Player Matchup

Fafnir
Fafnir
Amrcme
Fafnir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Mustang5446
Sun Wukong
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
TallLeprechaun
Horus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
XBad_SushiX
Ymir
Level 160
God Stats
5W - 6L
1,579 SR
Queue Stats
643W - 643L
1,505 Elo+
Solo
Raijin
Raijin
bryce33
Raijin
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 88
1,516 SR
1,501 Elo+

VS

Team Averages
Level 117
1,544 SR
1,493 Elo+
Susano
Susano
CursedPessimist
Susano
Level 68
God Stats
6W - 8L
1,412 SR
Queue Stats
147W - 122L
1,488 Elo+
Party 3
Kuzenbo
Kuzenbo
DrSubSide
Kuzenbo
Level 144
God Stats
4W - 0L
1,721 SR
Queue Stats
233W - 216L
1,457 Elo+
Party 3
Terra
Terra
EmerlRabbit
Terra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,489 Elo+
Party 1
Ymir
Ymir
Nenegato
Ymir
Level 66
God Stats
2W - 0L
1,541 SR
Queue Stats
190W - 174L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
ValakAkabane
Ao Kuang
Level 159
God Stats
1W - 1L
1,545 SR
Queue Stats
79W - 72L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Amrcme
Fafnir
17
1 / 3 / 8
11,064
615
10,653
19,735
26,228
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Mustang5446
Sun Wukong
17
4 / 6 / 3
11,089
616
15,969
21,965
19,304
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 5 / 7
11,254
625
16,415
23,298
26,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 6 / 4
10,540
586
15,214
24,644
28,902
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
bryce33
Raijin
17
2 / 7 / 4
11,259
626
25,375
17,635
6,784
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 18
12,346
686
30,416
16,685
7,977
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
DrSubSide
Kuzenbo
18
3 / 2 / 17
11,077
615
14,855
34,543
36,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 3 / 16
11,725
651
11,911
23,960
25,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
19
4 / 1 / 9
12,314
684
11,732
8,917
7,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
ValakAkabane
Ao Kuang
20
12 / 2 / 11
13,055
725
23,090
24,933
13,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
98
11
Kills
27
27
Deaths
11
26
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Amrcme
Fafnir
1
3
8
1.67
W
5
3
18
4.67
W
Kuzenbo
DrSubSide
Kuzenbo
3
2
17
5.75
W
3
3
16
3.67
L
Sun Wukong
Mustang5446
Sun Wukong
4
6
3
0.92
W
Ymir
4
1
9
8.5
L
2
5
7
1.1
W
Ao Kuang
ValakAkabane
Ao Kuang
12
2
11
8.75
L
2
6
4
0.67
L
Raijin
bryce33
Raijin
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,626
Damage
92,004
107,277
Taken
109,038
107,609
Mitigated
91,314
38,607
Healing
65,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Amrcme
Fafnir
10,653
4,181
920
3,421
19,735
26,228
563
11,169
8,283
20,132
0
W
30,416
4,113
3,259
3,673
16,685
7,977
1,652
8,141
8,544
0
57,625
W
Kuzenbo
DrSubSide
Kuzenbo
14,855
4,500
2,214
14,354
34,543
36,686
861
14,257
19,900
25,054
0
W
11,911
1,343
11,943
7,436
23,960
25,839
648
10,506
13,196
18,298
0
L
Sun Wukong
Mustang5446
Sun Wukong
15,969
1,593
455
5,296
21,965
19,304
527
11,831
9,663
0
24,391
W
Ymir
11,732
1,596
467
690
8,917
7,648
78
4,687
4,230
30,321
0
L
16,415
7,577
9,215
9,195
23,298
26,391
355
10,854
12,092
0
31,409
W
Ao Kuang
ValakAkabane
Ao Kuang
23,090
7,554
8,086
13,027
24,933
13,164
1,973
13,007
11,926
33,740
2,578
L
15,214
914
2,078
2,675
24,644
28,902
124
13,586
10,533
32,083
0
L
Raijin
bryce33
Raijin
25,375
2,700
3,017
2,335
17,635
6,784
481
10,492
6,999
51,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,206
Gold Earned
60,517
147
Minions Killed
159
0
Camps Cleared
0
1,478,393
Distance Traveled
1,557,320
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,064
615
14
1
0
312,329
0
W
Susano
12,346
686
54
3
0
366,821
1
W
Kuzenbo
11,077
615
21
1
0
331,961
1
W
Terra
11,725
651
7
0
0
316,060
0
L
Sun Wukong
11,089
616
19
1
0
309,014
0
W
Ymir
12,314
684
49
3
0
218,292
1
L
Horus
11,254
625
26
1
0
306,509
0
W
Ao Kuang
13,055
725
28
2
0
324,186
0
L
Ymir
10,540
586
40
2
0
276,905
0
L
Raijin
11,259
626
48
3
0
273,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role