Player Matchup

Sun Wukong
Sun Wukong
CR20 Christian
Sun Wukong
Level 156
God Stats
3W - 3L
1,899 SR
Queue Stats
264W - 352L
1,416 Elo+
Party 2
Bakasura
Bakasura
JR23FabianJesus
Bakasura
Level 160
God Stats
8W - 17L
1,466 SR
Queue Stats
266W - 354L
1,409 Elo+
Party 2
Jormungandr
Jormungandr
nadamasxbox
Jormungandr
Level 160
God Stats
2W - 7L
1,475 SR
Queue Stats
247W - 337L
1,407 Elo+
Party 2
Bastet
Bastet
pFc Titan 79
Bastet
Level 160
God Stats
1W - 7L
1,410 SR
Queue Stats
241W - 308L
1,425 Elo+
Party 2
Loki
Loki
papiilag13
Loki
Level 157
God Stats
15W - 26L
1,495 SR
Queue Stats
219W - 277L
1,428 Elo+
Party 2
Team Averages
Level 159
1,549 SR
1,417 Elo+

VS

Team Averages
Level 97
1,666 SR
1,540 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
HidinFrmShadows
Thanatos
Level 35
God Stats
4W - 2L
1,889 SR
Queue Stats
22W - 34L
1,588 Elo+
Solo
Anhur
Anhur
JadeCastrator
Anhur
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,491 Elo+
Party 1
Athena
Athena
Wild_Wombat6303
Athena
Level 108
God Stats
5W - 0L
1,913 SR
Queue Stats
28W - 16L
1,612 Elo+
Party 1
Yu Huang
Yu Huang
pan-x9
Yu Huang
Level 118
God Stats
5W - 4L
1,527 SR
Queue Stats
460W - 467L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CR20 Christian
Sun Wukong
14
0 / 6 / 1
8,654
433
5,884
16,737
13,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
15
3 / 6 / 0
9,642
482
7,773
16,020
4,599
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
nadamasxbox
Jormungandr
14
1 / 3 / 1
8,691
435
7,665
11,646
6,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
13
1 / 5 / 2
8,247
412
9,372
14,594
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 1
7,669
383
3,374
9,843
2,009
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 1 / 6
11,083
554
13,269
18,713
27,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
19
17 / 2 / 2
12,560
628
19,823
18,467
7,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 1 / 5
10,540
527
3,889
7,577
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 11
10,683
534
5,881
16,682
17,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yu Huang
pan-x9
Yu Huang
18
2 / 0 / 4
11,567
578
7,856
9,740
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
24
24
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
6
6
L
Sun Wukong
CR20 Christian
Sun Wukong
0
6
1
0.08
W
Thanatos
17
2
2
9
L
Bakasura
3
6
0
0.5
W
0
1
5
2.5
W
2
1
11
7.5
L
Jormungandr
nadamasxbox
Jormungandr
1
3
1
0.5
L
Bastet
1
5
2
0.4
W
Yu Huang
pan-x9
Yu Huang
2
0
4
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,068
Damage
50,718
68,840
Taken
71,179
31,109
Mitigated
59,566
15,264
Healing
29,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,269
1,547
77
5,551
18,713
27,335
888
540
17,848
72,833
0
L
Sun Wukong
CR20 Christian
Sun Wukong
5,884
1,635
0
2,688
16,737
13,739
328
7,108
9,550
0
51,396
W
Thanatos
19,823
6,950
0
16,467
18,467
7,908
3,475
1,887
15,760
0
97,825
L
Bakasura
7,773
5,632
0
6,070
16,020
4,599
351
3,609
12,371
0
40,474
W
3,889
1,891
0
2,329
7,577
2,903
2,455
3,024
4,413
0
73,312
W
5,881
1,643
433
3,216
16,682
17,390
535
4,828
11,454
30,097
0
L
Jormungandr
nadamasxbox
Jormungandr
7,665
2,111
0
2,810
11,646
6,782
378
4,607
6,936
54,623
0
L
Bastet
9,372
2,361
0
1,597
14,594
3,980
0
6,892
7,608
0
43,736
W
Yu Huang
pan-x9
Yu Huang
7,856
620
0
1,440
9,740
4,030
59
1,594
8,146
85,451
0
L
3,374
542
0
2,099
9,843
2,009
0
4,095
5,369
0
35,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,903
Gold Earned
56,433
423
Minions Killed
637
0
Camps Cleared
0
1,871,266
Distance Traveled
2,012,762
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,083
554
143
7
0
416,815
3
L
Sun Wukong
8,654
433
114
6
0
371,461
2
W
Thanatos
12,560
628
135
7
0
435,806
8
L
Bakasura
9,642
482
84
4
0
379,008
2
W
Anhur
10,540
527
150
8
0
381,507
0
W
Athena
10,683
534
51
3
0
406,299
0
L
Jormungandr
8,691
435
99
5
0
372,949
3
L
Bastet
8,247
412
68
3
0
407,344
3
W
Yu Huang
11,567
578
158
8
0
372,335
2
L
Loki
7,669
383
58
3
0
340,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role