Player Matchup

Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
DSP Big Step
Pele
Level 127
God Stats
10W - 2L
1,500 SR
Queue Stats
445W - 389L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
DSP Pineapple
Nu Wa
Level 128
God Stats
9W - 14L
1,583 SR
Queue Stats
553W - 552L
1,558 Elo+
Party 1
Sobek
Sobek
LittleLani
Sobek
Level 40
God Stats
2W - 1L
1,736 SR
Queue Stats
80W - 66L
1,592 Elo+
Party 3
Danzaburou
Danzaburou
LoreOfJano
Danzaburou
Level 149
God Stats
3W - 1L
1,313 SR
Queue Stats
276W - 232L
1,626 Elo+
Party 3
Team Averages
Level 113
1,526 SR
1,566 Elo+

VS

Team Averages
Level 113
1,511 SR
1,523 Elo+
Bakasura
Bakasura
coleslawXcarter
Bakasura
Level 145
God Stats
1W - 3L
1,484 SR
Queue Stats
110W - 111L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
honeyxb
Baron Samedi
Level 108
God Stats
2W - 4L
1,611 SR
Queue Stats
88W - 91L
1,521 Elo+
Party 2
Khepri
Khepri
mungooose
Khepri
Level 89
God Stats
7W - 2L
1,761 SR
Queue Stats
50W - 55L
1,538 Elo+
Party 2
Nu Wa
Nu Wa
tsunakhan
Nu Wa
Level 122
God Stats
0W - 3L
1,201 SR
Queue Stats
21W - 32L
1,407 Elo+
Party 2
Charybdis
Charybdis
xlroold
Charybdis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 2 / 4
9,852
580
6,088
17,235
14,455
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 3 / 4
10,026
590
13,479
13,988
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

16
2 / 3 / 6
9,410
554
12,167
9,278
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
14
1 / 1 / 16
9,322
548
6,014
15,037
15,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
LoreOfJano
Danzaburou
17
12 / 3 / 4
11,629
684
14,931
17,622
6,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
3 / 7 / 2
10,084
593
11,744
18,279
10,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
honeyxb
Baron Samedi
15
2 / 3 / 1
8,789
517
7,274
8,984
7,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
mungooose
Khepri
12
0 / 6 / 3
7,278
428
5,219
16,850
15,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
tsunakhan
Nu Wa
14
3 / 3 / 2
8,931
525
12,541
13,036
4,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
xlroold
Charybdis
13
1 / 10 / 1
7,678
452
6,786
14,376
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
28
Kills
9
12
Deaths
29
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
4
3
W
9
3
4
3.67
W
2
3
6
1.67
W
Sobek
1
1
16
9
W
Danzaburou
LoreOfJano
Danzaburou
12
3
4
4.67
L
Bakasura
3
7
2
0.57
L
Baron Samedi
honeyxb
Baron Samedi
2
3
1
0.83
L
Khepri
mungooose
Khepri
0
6
3
0.25
L
Nu Wa
tsunakhan
Nu Wa
3
3
2
1.33
L
Charybdis
xlroold
Charybdis
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,679
Damage
43,564
73,160
Taken
71,525
45,081
Mitigated
43,023
28,295
Healing
19,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,088
1,147
0
7,319
17,235
14,455
709
6,150
10,766
0
57,187
W
13,479
4,096
0
1,881
13,988
5,509
354
4,932
8,736
0
69,675
W
12,167
2,769
107
2,046
9,278
3,371
418
3,619
5,209
76,558
0
W
Sobek
6,014
1,029
351
5,204
15,037
15,655
293
5,624
9,343
15,027
4,015
W
Danzaburou
LoreOfJano
Danzaburou
14,931
7,606
0
11,387
17,622
6,091
4,728
4,709
11,891
0
90,138
L
Bakasura
11,744
6,891
0
5,326
18,279
10,813
1,294
2,550
15,729
0
58,268
L
Baron Samedi
honeyxb
Baron Samedi
7,274
735
360
3,822
8,984
7,565
357
1,585
7,399
53,078
0
L
Khepri
mungooose
Khepri
5,219
572
528
2,606
16,850
15,911
0
3,284
13,566
19,415
0
L
Nu Wa
tsunakhan
Nu Wa
12,541
1,842
118
4,162
13,036
4,629
0
6,502
6,534
59,544
0
L
Charybdis
xlroold
Charybdis
6,786
3,427
0
2,404
14,376
4,105
0
3,942
10,434
0
48,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
42,760
511
Minions Killed
446
0
Camps Cleared
0
1,614,368
Distance Traveled
1,568,120
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,852
580
110
6
0
335,742
2
W
Pele
10,026
590
109
6
0
363,575
5
W
Nu Wa
9,410
554
124
7
0
299,645
4
W
Sobek
9,322
548
25
1
0
342,392
5
W
Danzaburou
11,629
684
143
8
0
273,014
5
L
Bakasura
10,084
593
149
9
0
372,618
5
L
Baron Samedi
8,789
517
107
6
0
305,141
3
L
Khepri
7,278
428
16
1
0
340,141
1
L
Nu Wa
8,931
525
93
5
0
297,368
0
L
Charybdis
7,678
452
81
5
0
252,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role