlasGanesha

VS

Bans
PersephoneIzanamiScyllaBellonaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
11,497
639
10,838
8,488
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
Que_Dawg808
Cabrakan
16
4 / 1 / 5
11,690
649
15,313
15,120
11,987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
xFaLLeN_sSoLDieR
Jormungandr
17
3 / 0 / 6
11,613
645
18,890
15,786
12,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
3
2
6
3
W
Cabrakan
Que_Dawg808
Cabrakan
4
1
5
6.5
L
Achilles
1
2
1
0.75
L
1
6
2
0.33
W
Jormungandr
xFaLLeN_sSoLDieR
Jormungandr
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,832
Damage
45,041
54,163
Taken
39,394
61,748
Mitigated
27,153
14,266
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,240
1,753
522
6,697
22,964
27,383
0
18,843
3,713
43,002
0
W
10,838
3,178
0
1,860
8,488
2,721
1,537
1,592
6,305
36,592
0
W
Cabrakan
Que_Dawg808
Cabrakan
15,313
1,906
0
3,456
15,120
11,987
404
5,486
9,157
34,589
0
L
Achilles
10,136
2,115
0
6,770
17,689
25,841
0
14,553
2,554
0
32,422
L
7,456
1,097
161
116
13,510
8,524
93
11,477
1,857
0
24,730
W
Jormungandr
xFaLLeN_sSoLDieR
Jormungandr
18,890
5,985
318
3,231
15,786
12,445
36
4,697
10,295
70,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,112
Gold Earned
34,800
140
Minions Killed
182
7
Camps Cleared
7
933,353
Distance Traveled
943,071
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,353
631
62
3
2
324,900
2
W
Sol
11,497
639
49
3
1
291,090
4
W
Cabrakan
11,690
649
39
2
4
322,421
1
L
Achilles
10,148
564
46
3
1
305,845
2
L
Serqet
9,611
534
32
2
4
302,608
8
W
Jormungandr
11,613
645
94
5
2
329,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role