Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Castell247
Tiamat
Level 129
God Stats
1W - 0L
1,205 SR
Queue Stats
47W - 50L
1,519 Elo+
Party 2
Ravana
Ravana
Davidchat
Ravana
Level 121
God Stats
2W - 1L
1,899 SR
Queue Stats
25W - 25L
1,534 Elo+
Party 2
Team Averages
Level 112
1,535 SR
1,518 Elo+

VS

Team Averages
Level 96
1,452 SR
1,447 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
SiLvErCrOw754
Hera
Level 153
God Stats
0W - 2L
1,312 SR
Queue Stats
36W - 40L
1,488 Elo+
Solo
Nemesis
Nemesis
vitla
Nemesis
Level 5
God Stats
7W - 13L
1,543 SR
Queue Stats
403W - 383L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
7 / 0 / 13
10,470
748
7,565
10,647
8,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Castell247
Tiamat
16
7 / 0 / 13
10,769
769
12,902
12,019
7,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Davidchat
Ravana
15
7 / 1 / 11
10,366
740
10,389
7,590
5,072
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 5 / 1
7,992
571
7,627
12,132
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 11 / 1
7,509
536
8,897
13,303
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
vitla
Nemesis
11
1 / 5 / 0
7,746
553
2,938
9,733
1,886
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
21
Kills
1
1
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
0
13
13.5
L
Sol
 
Sol
0
5
1
0.1
W
Tiamat
Castell247
Tiamat
7
0
13
13.5
W
Ravana
Davidchat
Ravana
7
1
11
12.5
L
0
11
1
0.05
L
Nemesis
vitla
Nemesis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
19,462
30,256
Taken
35,168
20,670
Mitigated
8,535
11,280
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,565
2,795
1,372
2,416
10,647
8,454
294
5,094
4,905
0
25,896
L
Sol
 
Sol
7,627
2,875
0
3,610
12,132
2,947
231
4,629
7,503
38,539
0
W
Tiamat
Castell247
Tiamat
12,902
1,700
171
5,731
12,019
7,144
656
7,605
4,414
49,247
0
W
Ravana
Davidchat
Ravana
10,389
2,362
569
1,021
7,590
5,072
670
4,003
3,587
0
29,173
L
8,897
2,175
0
280
13,303
3,702
0
5,970
7,333
25,942
0
L
Nemesis
vitla
Nemesis
2,938
367
0
536
9,733
1,886
0
2,638
7,095
0
7,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,605
Gold Earned
23,247
161
Minions Killed
128
7
Camps Cleared
4
831,673
Distance Traveled
651,521
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,470
748
37
3
1
293,173
2
L
Sol
7,992
571
67
5
1
227,472
1
W
Tiamat
10,769
769
82
6
4
277,032
4
W
Ravana
10,366
740
42
3
2
261,468
3
L
Hera
7,509
536
51
4
3
201,766
6
L
Nemesis
7,746
553
10
1
0
222,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role