Player Matchup

Neith
Neith
Akemimara
Neith
Level 83
God Stats
15W - 15L
1,402 SR
Queue Stats
27W - 25L
1,380 Elo+
Party 1
Loki
Loki
IX-Dave-IX
Loki
Level 17
God Stats
2W - 4L
1,445 SR
Queue Stats
5W - 12L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
ItsYaStepDad
Cthulhu
Level 12
God Stats
2W - 6L
1,213 SR
Queue Stats
4W - 6L
1,218 Elo+
Party 1
Shiva
Shiva
MIKEMADNESS60
Shiva
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,671 Elo+
Party 2
Hel
Hel
MercurysComet
Hel
Level 65
God Stats
6W - 6L
1,798 SR
Queue Stats
57W - 57L
1,515 Elo+
Party 2
Team Averages
Level 41
1,472 SR
1,463 Elo+

VS

Team Averages
Level 86
1,628 SR
1,593 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
IamMamba83
Jing Wei
Level 125
God Stats
17W - 7L
1,763 SR
Queue Stats
124W - 74L
1,679 Elo+
Party 3
Sun Wukong
Sun Wukong
Spwwn
Sun Wukong
Level 23
God Stats
42W - 17L
1,761 SR
Queue Stats
95W - 48L
1,702 Elo+
Party 3
Atlas
Atlas
brownvega432198
Atlas
Level 89
God Stats
11W - 7L
1,628 SR
Queue Stats
55W - 30L
1,647 Elo+
Party 3
Merlin
Merlin
jhonnhyo
Merlin
Level 74
God Stats
44W - 40L
1,488 SR
Queue Stats
73W - 79L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akemimara
Neith
16
1 / 7 / 6
10,072
1,007
9,218
17,316
7,148
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 12 / 6
11,021
1,102
8,545
20,218
8,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ItsYaStepDad
Cthulhu
16
1 / 9 / 6
10,205
1,021
8,896
26,451
28,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 9 / 5
10,996
1,100
11,338
24,676
21,339
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 10 / 4
10,189
1,019
8,602
19,855
14,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
13 / 1 / 25
13,345
1,335
13,955
7,422
3,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Jing Wei
IamMamba83
Jing Wei
20
22 / 1 / 21
15,176
1,518
48,536
10,251
4,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Spwwn
Sun Wukong
19
4 / 2 / 29
11,391
1,139
12,988
13,223
18,002
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
4 / 4 / 34
11,966
1,197
14,659
14,787
20,267
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
jhonnhyo
Merlin
18
4 / 3 / 27
11,973
1,197
15,313
8,808
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
183
11
Kills
47
47
Deaths
11
27
Assists
136
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
1
25
25.5
L
Neith
Akemimara
Neith
1
7
6
0.57
L
3
12
6
0.5
W
Jing Wei
IamMamba83
Jing Wei
22
1
21
32.5
L
Cthulhu
ItsYaStepDad
Cthulhu
1
9
6
0.44
L
4
9
5
0.72
L
2
10
4
0.4
W
Sun Wukong
Spwwn
Sun Wukong
4
2
29
9.25
W
4
4
34
5.25
W
Merlin
jhonnhyo
Merlin
4
3
27
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,599
Damage
105,451
108,516
Taken
54,491
80,052
Mitigated
50,473
14,862
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,955
2,957
0
1,496
7,422
3,815
0
1,791
5,631
0
23,637
L
Neith
Akemimara
Neith
9,218
4,758
0
2,516
17,316
7,148
0
4,804
12,512
0
28,345
L
8,545
2,869
0
0
20,218
8,220
0
4,640
15,578
0
17,255
W
Jing Wei
IamMamba83
Jing Wei
48,536
39,764
0
3,838
10,251
4,792
0
3,449
6,802
0
69,215
L
Cthulhu
ItsYaStepDad
Cthulhu
8,896
611
1,767
2,175
26,451
28,504
0
7,154
19,297
31,212
0
L
11,338
3,608
340
551
24,676
21,339
0
7,892
16,784
0
23,481
L
8,602
207
3,511
4,002
19,855
14,841
0
5,482
14,373
26,396
0
W
Sun Wukong
Spwwn
Sun Wukong
12,988
1,232
0
862
13,223
18,002
0
4,482
8,422
0
20,841
W
14,659
5,996
0
0
14,787
20,267
0
5,142
9,125
28,414
0
W
Merlin
jhonnhyo
Merlin
15,313
106
355
1,268
8,808
3,597
0
2,634
6,174
48,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,483
Gold Earned
63,851
178
Minions Killed
191
5
Camps Cleared
6
879,373
Distance Traveled
992,517
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,345
1,335
26
3
1
228,631
0
L
Neith
10,072
1,007
45
5
1
165,716
0
L
Loki
11,021
1,102
19
2
1
189,856
0
W
Jing Wei
15,176
1,518
58
6
2
211,016
1
L
Cthulhu
10,205
1,021
63
6
1
172,875
0
L
Shiva
10,996
1,100
16
2
1
168,221
0
L
Hel
10,189
1,019
35
4
1
182,705
0
W
Sun Wukong
11,391
1,139
14
1
1
206,027
0
W
Atlas
11,966
1,197
24
2
2
170,077
0
W
Merlin
11,973
1,197
69
7
0
176,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role