Player Matchup

Artemis
Artemis
Szagreo
Artemis
Level 129
God Stats
1W - 4L
1,285 SR
Queue Stats
81W - 48L
1,608 Elo+
Party 1
Thoth
Thoth
TenzaZangetzsu
Thoth
Level 160
God Stats
2W - 3L
1,865 SR
Queue Stats
314W - 211L
1,716 Elo+
Party 1
Pele
Pele
eHoK
Pele
Level 134
God Stats
3W - 0L
1,649 SR
Queue Stats
143W - 105L
1,622 Elo+
Party 1
Team Averages
Level 141
1,600 SR
1,648 Elo+

VS

Team Averages
Level 85
1,582 SR
1,627 Elo+
Kukulkan
Kukulkan
AnotheriSoh
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,714 Elo+
Party 2
Fenrir
Fenrir
Y0URTOOCLOSEMAN
Fenrir
Level 126
God Stats
33W - 23L
1,745 SR
Queue Stats
240W - 208L
1,623 Elo+
Party 2
Sun Wukong
Sun Wukong
ZetNick
Sun Wukong
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 22L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Szagreo
Artemis
19
3 / 3 / 13
14,329
682
19,625
13,222
6,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 2 / 7
14,952
712
29,979
10,998
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
eHoK
Pele
19
6 / 4 / 10
14,458
688
15,578
20,816
10,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnotheriSoh
Kukulkan
18
1 / 4 / 6
12,582
599
13,732
17,696
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 9 / 5
11,576
551
8,874
29,466
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
ZetNick
Sun Wukong
19
6 / 5 / 3
13,965
665
10,708
24,999
24,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
18
Kills
9
9
Deaths
18
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AnotheriSoh
Kukulkan
1
4
6
1
W
Artemis
Szagreo
Artemis
3
3
13
3.17
W
9
2
7
6.25
L
2
9
5
0.5
L
Sun Wukong
ZetNick
Sun Wukong
6
5
3
1.5
W
Pele
eHoK
Pele
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,182
Damage
33,314
45,036
Taken
72,161
21,491
Mitigated
38,099
16,735
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AnotheriSoh
Kukulkan
13,732
385
0
1,834
17,696
2,776
164
10,788
6,767
82,338
0
W
Artemis
Szagreo
Artemis
19,625
9,932
0
5,052
13,222
6,011
2,349
2,053
10,995
0
77,974
W
29,979
500
0
1,564
10,998
4,528
207
4,267
6,633
67,801
0
L
8,874
926
0
1,588
29,466
10,548
0
10,285
18,762
0
22,388
L
Sun Wukong
ZetNick
Sun Wukong
10,708
1,512
0
2,256
24,999
24,775
0
9,303
15,193
0
42,684
W
Pele
eHoK
Pele
15,578
3,030
0
10,119
20,816
10,952
442
7,741
12,533
0
61,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,739
Gold Earned
38,123
246
Minions Killed
199
11
Camps Cleared
7
1,113,093
Distance Traveled
1,079,041
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,582
599
131
6
2
388,749
1
W
Artemis
14,329
682
98
5
6
331,290
6
W
Thoth
14,952
712
59
3
2
405,417
4
L
Fenrir
11,576
551
26
1
3
336,252
2
L
Sun Wukong
13,965
665
42
2
2
354,040
11
W
Pele
14,458
688
89
4
3
376,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role