Player Matchup

Neith
Neith
 
Neith
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
XTALE_Chara_XD
Loki
Level 67
God Stats
12W - 11L
1,486 SR
Queue Stats
12W - 14L
1,483 Elo+
Party 1
Merlin
Merlin
sachany2
Merlin
Level 135
God Stats
16W - 11L
1,637 SR
Queue Stats
93W - 100L
1,584 Elo+
Party 1
Team Averages
Level 91
1,541 SR
1,522 Elo+

VS

Team Averages
Level 107
1,443 SR
1,297 Elo+
Achilles
Achilles
ITZSTEEZ0
Achilles
Level 88
God Stats
0W - 1L
1,803 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Neith
Neith
Jok37sFace
Neith
Level 124
God Stats
5W - 13L
1,354 SR
Queue Stats
272W - 412L
1,333 Elo+
Party 2
Merlin
Merlin
Rod15Joseph
Merlin
Level 109
God Stats
0W - 4L
1,171 SR
Queue Stats
202W - 295L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 1 / 7
11,917
662
10,360
12,314
4,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 1 / 8
11,940
663
6,296
9,102
3,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
sachany2
Merlin
19
7 / 0 / 7
13,654
759
23,711
11,371
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ITZSTEEZ0
Achilles
13
0 / 4 / 1
9,724
540
10,330
21,469
19,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
15
0 / 6 / 1
10,334
574
6,875
14,330
3,843
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
15
2 / 4 / 0
10,823
601
6,075
10,405
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
14
Kills
2
2
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
7
7.5
L
Achilles
ITZSTEEZ0
Achilles
0
4
1
0.13
L
Neith
0
6
1
0.08
L
Merlin
2
4
0
0.5
W
3
1
8
7
W
Merlin
sachany2
Merlin
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,367
Damage
23,280
32,787
Taken
46,204
13,660
Mitigated
26,072
9,091
Healing
9,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,360
2,946
0
2,877
12,314
4,377
1,397
3,428
8,886
0
37,576
L
Achilles
ITZSTEEZ0
Achilles
10,330
1,471
0
4,670
21,469
19,157
0
11,003
10,069
7,267
20,352
L
Neith
6,875
405
595
2,965
14,330
3,843
0
7,105
6,807
0
43,528
L
Merlin
6,075
72
335
601
10,405
3,072
0
6,084
4,212
39,352
0
W
6,296
732
0
1,168
9,102
3,863
0
3,091
6,011
0
28,989
W
Merlin
sachany2
Merlin
23,711
1,918
0
5,046
11,371
5,420
1,315
2,178
9,193
85,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,511
Gold Earned
30,881
226
Minions Killed
177
11
Camps Cleared
3
960,570
Distance Traveled
864,427
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,917
662
62
3
2
306,522
0
L
Achilles
9,724
540
40
2
2
294,573
3
L
Neith
10,334
574
52
3
0
291,379
4
L
Merlin
10,823
601
85
5
1
278,475
4
W
Loki
11,940
663
42
2
2
333,271
0
W
Merlin
13,654
759
122
7
7
320,777
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role