Player Matchup

Merlin
Merlin
Devo
Merlin
Level 127
God Stats
12W - 16L
1,540 SR
Queue Stats
281W - 306L
1,522 Elo+
Party 1
Thanatos
Thanatos
JetTheCat
Thanatos
Level 123
God Stats
14W - 8L
1,630 SR
Queue Stats
213W - 210L
1,483 Elo+
Party 1
Ymir
Ymir
TheFakeBobbyLee
Ymir
Level 62
God Stats
2W - 4L
1,210 SR
Queue Stats
103W - 54L
1,710 Elo+
Party 3
Rama
Rama
ThomasAnthonyII
Rama
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 52L
1,661 Elo+
Party 3
Bakasura
Bakasura
Vectorerector
Bakasura
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 138L
1,457 Elo+
Party 1
Team Averages
Level 89
1,476 SR
1,567 Elo+

VS

Team Averages
Level 82
1,664 SR
1,636 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Hydrogenic
Bellona
Level 48
God Stats
46W - 33L
1,568 SR
Queue Stats
170W - 189L
1,483 Elo+
Solo
Ullr
Ullr
Tagggy
Ullr
Level 160
God Stats
23W - 9L
1,672 SR
Queue Stats
88W - 78L
1,611 Elo+
Party 2
Horus
Horus
dookshoot69
Horus
Level 26
God Stats
3W - 1L
1,838 SR
Queue Stats
34W - 19L
1,660 Elo+
Party 2
Janus
Janus
resisted1
Janus
Level 87
God Stats
1W - 0L
1,742 SR
Queue Stats
17W - 6L
1,926 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Devo
Merlin
11
0 / 4 / 2
7,011
438
8,276
11,575
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
JetTheCat
Thanatos
12
2 / 7 / 0
7,368
461
5,049
14,422
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 3
6,322
395
4,313
18,399
13,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 0
9,212
576
8,939
10,661
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
Vectorerector
Bakasura
14
1 / 6 / 3
8,532
533
6,166
16,379
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
6 / 1 / 10
9,114
570
12,989
12,553
7,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Hydrogenic
Bellona
15
5 / 1 / 1
9,509
594
9,785
10,590
12,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
Tagggy
Ullr
14
4 / 3 / 2
8,542
534
6,986
10,923
3,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 2 / 9
8,212
513
13,422
12,366
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
resisted1
Janus
14
4 / 0 / 9
8,431
527
11,189
7,398
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
25
25
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
1
10
11
L
Merlin
Devo
Merlin
0
4
2
0.25
W
Bellona
Hydrogenic
Bellona
5
1
1
5.5
L
Thanatos
JetTheCat
Thanatos
2
7
0
0.29
W
Ullr
Tagggy
Ullr
4
3
2
1.67
L
0
6
3
0.25
L
4
2
0
2
L
Bakasura
Vectorerector
Bakasura
1
6
3
0.42
W
6
2
9
5.25
W
Janus
resisted1
Janus
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
54,371
71,436
Taken
53,830
32,331
Mitigated
31,335
25,843
Healing
15,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
12,989
1,431
0
3,849
12,553
7,628
0
4,017
8,536
51,553
0
L
Merlin
Devo
Merlin
8,276
64
14
1,342
11,575
2,941
0
6,026
5,305
48,752
0
W
Bellona
Hydrogenic
Bellona
9,785
4,125
0
3,838
10,590
12,499
674
599
9,707
0
59,683
L
Thanatos
JetTheCat
Thanatos
5,049
999
0
10,818
14,422
5,221
0
3,498
10,856
0
44,234
W
Ullr
Tagggy
Ullr
6,986
2,328
0
1,580
10,923
3,798
647
2,147
8,776
0
54,843
L
4,313
692
624
2,567
18,399
13,315
0
6,557
11,658
19,090
0
L
8,939
6,231
0
5,230
10,661
3,436
0
3,482
7,133
0
70,070
L
Bakasura
Vectorerector
Bakasura
6,166
3,269
0
5,248
16,379
7,418
0
3,836
12,497
0
45,692
W
13,422
6,188
828
3,486
12,366
5,413
84
3,784
8,582
0
36,033
W
Janus
resisted1
Janus
11,189
771
159
1,349
7,398
1,997
62
2,042
5,356
57,389
2,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,445
Gold Earned
43,808
459
Minions Killed
485
0
Camps Cleared
0
1,520,363
Distance Traveled
1,587,645
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,114
570
83
5
0
345,500
1
L
Merlin
7,011
438
87
5
0
295,525
4
W
Bellona
9,509
594
142
9
0
311,655
4
L
Thanatos
7,368
461
86
5
0
335,790
6
W
Ullr
8,542
534
108
7
0
268,453
0
L
Ymir
6,322
395
22
1
0
311,369
2
L
Rama
9,212
576
141
9
0
283,022
4
L
Bakasura
8,532
533
123
8
0
294,657
5
W
Horus
8,212
513
53
3
0
310,599
6
W
Janus
8,431
527
99
6
0
351,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role