Player Matchup

Nu Wa
Nu Wa
AndrewG2244
Nu Wa
Level 129
God Stats
2W - 3L
1,565 SR
Queue Stats
102W - 115L
1,396 Elo+
Solo
Chaac
Chaac
Sum hung boi
Chaac
Level 108
God Stats
17W - 26L
1,213 SR
Queue Stats
305W - 322L
1,400 Elo+
Solo
Nemesis
Nemesis
gtlow
Nemesis
Level 155
God Stats
29W - 21L
1,673 SR
Queue Stats
472W - 575L
1,424 Elo+
Solo
Izanami
Izanami
jimmddd
Izanami
Level 120
God Stats
27W - 18L
1,591 SR
Queue Stats
306W - 314L
1,485 Elo+
Solo
Cerberus
Cerberus
jsmooth180
Cerberus
Level 69
God Stats
8W - 4L
1,658 SR
Queue Stats
68W - 77L
1,392 Elo+
Solo
Team Averages
Level 116
1,540 SR
1,419 Elo+

VS

Team Averages
Level 101
1,449 SR
1,349 Elo+
Mercury
Mercury
BGD_YoungBlood
Mercury
Level 119
God Stats
9W - 15L
1,471 SR
Queue Stats
589W - 925L
1,329 Elo+
Party 2
Danzaburou
Danzaburou
ENCRYPTEDGREEN
Danzaburou
Level 100
God Stats
34W - 33L
1,580 SR
Queue Stats
84W - 98L
1,503 Elo+
Party 1
Horus
Horus
JihadiWithABody
Horus
Level 67
God Stats
4W - 9L
1,142 SR
Queue Stats
8W - 25L
1,251 Elo+
Party 1
Sol
Sol
LiL_Homie_14
Sol
Level 129
God Stats
45W - 45L
1,552 SR
Queue Stats
395W - 688L
1,324 Elo+
Party 2
Chaac
Chaac
http_SammyThaKid
Chaac
Level 91
God Stats
37W - 41L
1,498 SR
Queue Stats
286W - 469L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,130
409
2,865
7,876
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 5
7,785
519
8,154
15,976
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
gtlow
Nemesis
15
5 / 3 / 0
8,394
560
6,782
11,786
7,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
jimmddd
Izanami
12
1 / 5 / 0
7,683
512
5,024
9,069
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
jsmooth180
Cerberus
9
0 / 5 / 1
6,194
413
5,007
15,756
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
7,474
498
8,020
7,514
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
ENCRYPTEDGREEN
Danzaburou
13
9 / 1 / 2
9,235
616
11,964
10,091
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 0 / 9
8,152
543
6,726
11,059
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 1 / 1
9,238
616
11,283
12,996
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 3 / 1
8,849
590
7,656
11,177
6,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
22
22
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
2
7
2.75
W
Danzaburou
ENCRYPTEDGREEN
Danzaburou
9
1
2
10
W
2
0
9
6.5
W
6
1
1
6.5
L
1
5
5
0.7
L
Nemesis
gtlow
Nemesis
5
3
0
1.67
W
3
3
1
1.17
L
Izanami
jimmddd
Izanami
1
5
0
0.2
L
Cerberus
jsmooth180
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,832
Damage
45,649
60,463
Taken
52,837
33,893
Mitigated
27,228
16,186
Healing
26,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,865
1,383
0
2,707
7,876
2,175
44
4,141
3,735
24,975
0
W
8,020
5,191
0
3,014
7,514
3,171
0
288
7,082
0
34,272
W
Danzaburou
ENCRYPTEDGREEN
Danzaburou
11,964
6,233
0
5,052
10,091
3,557
751
3,091
7,000
0
58,524
W
6,726
3,459
1,187
3,137
11,059
9,763
482
2,023
8,998
0
20,710
W
11,283
4,753
0
7,522
12,996
3,849
746
2,316
10,644
65,239
0
L
8,154
1,267
0
5,597
15,976
13,573
0
1,659
14,317
0
42,577
L
Nemesis
gtlow
Nemesis
6,782
2,642
0
1,316
11,786
7,093
0
4,041
7,745
0
54,441
W
7,656
1,245
0
6,120
11,177
6,888
0
154
10,488
0
58,422
L
Izanami
jimmddd
Izanami
5,024
2,371
176
1,731
9,069
3,462
580
728
8,341
0
42,282
L
Cerberus
jsmooth180
Cerberus
5,007
424
0
4,659
15,756
7,590
350
714
15,042
20,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,186
Gold Earned
42,948
373
Minions Killed
412
0
Camps Cleared
0
1,296,826
Distance Traveled
1,461,657
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,130
409
51
3
0
166,761
3
W
Mercury
7,474
498
52
3
0
323,399
3
W
Danzaburou
9,235
616
95
6
0
275,566
3
W
Horus
8,152
543
36
2
0
298,113
1
W
Sol
9,238
616
115
8
0
267,080
4
L
Chaac
7,785
519
89
6
0
271,402
3
L
Nemesis
8,394
560
96
6
0
320,183
0
W
Chaac
8,849
590
114
8
0
297,499
6
L
Izanami
7,683
512
88
6
0
276,089
3
L
Cerberus
6,194
413
49
3
0
262,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role