Player Matchup

Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
GreatSageSWK
Chernobog
Level 104
God Stats
7W - 5L
1,593 SR
Queue Stats
154W - 153L
1,513 Elo+
Party 1
Sol
Sol
ReverseAllen21
Sol
Level 106
God Stats
4W - 2L
1,323 SR
Queue Stats
264W - 272L
1,506 Elo+
Party 2
Osiris
Osiris
VinsmokeTAT
Osiris
Level 128
God Stats
11W - 3L
1,331 SR
Queue Stats
395W - 294L
1,501 Elo+
Party 1
Bastet
Bastet
clarkddc
Bastet
Level 107
God Stats
1W - 2L
1,226 SR
Queue Stats
97W - 115L
1,540 Elo+
Party 2
Team Averages
Level 106
1,395 SR
1,512 Elo+

VS

Team Averages
Level 111
1,533 SR
1,514 Elo+
Olorun
Olorun
BriskDiablo
Olorun
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 133L
1,521 Elo+
Party 3
Vulcan
Vulcan
HBKSketchyy
Vulcan
Level 100
God Stats
13W - 7L
1,670 SR
Queue Stats
79W - 89L
1,529 Elo+
Party 3
Athena
Athena
MG Krave
Athena
Level 88
God Stats
1W - 2L
1,528 SR
Queue Stats
147W - 146L
1,485 Elo+
Party 3
Set
Set
Shadowchyther
Set
Level 69
God Stats
37W - 38L
1,498 SR
Queue Stats
232W - 223L
1,521 Elo+
Solo
Hercules
Hercules
crisman22
Hercules
Level 149
God Stats
1W - 5L
1,468 SR
Queue Stats
157W - 154L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 4 / 7
10,970
609
15,202
11,877
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
GreatSageSWK
Chernobog
19
6 / 0 / 3
11,702
650
8,363
9,495
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 0 / 6
11,265
626
18,972
10,400
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
15
5 / 3 / 6
9,383
521
7,346
18,769
14,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
clarkddc
Bastet
16
2 / 1 / 6
9,732
541
8,428
11,803
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
3 / 4 / 0
8,913
495
7,816
11,023
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
13
2 / 6 / 0
7,915
440
9,378
10,735
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
MG Krave
Athena
13
1 / 9 / 5
8,183
455
7,734
18,303
13,571
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 5 / 2
8,224
457
8,548
16,830
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
crisman22
Hercules
12
1 / 2 / 5
8,199
456
6,244
17,497
15,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
26
Kills
8
8
Deaths
26
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
4
7
2.38
L
Olorun
3
4
0
0.75
W
Chernobog
GreatSageSWK
Chernobog
6
0
3
7.5
L
Vulcan
2
6
0
0.33
L
Athena
MG Krave
Athena
1
9
5
0.39
W
7
0
6
10
L
1
5
2
0.4
W
Osiris
5
3
6
2.67
W
Bastet
clarkddc
Bastet
2
1
6
5
L
Hercules
crisman22
Hercules
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,311
Damage
39,720
62,344
Taken
74,388
30,924
Mitigated
43,225
30,390
Healing
16,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,202
5,776
0
4,065
11,877
5,051
1,040
6,234
5,567
0
64,251
L
Olorun
7,816
3,386
294
4,664
11,023
3,860
1,148
1,260
9,763
68,709
1,159
W
Chernobog
GreatSageSWK
Chernobog
8,363
4,247
0
6,535
9,495
3,304
3,817
4,058
5,437
0
91,235
L
Vulcan
9,378
1,749
0
521
10,735
4,036
0
3,063
7,672
41,874
0
L
Athena
MG Krave
Athena
7,734
2,061
0
1,808
18,303
13,571
0
4,548
13,755
42,311
0
W
18,972
8,409
0
7,678
10,400
3,905
3,878
4,759
5,359
81,754
8,173
L
8,548
2,375
0
3,327
16,830
6,568
0
5,752
11,078
0
52,862
W
Osiris
7,346
3,007
78
6,364
18,769
14,643
180
6,412
12,237
0
39,057
W
Bastet
clarkddc
Bastet
8,428
2,101
0
5,670
11,803
4,021
335
4,259
7,373
0
60,619
L
Hercules
crisman22
Hercules
6,244
1,672
0
5,999
17,497
15,190
0
2,526
14,971
217
22,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,052
Gold Earned
41,434
559
Minions Killed
398
0
Camps Cleared
0
1,858,341
Distance Traveled
1,756,288
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,970
609
102
6
0
322,341
3
L
Olorun
8,913
495
109
6
0
341,574
4
W
Chernobog
11,702
650
166
9
0
391,231
6
L
Vulcan
7,915
440
79
4
0
346,929
2
L
Athena
8,183
455
79
4
0
322,528
5
W
Sol
11,265
626
151
8
0
376,807
7
L
Set
8,224
457
98
5
0
370,516
1
W
Osiris
9,383
521
52
3
0
375,833
1
W
Bastet
9,732
541
88
5
0
392,129
7
L
Hercules
8,199
456
33
2
0
374,741
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role