Player Matchup

Artio
Artio
Diamond V
Bl00DPhantom1
Artio
Diamond V
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 232L
2,104 MMR
Solo
Serqet
Serqet
Diamond II
Jeangreys
Serqet
Diamond II
Level 89
God Stats
2W - 5L
1,351 SR
Queue Stats
159W - 141L
2,412 MMR
Solo
Sol
Sol
Platinum II
SrNothing
Sol
Platinum II
Level 160
God Stats
1W - 3L
1,829 SR
Queue Stats
152W - 150L
1,932 MMR
Solo
Janus
Janus
Masters
TrynFindMe
Janus
Masters
Level 65
God Stats
6W - 9L
1,559 SR
Queue Stats
191W - 169L
2,571 MMR
Solo
Bellona
Bellona
Diamond III
Yamagucci8153
Bellona
Diamond III
Level 105
God Stats
6W - 5L
1,763 SR
Queue Stats
158W - 112L
2,214 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,600 SR
2,247 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,701 SR
2,238 MMR
Arachne
Arachne
Masters
AutοSpeed
Arachne
Masters
Level 141
God Stats
407W - 298L
1,762 SR
Queue Stats
1,977W - 1,889L
2,819 MMR
Party 1
Skadi
Skadi
Platinum II
NemesisBP
Skadi
Platinum II
Level 160
God Stats
3W - 1L
1,781 SR
Queue Stats
176W - 164L
1,969 MMR
Solo
Cabrakan
Cabrakan
Gold IV
RancidToeSucker
Cabrakan
Gold IV
Level 157
God Stats
2W - 0L
1,538 SR
Queue Stats
21W - 9L
1,812 MMR
Party 2
Ullr
Ullr
Masters
SoloOrTroll
Ullr
Masters
Level 160
God Stats
120W - 90L
1,700 SR
Queue Stats
1,325W - 1,264L
2,644 MMR
Party 1
Tyr
Tyr
Platinum IV
ZombieBillyMays
Tyr
Platinum IV
Level 160
God Stats
6W - 3L
1,723 SR
Queue Stats
110W - 98L
1,944 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 2
4,587
459
2,137
8,324
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Jeangreys
Serqet
8
2 / 5 / 1
5,003
500
4,065
6,644
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 1 / 0
5,930
593
3,970
5,107
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
9
1 / 6 / 1
5,215
522
2,610
6,996
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
9
0 / 1 / 2
5,059
506
3,586
6,817
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ShivaDa JiCliodhna

VS

Bans
ThothBastetNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AutοSpeed
Arachne
11
5 / 0 / 4
6,509
651
4,544
6,910
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
NemesisBP
Skadi
10
1 / 2 / 0
5,708
571
4,498
4,831
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
9
1 / 0 / 5
5,893
589
3,890
6,755
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
8 / 2 / 3
7,044
704
8,774
6,510
2,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,317
632
3,964
7,328
2,676

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
16
16
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
AutοSpeed
Arachne
5
0
4
7
L
0
3
2
0.33
L
Serqet
Jeangreys
Serqet
2
5
1
0.5
W
Skadi
NemesisBP
Skadi
1
2
0
0.5
W
Cabrakan
1
0
5
3.5
W
8
2
3
4.75
L
1
1
0
1
L
Janus
1
6
1
0.25
L
Bellona
0
1
2
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,368
Damage
25,670
33,888
Taken
32,334
11,707
Mitigated
13,840
8,645
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AutοSpeed
Arachne
4,544
2,974
0
4,314
6,910
2,652
19
245
6,485
0
32,328
L
2,137
377
60
2,555
8,324
3,929
0
1,958
6,366
10,554
0
L
Serqet
Jeangreys
Serqet
4,065
776
0
249
6,644
1,786
0
317
6,327
0
17,027
W
Skadi
NemesisBP
Skadi
4,498
2,111
0
1,856
4,831
1,175
505
634
4,139
0
41,380
W
Cabrakan
3,890
1,226
0
3,040
6,755
5,271
0
2,051
4,637
10,456
0
W
8,774
3,958
0
1,655
6,510
2,066
62
2,159
4,076
0
39,203
L
3,970
2,649
0
2,055
5,107
1,272
0
0
5,107
26,285
0
L
Janus
2,610
201
0
328
6,996
1,745
0
460
6,536
26,232
0
L
Bellona
3,586
1,673
0
3,398
6,817
2,975
0
1,155
5,662
0
30,157
W
3,964
432
0
3,356
7,328
2,676
544
3,412
3,916
0
34,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
31,471
260
Minions Killed
331
0
Camps Cleared
0
980,876
Distance Traveled
1,043,945
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,509
651
76
8
0
247,874
2
L
Artio
4,587
459
18
2
0
186,605
2
L
Serqet
5,003
500
38
4
0
214,850
2
W
Skadi
5,708
571
91
9
0
168,874
3
W
Cabrakan
5,893
589
5
1
0
203,619
0
W
Ullr
7,044
704
75
8
0
193,610
2
L
Sol
5,930
593
73
7
0
185,736
5
L
Janus
5,215
522
60
6
0
191,628
2
L
Bellona
5,059
506
71
7
0
202,057
0
W
Tyr
6,317
632
84
8
0
229,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role