Player Matchup

Cerberus
Cerberus
WillmaReinholzen
Cerberus
Level 48
God Stats
5W - 5L
1,584 SR
Queue Stats
254W - 254L
1,462 Elo+
Party 2
Neith
Neith
YunaUnique
Neith
Level 104
God Stats
9W - 12L
1,383 SR
Queue Stats
119W - 114L
1,451 Elo+
Party 2
Gilgamesh
Gilgamesh
bapechan
Gilgamesh
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,322 Elo+
Solo
Kali
Kali
terrorista33
Kali
Level 31
God Stats
3W - 8L
1,364 SR
Queue Stats
101W - 104L
1,517 Elo+
Party 3
Thoth
Thoth
trisksniper13106
Thoth
Level 109
God Stats
6W - 6L
1,627 SR
Queue Stats
117W - 111L
1,522 Elo+
Party 3
Team Averages
Level 64
1,492 SR
1,455 Elo+

VS

Team Averages
Level 85
1,655 SR
1,596 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
HateSkyNoHandle
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 15L
1,710 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
anizokezob
Ah Muzen Cab
Level 119
God Stats
29W - 9L
1,906 SR
Queue Stats
177W - 157L
1,631 Elo+
Party 1
Ares
Ares
fomega
Ares
Level 88
God Stats
8W - 2L
1,563 SR
Queue Stats
227W - 253L
1,418 Elo+
Solo
Cabrakan
Cabrakan
h4o42
Cabrakan
Level 31
God Stats
10W - 17L
1,807 SR
Queue Stats
117W - 112L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,841
417
3,755
13,835
7,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
10
1 / 7 / 0
6,062
433
6,537
11,672
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
bapechan
Gilgamesh
5
1 / 3 / 0
5,062
362
1,721
5,112
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 2
6,564
469
5,450
12,757
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 9 / 1
7,861
562
5,421
10,732
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
12 / 1 / 5
8,922
637
9,589
8,303
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 2 / 6
8,583
613
7,102
8,146
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
anizokezob
Ah Muzen Cab
14
8 / 0 / 7
8,212
587
12,333
10,226
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ares
fomega
Ares
12
1 / 1 / 11
7,500
536
6,315
10,429
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
h4o42
Cabrakan
13
4 / 2 / 2
7,944
567
5,301
6,488
7,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
30
30
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
1
5
14.5
W
5
2
6
4
L
0
5
1
0.1
L
Neith
1
7
0
0.14
W
Ah Muzen Cab
anizokezob
Ah Muzen Cab
8
0
7
11.5
L
Gilgamesh
bapechan
Gilgamesh
1
3
0
0.33
W
Ares
fomega
Ares
1
1
11
6.5
W
Cabrakan
h4o42
Cabrakan
4
2
2
2.5
L
1
6
2
0.33
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
40,640
54,108
Taken
43,592
19,616
Mitigated
25,095
11,945
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,589
5,283
0
1,009
8,303
2,835
0
1,312
6,991
0
47,724
W
7,102
598
81
2,384
8,146
2,383
67
3,388
4,758
55,002
0
L
3,755
202
221
3,530
13,835
7,094
0
2,958
10,877
18,451
0
L
Neith
6,537
2,366
0
3,522
11,672
2,261
0
2,653
9,019
0
35,754
W
Ah Muzen Cab
anizokezob
Ah Muzen Cab
12,333
5,573
0
5,830
10,226
3,502
604
2,113
8,113
0
63,824
L
Gilgamesh
bapechan
Gilgamesh
1,721
470
0
1,258
5,112
1,892
0
2,371
2,741
0
9,084
W
Ares
fomega
Ares
6,315
189
253
2,940
10,429
9,179
33
1,638
8,548
18,587
6,343
W
Cabrakan
h4o42
Cabrakan
5,301
1,015
0
1,320
6,488
7,196
447
725
5,763
39,894
0
L
5,450
2,001
0
2,914
12,757
5,152
0
5,569
7,188
0
30,023
L
5,421
68
0
500
10,732
3,217
0
4,844
5,888
35,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
41,161
255
Minions Killed
417
0
Camps Cleared
0
1,084,981
Distance Traveled
1,366,080
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,922
637
80
6
0
285,573
1
W
Agni
8,583
613
109
8
0
281,957
4
L
Cerberus
5,841
417
38
3
0
255,997
4
L
Neith
6,062
433
72
5
0
209,685
6
W
Ah Muzen Cab
8,212
587
98
7
0
276,261
4
L
Gilgamesh
5,062
362
21
2
0
111,283
1
W
Ares
7,500
536
40
3
0
287,032
5
W
Cabrakan
7,944
567
90
6
0
235,257
0
L
Kali
6,564
469
55
4
0
272,510
0
L
Thoth
7,861
562
69
5
0
235,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role